Difference between revisions of "Fortune Shop"

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{{Infobox Building
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{{Infobox Location
|store name  = Fortune Shop
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| title    = Fortune Shop
|image1      = Fortune Teller Shop.jpg
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| image    = Fortune Shop NL outside.jpg
|imagesize1   = 300px
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| caption   = Outside the fortune shop in {{NL}}.
|service      = Fortunes
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| image2    = Fortune Shop NL inside.jpg
|services     = Fortunes<br>Charm<br>Remove Curses
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| caption2  = Inside the fortune shop in {{NL|short|nolink}}.
|hours        = 10 am - 12 am
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| music    = [[File:NL Fortune Shop.flac]]
|appearances = {{PG}}<br>{{WW}}<br>{{CF}}<br>{{NL}}
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| music-game= New Leaf
 +
| function  = Fortunes
 +
| services = Fortunes<br>Charm<br>Remove curses
 +
| proprietor= [[Katrina]]
 +
| time      = 9:00 AM – 7:00 PM <small>({{NL|short|nolink}})</small><br>
 +
:<small>6:00 AM – 7:00 PM with "Early Bird" [[Town ordinance|ordinance]]</small>
 +
:<small>9:00 AM – 11:00 PM with "Night Owl" ordinance</small>
 +
10:00 AM – 12:00 AM <small>({{CF|short|nolink}})</small><br>
 +
6:00 AM – 12:00 AM <small>({{WW|short|nolink}})</small><br>
 +
9:00 PM – 9:00 PM next day <small>({{PG|nolink}})</small><br>
 
}}
 
}}
The '''Fortune Teller Shop''' is a shop that visits [[town]] in {{PG}}, & {{WW}} and is found in the [[city]] in {{CF}}. There, the [[player]] can get fortunes and monthly charms. It is run by a panther named [[Katrina]]. Also, in ''Wild World'' the player can remove curses that Katrina placed on the player (tripping). She will remove them for 10,000 [[Bells]]. When the player walks in the shop, she may say something such as "Welcome back, lost soul of the Aries." She will greet players with their astrological sign.
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The '''Fortune Shop''' is a shop that appears in {{PG}}, {{WW|short}}, {{CF|short}}, and {{NL|short}}. The shop is run by a [[panther]] named [[Katrina]], who offers to read the [[player]] their [[Luck|fortunes]], help remove bad luck, and sell good luck charms.
  
Katrina also gives players ways to improve their luck, but it usually involves a friend, and it benefits only them. Depending on what services the players request, Katrina will drop a heavy object on their head, creating stars around it, and Katrina makes a prediction, reading the stars above the head. The object that fell on the player's head will eventually disappear.  
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==Appearances==
 +
===In {{PG|nolink}}===
 +
[[File:PG Fortune Shop Interior.png|thumb|left|200px|The interior of Katrina's shop in {{PG|nolink}}.]]
 +
In {{PG}}, Katrina's shop appears randomly in location and by date. She can tell the player their fortune for 50 [[Bell]]s using her crystal ball. [[Copper]] can let the player know when she will appear in town a few days in advance. Her tent is open from 9 PM to 9 PM the following day.
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{{Clear|left}}
  
=== In {{NL}} ===
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===In {{WW|short|nolink}}===  
One of the most useful and unique features in {{WA}} is the ability to know which of the 5 Daily Luck programs are influencing human players' in-game experiences each day. Only two sources of this information are featured in the game and Katrina is one of these important oracles; the Lovely Phone is the only other source of this information.
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In {{WW}}, Katrina's shop will appear on a random day of the week in front of the town hall, offering to read the player's fortune for the day for 100 Bells. She will determine the player's luck by drawing a card and checking if it is on a natural or inverted state. The card and its state will determine if the player's fortune is good, bad, or neutral. She will also offer to "purify" the player's bad luck for 10,000 Bells, which removes the effect of bad luck for a day, even if the player does not have bad luck from the start.
  
In ''Welcome amiibo'', Katrina first assists players via her traveling fortune telling tent, which will set up in the [[Event Plaza]] occasionally, offering to share glimpses into the very programming of the game. For a 500 bell fee, Katrina tells players which of the 5 Daily Luck programs are influencing their in-game experiences each day and at which level.
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{| class="styled color-location"
 +
! Card symbol !! Luck on normal state !! Luck on inverted state
 +
|-
 +
| Balloon || Good Luck || Bad Luck
 +
|-
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| Bird || Good Luck || Bad Luck
 +
|-
 +
| Book || Good Luck || Neutral
 +
|-
 +
| Bread || Good Luck || Bad Luck
 +
|-
 +
| Bridge || Bad Luck || Bad Luck
 +
|-
 +
| Butterfly || Bad Luck || Neutral
 +
|-
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| Forest || Neutral || Bad Luck
 +
|-
 +
| Fruit || Good Luck || Bad Luck
 +
|-
 +
| Jewel || Good Luck || Bad Luck
 +
|-
 +
| Lake || Good Luck || Bad Luck
 +
|-
 +
| Light || Good Luck || Bad Luck
 +
|-
 +
| Midnight || Bad Luck || Neutral
 +
|-
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| Morning Sun || Good Luck || Bad Luck
 +
|-
 +
| Mount || Bad Luck || Bad Luck
 +
|-
 +
| Music || Good Luck || Bad Luck
 +
|-
 +
| Pen || Good Luck || Bad Luck
 +
|-
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| Ship || Bad Luck || Good Luck
 +
|-
 +
| Shooting Star || Good Luck || Neutral
 +
|-
 +
| Space || Good Luck || Bad Luck
 +
|-
 +
| Thunder || Good Luck || Neutral
 +
|-
 +
| Waterfall || Good Luck || Bad Luck
 +
|-
 +
| Wind || Good Luck || Bad Luck
 +
|}
  
After 20 consultations have been given to residents and visitors to the player's town, she will then open up a franchise shop, the ''House of Fortune'', on [[Main Street]] as a [[public works project]].
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Katrina will also tell the player how compatible they are with another villager.
  
After Katrina's franchise shop opens, she continues to give very clear reports of which of the 5 Daily Luck programs are influencing in-game experiences, specifying level (Good or Bad) as well as topic (Health, Wealth, Friendship, Love and Items). If a player should happen to visit on a day when they have a Daily Luck program set to the Bad level, Katrina offers to sell that player one of the two most important hats in all of ''Welcome amiibo''.
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===In {{CF|short|nolink}}===
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[[File:Fortune Shop Exterior CF.png|thumb|right|150px|The exterior of Katrina's store in {{CF|short|nolink}}]]
 +
In {{CF}}, Katrina operates a store in the far right of the [[city]] instead of a tent in town. The player can only visit the shop once per week to either have their fortune for that day read for 100 Bells.  
  
These special hats can be purchased for 10,000 bells on days when the player has a Daily Luck program set at the Bad level. The most visible indication of a Bad Luck program day is a Physical Luck program day, when the player trips when running. Bad Luck programs have many other negative in-game events, including favorite villagers moving away, turnip prices dropping, low-price fish and bugs being caught, as well as animal villagers attempting to take financial advantage of the player with the bad luck program day.
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The player may also ask Katrina for a charm once a month for 100 Bells, leading her to relay a set of instructions which a visitor must perform on the player's town so that the visitor may receive the charm.
  
The Katrina hats are sold for 10,000 bells by Katrina on bad luck days after she has opened her shop on Main Street. These hats allow players to avoid the many negative in-game experiences that occur on the 5 different Daily Luck programs that they might be having on their bad luck level day.
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===In {{NL|short|nolink}}===
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In {{NL}}, Katrina sets up her tent in the [[event plaza]] on a random day of the week. Katrina will offer to read the player their fortune for 500 Bells, telling the player which piece of clothing will give the player good luck on that specific day.  After Katrina has told 20 fortunes to the mayor or other villagers she will suggest building a permanent fortune telling shop on Main Street as a [[public works project]] between the [[Photo Booth]] and the [[Dream Suite]] for 340,000 Bells. Building the Fortune Shop will allow the player to receive daily fortunes as well as obtain the lucky hats.  While giving the player fortunes, both Katrina and the player will be transported on top of a Zodiac wheel surrounded by stars.
  
*Celebration Hat (Japanese cultural item) In Japanese culture, people celebrate their kanreki when turning 60, and wear this type of red hat and a matching vest (which is called the Red Riding Hoodie in AC:NL-WA) to begin their second childhood. Nintendo implies that only very wise, yet youthful at heart, players might someday discover the powers of this hat.
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====Lucky hats====
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If a player visits Katrina on her shop on Main Street when their [[luck]] is bad, she will offer to sell the player one of two lucky hats for 10,000 Bells. These hats allow players to have the same effect as wearing the daily lucky item.
 +
{{TableHeader|game=ACNL|type=clothing|collection=other|title=Lucky hats}}
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{{TableContent
 +
| {{I|Celebration hat|NL}}
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| [[File:Celebration Hat NL Model.png|64px]]
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| 1,200{{Note|10,000 if bought from Katrina}}
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| 300
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| Fortune Shop
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| {{Red}} (x2)
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| All
 +
| Harmonious
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| Iconic
 +
| none
 +
| none
 +
| none
 +
}}
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{{TableContent
 +
| {{I|Tingle hood|NL}}
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| [[File:Tingle Hood NL Model.png|64px]]
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| 240{{Note|10,000 if bought from Katrina}}
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| 60
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| Fortune Shop
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| {{Green}} (x2)
 +
| All
 +
| Toy Shop
 +
| Flashy
 +
| none
 +
| none
 +
| none
 +
}}
 +
{{TableFooter}}
  
*Tingle Hood (''Legend of Zelda'' item) Nintendo pokes fun at their fans with this item. In The Legend of Zelda universe, Tingle is an older character that desperately wants to be Link, including dressing like him in fanboy style. Nintendo implies that only players "that have no life of their own" would be the ones to discover and know about the powers of this hat.
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The {{I|celebration hat|NL}} is similar to the hat worn during {{Wp|Hwangap|kanreki}}, while the {{I|Tingle hood|NL}} resembles the hat worn by the [[zeldawiki:Tingle|Tingle]].
  
The two Katrina hats are not only for wearing on Bad Luck program days. The Katrina hats also unlock the highest possible programming, each day, for all players. The two Katrina hats are equal to every Daily Lucky Item that Katrina and the Lovely Phone tell players to wear. They will turn a Bad Luck program day into Middle Luck. The Katrina hats will ensure that all the benefits of a Good Luck day program will be fully experienced in-game.
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Wearing either of the hats has the same effect as wearing the daily lucky item.
  
==Staff==
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==Gallery==
 
<gallery>
 
<gallery>
Katrina NL.png|[[Katrina]]
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PG Fortune Shop Exterior.png|{{PG}}
 +
WW Fortune Shop.png|{{WW}}
 +
WW Fortune Shop Interior.png|{{WW|nolink}}
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CF Fortune Shop Interior.png|{{CF}}
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CF Katrina Fortune.jpg|{{CF|nolink}}
 +
NL Katrina Fortune.jpg|{{NL}}
 +
NL Fortune Shop and Map.png|{{NL|nolink}}
 +
Fortune Shop NL Model.png|Fortune Shop model from {{NL|nolink}}
 
</gallery>
 
</gallery>
{{clear}}
 
  
{{Locations}}
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==Music==
<br>
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{{TableTop Music}}
 +
|-
 +
| Katrina Theme
 +
| {{WW}}
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| [[File:WW Katrina.flac]]
 +
|
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{{TableFooter}}
 +
 
 +
==Notes==
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{{Note list}}
 +
 
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{{Navbox Locations}}
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{{Navbox WW}}
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{{Navbox CF}}
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{{Navbox NL}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Locations]]
 
[[Category:Locations]]
 +
[[Category:Doubutsu no Mori locations]]
 +
[[Category:Doubutsu no Mori+ locations]]
 +
[[Category:Animal Crossing locations]]
 +
[[Category:Doubutsu no Mori e+ locations]]
 +
[[Category:Dòngwù Sēnlín locations]]
 +
[[Category:Wild World locations]]
 +
[[Category:City Folk locations]]
 +
[[Category:New Leaf locations]]

Latest revision as of 12:42, August 5, 2024

NL Fortune Shop Exterior.jpg
Outside the fortune shop in Animal Crossing: New Leaf.
NL Fortune Shop Interior.jpg
Inside the fortune shop in New Leaf.
Music (New Leaf)
Function Fortunes
Services Fortunes
Charm
Remove curses
Staff Katrina
Opening Hours 9:00 AM – 7:00 PM (New Leaf)
6:00 AM – 7:00 PM with "Early Bird" ordinance
9:00 AM – 11:00 PM with "Night Owl" ordinance

10:00 AM – 12:00 AM (City Folk)
6:00 AM – 12:00 AM (Wild World)
9:00 PM – 9:00 PM next day (Animal Crossing)

Main appearances

Other appearances
Names in other languages
 Unknown
 Unknown
 Unknown
 Unknown
 Unknown
 Unknown
 Unknown
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 Unknown
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 Unknown

The Fortune Shop is a shop that appears in Animal Crossing, Wild World, City Folk, and New Leaf. The shop is run by a panther named Katrina, who offers to read the player their fortunes, help remove bad luck, and sell good luck charms.

Appearances[edit]

In Animal Crossing[edit]

The interior of Katrina's shop in Animal Crossing.

In Animal Crossing, Katrina's shop appears randomly in location and by date. She can tell the player their fortune for 50 Bells using her crystal ball. Copper can let the player know when she will appear in town a few days in advance. Her tent is open from 9 PM to 9 PM the following day.

In Wild World[edit]

In Animal Crossing: Wild World, Katrina's shop will appear on a random day of the week in front of the town hall, offering to read the player's fortune for the day for 100 Bells. She will determine the player's luck by drawing a card and checking if it is on a natural or inverted state. The card and its state will determine if the player's fortune is good, bad, or neutral. She will also offer to "purify" the player's bad luck for 10,000 Bells, which removes the effect of bad luck for a day, even if the player does not have bad luck from the start.

Card symbol Luck on normal state Luck on inverted state
Balloon Good Luck Bad Luck
Bird Good Luck Bad Luck
Book Good Luck Neutral
Bread Good Luck Bad Luck
Bridge Bad Luck Bad Luck
Butterfly Bad Luck Neutral
Forest Neutral Bad Luck
Fruit Good Luck Bad Luck
Jewel Good Luck Bad Luck
Lake Good Luck Bad Luck
Light Good Luck Bad Luck
Midnight Bad Luck Neutral
Morning Sun Good Luck Bad Luck
Mount Bad Luck Bad Luck
Music Good Luck Bad Luck
Pen Good Luck Bad Luck
Ship Bad Luck Good Luck
Shooting Star Good Luck Neutral
Space Good Luck Bad Luck
Thunder Good Luck Neutral
Waterfall Good Luck Bad Luck
Wind Good Luck Bad Luck

Katrina will also tell the player how compatible they are with another villager.

In City Folk[edit]

The exterior of Katrina's store in City Folk

In Animal Crossing: City Folk, Katrina operates a store in the far right of the city instead of a tent in town. The player can only visit the shop once per week to either have their fortune for that day read for 100 Bells.

The player may also ask Katrina for a charm once a month for 100 Bells, leading her to relay a set of instructions which a visitor must perform on the player's town so that the visitor may receive the charm.

In New Leaf[edit]

In Animal Crossing: New Leaf, Katrina sets up her tent in the event plaza on a random day of the week. Katrina will offer to read the player their fortune for 500 Bells, telling the player which piece of clothing will give the player good luck on that specific day. After Katrina has told 20 fortunes to the mayor or other villagers she will suggest building a permanent fortune telling shop on Main Street as a public works project between the Photo Booth and the Dream Suite for 340,000 Bells. Building the Fortune Shop will allow the player to receive daily fortunes as well as obtain the lucky hats. While giving the player fortunes, both Katrina and the player will be transported on top of a Zodiac wheel surrounded by stars.

Lucky hats[edit]

If a player visits Katrina on her shop on Main Street when their luck is bad, she will offer to sell the player one of two lucky hats for 10,000 Bells. These hats allow players to have the same effect as wearing the daily lucky item.

Lucky hats

Item Image Buy Price Sell Price Available From Color(s) Season HHA Theme Style Pattern Look Gender
Celebration hat Celebration Hat NL Model.png 1,200[nb 1] 300 Fortune Shop Red (x2) All Harmonious Iconic none none none
Tingle hood Tingle Hood NL Model.png 240[nb 2] 60 Fortune Shop Green (x2) All Toy Shop Flashy none none none

The celebration hat is similar to the hat worn during kanreki, while the Tingle hood resembles the hat worn by the Tingle.

Wearing either of the hats has the same effect as wearing the daily lucky item.

Gallery[edit]

Music[edit]

Fortune Shop audio tracks

Notes[edit]

  1. 10,000 if bought from Katrina
  2. 10,000 if bought from Katrina