Difference between revisions of "Checkpoint"
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− | {{Infobox | + | {{Infobox Location |
− | | | + | | title = Checkpoint |
− | | | + | | image = CF Checkpoint Exterior (Castle).jpg |
− | | | + | | caption = Outside the checkpoint in {{CF|short|nolink}} |
− | | | + | | image2 = Town Gate Interior CF.png |
− | |image2 | + | | caption2 = Inside the checkpoint in {{CF|short|nolink}} |
− | | | + | | services = Visiting other towns<br>DS Suitcase<br>Inviting guests<br>Lost and found<br>Visitors in town<br>Town flag |
− | | | + | | proprietor = [[Booker]]<br>[[Copper]] |
− | | | + | | time = All day |
− | |services | ||
− | | | ||
− | |||
}} | }} | ||
− | The ''' | + | The '''checkpoint''' is a building in {{WW}} and {{CF}} which allows the [[player]]s to visit other people's [[town]]s, similar to the [[train station]] from {{PG}}. The building replaces both the train station and the [[police station]] from the original {{PG|nolink}}, since both [[Booker]] and [[Copper]] are guards at the checkpoint's gate. Also, outside the checkpoint there is the town [[flag]], which the player can change by talking to Booker and giving him a pattern from their [[design]]s menu. |
==Gate Styles== | ==Gate Styles== | ||
− | In {{CF}}, the | + | In {{CF}}, the checkpoint can have three different styles: |
*'Old Building' style | *'Old Building' style | ||
Line 21: | Line 18: | ||
*'Castle' style | *'Castle' style | ||
− | These are random, but some players reset the game in order to get the | + | These are random, but some players reset the game in order to get the checkpoint they prefer. Despite the different looks on the outside, the interior is exactly the same. |
{| align="center" style="text-align:center;" | {| align="center" style="text-align:center;" | ||
− | | style="margin:0;padding:.2em;" | [[File: | + | | style="margin:0;padding:.2em;" | [[File:CF Checkpoint Exterior (Old Building).jpg|200px]] |
− | | style="margin:0;padding:.2em;" | [[File: | + | | style="margin:0;padding:.2em;" | [[File:CF Checkpoint Exterior (Palace).jpg|200px]] |
− | | style="margin:0;padding:.2em;" | [[File: | + | | style="margin:0;padding:.2em;" | [[File:CF Checkpoint Exterior (Castle).jpg|200px]] |
|- | |- | ||
| Old Building style | | Old Building style | ||
Line 37: | Line 34: | ||
*What's new? - This option allows the [[player]] to find out if there are any special visitors or other human players (during online play) in town. Booker will not know anything about [[Gulliver]] or [[Pascal]]. | *What's new? - This option allows the [[player]] to find out if there are any special visitors or other human players (during online play) in town. Booker will not know anything about [[Gulliver]] or [[Pascal]]. | ||
*Lost and found - This is the collection of items that [[villager]]s have lost and given to Booker for safekeeping. Sometimes, if a building is placed on top of a dropped item, that item will end up in the lost and found. The player may take anything from here. It only has a capacity of ten items, after which the tenth item will be replaced by newer items. In {{WW}}, white [[turnip]]s in the lost and found will not spoil. | *Lost and found - This is the collection of items that [[villager]]s have lost and given to Booker for safekeeping. Sometimes, if a building is placed on top of a dropped item, that item will end up in the lost and found. The player may take anything from here. It only has a capacity of ten items, after which the tenth item will be replaced by newer items. In {{WW}}, white [[turnip]]s in the lost and found will not spoil. | ||
− | *Change flag - | + | *Change flag - The player may swap or replace the design of the flag outside the town gate to one in the player's design inventory. |
===[[Copper]]=== | ===[[Copper]]=== | ||
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*Close the gate - When the gate is open but no players are in town, the player can speak to Copper to close the gate and prevent any more players from entering town. | *Close the gate - When the gate is open but no players are in town, the player can speak to Copper to close the gate and prevent any more players from entering town. | ||
*Friend Code - This option used the [[Nintendo Wi-Fi Connection]] to obtain the player's 12-digit friend code. | *Friend Code - This option used the [[Nintendo Wi-Fi Connection]] to obtain the player's 12-digit friend code. | ||
+ | |||
==Gallery== | ==Gallery== | ||
− | |||
<gallery> | <gallery> | ||
− | + | WW Checkpoint Exterior.png|Exterior in {{WW|short}} | |
− | + | WW Checkpoint Interior.png|Interior in {{WW|short|nolink}} | |
+ | CF Promo Exiting Checkpoint.png|A player exiting the checkpoint's gate in {{CF|short}} | ||
+ | CF Promo Entering Checkpoint.png|A player entering the checkpoint's gate in {{CF|short|nolink}} | ||
</gallery> | </gallery> | ||
− | {{Locations}} | + | |
− | [[Category: | + | {{Navbox Locations}} |
+ | {{Navbox WW}} | ||
+ | {{Navbox CF}} | ||
+ | [[Category:Wild World locations]] | ||
+ | [[Category:City Folk locations]] | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Latest revision as of 20:39, November 25, 2024
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Outside the checkpoint in City Folk Inside the checkpoint in City Folk | ||||||
Services | Visiting other towns DS Suitcase Inviting guests Lost and found Visitors in town Town flag | |||||
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Staff | Booker Copper | |||||
Opening Hours | All day | |||||
Main appearances | ||||||
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Other appearances | ||||||
Names in other languages
Unknown
Unknown Unknown Unknown
Unknown
Unknown Unknown Unknown
Unknown Unknown Unknown Unknown |
The checkpoint is a building in Animal Crossing: Wild World and Animal Crossing: City Folk which allows the players to visit other people's towns, similar to the train station from Animal Crossing. The building replaces both the train station and the police station from the original Animal Crossing, since both Booker and Copper are guards at the checkpoint's gate. Also, outside the checkpoint there is the town flag, which the player can change by talking to Booker and giving him a pattern from their designs menu.
Gate Styles[edit]
In Animal Crossing: City Folk, the checkpoint can have three different styles:
- 'Old Building' style
- 'Palace' style
- 'Castle' style
These are random, but some players reset the game in order to get the checkpoint they prefer. Despite the different looks on the outside, the interior is exactly the same.
Old Building style | Palace style | Castle style |
Services[edit]
Booker[edit]
- What's new? - This option allows the player to find out if there are any special visitors or other human players (during online play) in town. Booker will not know anything about Gulliver or Pascal.
- Lost and found - This is the collection of items that villagers have lost and given to Booker for safekeeping. Sometimes, if a building is placed on top of a dropped item, that item will end up in the lost and found. The player may take anything from here. It only has a capacity of ten items, after which the tenth item will be replaced by newer items. In Animal Crossing: Wild World, white turnips in the lost and found will not spoil.
- Change flag - The player may swap or replace the design of the flag outside the town gate to one in the player's design inventory.
Copper[edit]
- I wanna go out! - Visit another player's town, via local (Animal Crossing: Wild World only) or online (now discontinued) play. The game saves when the player goes out.
- Invite guests - Copper will open the town gate, allowing other players to visit the player's town via local (Animal Crossing: Wild World only) or online play.
- Close the gate - When the gate is open but no players are in town, the player can speak to Copper to close the gate and prevent any more players from entering town.
- Friend Code - This option used the Nintendo Wi-Fi Connection to obtain the player's 12-digit friend code.
Gallery[edit]
Exterior in Wild World
A player exiting the checkpoint's gate in City Folk
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