Difference between revisions of "Item:DK Jr MATH (Animal Crossing)"
AlexBot2004 (talk | contribs) m (Text replacement - "Treasure, Wisp, Trees (Good Luck)" to "Treasure hunt, Wisp, Tree (good luck)") |
AlexBot2004 (talk | contribs) m (Text replacement - "The player can interact with this item to play" to "This item is a playable NES game, and the player can interact with it to play") |
||
(22 intermediate revisions by 4 users not shown) | |||
Line 7: | Line 7: | ||
| image-plus = DK_Jr_MATH_DnM+_Model.png | | image-plus = DK_Jr_MATH_DnM+_Model.png | ||
| image-e-plus = DK_Jr_MATH_PG_Model.png | | image-e-plus = DK_Jr_MATH_PG_Model.png | ||
+ | | image-ique = DK_Jr_MATH_DnM+_Model.png | ||
| ja-name = さんすうあそび | | ja-name = さんすうあそび | ||
+ | | zh-name = 红白机 | ||
| fr-name = DK Jr MATH | | fr-name = DK Jr MATH | ||
| de-name = DK Jr. MATH | | de-name = DK Jr. MATH | ||
Line 16: | Line 18: | ||
| num-pg = 524 | | num-pg = 524 | ||
| num-e-plus = 583 | | num-e-plus = 583 | ||
+ | | num-ique = 426 | ||
| hra-points = 1029 | | hra-points = 1029 | ||
| lucky = Yes | | lucky = Yes | ||
| availability1 = Raffle | | availability1 = Raffle | ||
− | | availability-other = | + | | availability-other = treasure hunt, Wisp, tree (good luck) |
| buy = 3000 | | buy = 3000 | ||
| sell = 750 | | sell = 750 | ||
+ | | length = 1 | ||
| width = 1 | | width = 1 | ||
− | + | | interactable = Yes | |
− | | interactable = | ||
| interactivity = NES game | | interactivity = NES game | ||
− | | animated = | + | | animated = No |
− | | sound = | + | | sound = No |
− | | has-surface = | + | | has-surface = No |
− | | placeable = | + | | placeable = Yes |
− | | placeable-surface = | + | | placeable-surface = Yes |
− | | walkable = | + | | walkable = No |
}} | }} | ||
− | '''DK Jr MATH''' is a [[furniture]] item in | + | '''DK Jr MATH''' is a [[furniture]] item in every [[first generation|first-generation ''Animal Crossing'' game]]. It can be placed on the surface of tables and other similar furniture that have surfaces for items. This item is a playable [[NES game]], and the player can interact with it to play ''[[mariowiki:Donkey Kong Jr. Math|Donkey Kong Jr. Math]]''. |
DK Jr MATH can be obtained from the [[raffle]], [[Wisp]], a [[treasure hunt]], or trees when the player has good [[luck]]. It does not have any color for the purpose of [[fêng shui]]. This item is [[Lucky item|lucky]], meaning it gives a 777-point [[Happy Home Academy|Happy Room Academy]] bonus when placed in the player's house. | DK Jr MATH can be obtained from the [[raffle]], [[Wisp]], a [[treasure hunt]], or trees when the player has good [[luck]]. It does not have any color for the purpose of [[fêng shui]]. This item is [[Lucky item|lucky]], meaning it gives a 777-point [[Happy Home Academy|Happy Room Academy]] bonus when placed in the player's house. | ||
Line 44: | Line 47: | ||
In {{DnM}}, DK Jr MATH is simply known as ''ファミコン'' (''Famicom''). Additionally, in {{DnM|nolink}} and {{DnM+}}, the item is modeled after a Famicom rather than a [[Nintendo Entertainment System]]. {{DnMe+}} retains the design from {{PG|nolink}}. | In {{DnM}}, DK Jr MATH is simply known as ''ファミコン'' (''Famicom''). Additionally, in {{DnM|nolink}} and {{DnM+}}, the item is modeled after a Famicom rather than a [[Nintendo Entertainment System]]. {{DnMe+}} retains the design from {{PG|nolink}}. | ||
+ | {{clear}} | ||
+ | |||
+ | == Game overview == | ||
+ | {{Interwiki-hatnote|this game|mariowiki|Donkey Kong Jr. Math}} | ||
+ | [[File:DKjr Math gameplay.png|thumb|left|200px|Gameplay of ''Donkey Kong Jr. Math'']] | ||
+ | '''''Donkey Kong Jr. Math''''' is an educational game based on ''{{I|Donkey Kong Jr|PG|Donkey Kong Jr.}}'' that was released for the [[Nintendo Entertainment System]] in 1983. | ||
+ | |||
+ | There are two main modes in ''Donkey Kong Jr. Math'': Calculate and +-x÷ Exercise. In the Calculate mode, Donkey Kong holds up a sign with a number on it and Donkey Kong Jr. must climb vines to collect numbers, then use the mathematical symbols on the platforms to add, subtract, multiply, or divide to get to the number on the sign. In the +-x÷ Exercise mode, the player can select a type of equation and must solve it. | ||
{{clear}} | {{clear}} | ||
Line 50: | Line 61: | ||
* {{I|Donkey Kong Jr|Animal Crossing}} | * {{I|Donkey Kong Jr|Animal Crossing}} | ||
* {{I|Donkey Kong 3|Animal Crossing}} | * {{I|Donkey Kong 3|Animal Crossing}} | ||
+ | |||
+ | {{Item in other games|game=First gen}}<!-- | ||
+ | -->== Notes== | ||
+ | {{Note list}} | ||
== References == | == References == | ||
* Includes data sourced from the [[Community:ACGC Spreadsheet|ACGC Spreadsheet project]] ([https://docs.google.com/spreadsheets/d/13sRAcj9YbP9_i-u0Kg6S7ycHbaOQx1jFG4lYLm2DJ4c/edit Spreadsheet]) | * Includes data sourced from the [[Community:ACGC Spreadsheet|ACGC Spreadsheet project]] ([https://docs.google.com/spreadsheets/d/13sRAcj9YbP9_i-u0Kg6S7ycHbaOQx1jFG4lYLm2DJ4c/edit Spreadsheet]) | ||
− | {{Furniture}} | + | {{Navbox Furniture}} |
− | + | {{Navbox NES Games}} | |
− | [[Category:Animal Crossing items with version differences]] | + | [[Category:First-generation Animal Crossing items with version differences]] |
Latest revision as of 16:56, December 13, 2023
| ||||||||
NES game | ||||||||
Buy price | Sell price | |||||||
---|---|---|---|---|---|---|---|---|
3,000 Bells | 750 Bells | |||||||
Size |
1 × 1
| |||||||
Obtain via | ||||||||
HRA points | 1029 | |||||||
HRA penalty if facing wall | Unknown | |||||||
Feng shui | None | |||||||
Appearances | ||||||||
Names in other languages
さんすうあそび
N/A DK Jr MATH DK Jr. MATH
红白机
DK Jr MATH DK Jr MATH N/A
N/A N/A N/A N/A |
DK Jr MATH is a furniture item in every first-generation Animal Crossing game. It can be placed on the surface of tables and other similar furniture that have surfaces for items. This item is a playable NES game, and the player can interact with it to play Donkey Kong Jr. Math.
DK Jr MATH can be obtained from the raffle, Wisp, a treasure hunt, or trees when the player has good luck. It does not have any color for the purpose of fêng shui. This item is lucky, meaning it gives a 777-point Happy Room Academy bonus when placed in the player's house.
No villagers have this item in their home.
Version differences
In Doubutsu no Mori, DK Jr MATH is simply known as ファミコン (Famicom). Additionally, in Doubutsu no Mori and Doubutsu no Mori+, the item is modeled after a Famicom rather than a Nintendo Entertainment System. Doubutsu no Mori e+ retains the design from Animal Crossing.
Game overview
Donkey Kong Jr. Math is an educational game based on Donkey Kong Jr. that was released for the Nintendo Entertainment System in 1983.
There are two main modes in Donkey Kong Jr. Math: Calculate and +-x÷ Exercise. In the Calculate mode, Donkey Kong holds up a sign with a number on it and Donkey Kong Jr. must climb vines to collect numbers, then use the mathematical symbols on the platforms to add, subtract, multiply, or divide to get to the number on the sign. In the +-x÷ Exercise mode, the player can select a type of equation and must solve it.
See also
Notes
- ↑ Animal Crossing catalog number; #432 in Doubutsu no Mori; #434 in Doubutsu no Mori+; #583 in Doubutsu no Mori e+; #426 in Dòngwù Sēnlín
References
- Includes data sourced from the ACGC Spreadsheet project (Spreadsheet)
NES/Famicom games | ||||||||
---|---|---|---|---|---|---|---|---|
|