Difference between revisions of "Desert Island Escape"
AlexBot2004 (talk | contribs) (Adding aF unlock requirement) |
PanchamBro (talk | contribs) (adding list of prizes from NLWa) |
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{{DIE table|override=true|species1=Jack|species2=Katrina|ability=Whimsy|description=May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated.|movement=7?|hunger=1|vision=3|fruit=cherry}} | {{DIE table|override=true|species1=Jack|species2=Katrina|ability=Whimsy|description=May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated.|movement=7?|hunger=1|vision=3|fruit=cherry}} | ||
|} | |} | ||
+ | |||
+ | ==Prizes== | ||
+ | In {{NLWa|nolink}}, as the player achieves certain conditions, they will be mailed as prizes from Nintendo. | ||
+ | |||
+ | {{TableTop Multi|game=NL|name=Desert Island Escape items}} | ||
+ | {{#cargo_compound_query: | ||
+ | tables=nl_furniture,nl_furniture_variation; | ||
+ | join on=nl_furniture_variation.en_name = nl_furniture.en_name; | ||
+ | group by=nl_furniture.en_name; | ||
+ | order by=nl_furniture.catalog_num; | ||
+ | fields=nl_furniture.en_name=name,nl_furniture_variation.image,CONCAT('Furniture')=type,nl_furniture.buy1_price=buy1-price,nl_furniture.buy1_wikitext=buy1,nl_furniture.sell,nl_furniture.availability1,nl_furniture.availability1_note=availability1-note,nl_furniture.availability2,nl_furniture.availability3,nl_furniture.availability_rv=availability-rv; | ||
+ | where=availability1_note LIKE "%Desert Island Escape%"; | ||
+ | limit=100 | ||
+ | limit=100 | ||
+ | |tables=nl_interior; | ||
+ | group by=nl_interior.en_name; | ||
+ | order by=nl_interior.category_sort,nl_interior.catalog_num; | ||
+ | fields=nl_interior._pageName=page,nl_interior.en_name=name,nl_interior.image=image,CONCAT('Interior')=type,nl_interior.buy1_price=buy1-price,nl_interior.buy1_wikitext=buy1,nl_interior.sell,nl_interior.availability1,nl_interior.availability1_note=availability1-note,nl_interior.availability2,nl_interior.availability3,nl_interior.availability_rv=availability-rv; | ||
+ | where=availability1_note LIKE "%Desert Island Escape%"; | ||
+ | limit=100 | ||
+ | |format=template | ||
+ | |template=CargoDisplayNLMulti | ||
+ | |named args=yes | ||
+ | }} | ||
+ | {{TableFooter|note={{Community:ACNL Spreadsheet/Attribution}}}} | ||
==Gallery== | ==Gallery== | ||
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|- | |- | ||
{{TableFooter}} | {{TableFooter}} | ||
+ | |||
+ | ==Notes== | ||
+ | {{Note list}} | ||
{{Stub}} | {{Stub}} |
Revision as of 01:39, December 27, 2022
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275px | ||||||
Player(s) | 1 | |||||
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Unlock cost | 4 Happy Tickets | |||||
amiibo cards | 3 | |||||
Reward | 113 Happy Points MEOW Coupons (NL) | |||||
Description | ||||||
In Desert Island Escape, play as a team of three characters, each of whom have a special power. |
Desert Island Escape is a minigame in Animal Crossing: amiibo Festival and the Welcome amiibo update of Animal Crossing: New Leaf. It involves escaping a desert island by obtaining four parts of a raft (three logs and a sail), without running out of food supplies, and in a limited number of days. Monsters can fight the player.
In Welcome amiibo, the minigame can be accessed through the Wii U console furniture item.
Special powers
There are a total of 18 different special powers in Desert Island Escape that vary depending on a villager's species, or in the case of special visitors, are unique to each individual character.
Villager cards
Species | Ability | Description | Movement | Hunger | Vision | Fav. fruit | ||||||||||||||||
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Villager species:
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Chef du Jour | Chooses to either explore or cook at the start of each new day. |
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Villager species:
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Dexterity | Nimble hands enhance tool use. Can make tools in lieu of exploring. Can detect materials while exploring. |
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Villager species:
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First Aid | Can sniff out nearby medicine and treat own injuries immediately. Can use food to treat injuries at camp if needed. |
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Villager species:
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Fish Fetcher | Can catch fish without using a fishing rod! No squiddin'! |
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Villager species:
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Flight | Able to freely fly on magnificent wings, even over mountains. But precision suffers a bit, so no landing on adjacent spaces! |
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Villager species:
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Gimme! Gimme! | Might snack on some collected food instead of stashing it for the group. Very resilient, though—a fair trade. |
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Villager species:
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Going the Distance | Can move many spaces in one day. Handy for exploring new areas! Pays no attention to surroundings. Only looks at feet while moving. |
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Villager species:
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Headlong Charge | Possessed of a straightforward personality. Charges straight ahead. Gives all to ensure victory in battle. |
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Villager species:
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Honey Hunter | Good at collecting honey, and really tough against bees! |
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Villager species:
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Hunter | Skilled at using slingshots. Can turn defeated monsters into foods and medicines. |
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Villager species:
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Lone Wolf | Prefers solo activity, even when it comes to camping. Focused on finding raft materials and food. Won't rely on tools or medicines. |
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Villager species:
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Sleepy | Dislikes needless moving and is able to preserve strength by sleeping. Can move much further after sleeping. |
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Villager species:
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Sniff 'Em Out! | Has a heightened sense of smell. Can detect items in nearby spaces. |
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Villager species:
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Stealthy Movement | Sensitive to enemy presence. Great at stealthy movements. With a bit of luck, can evade fights altogether. |
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Villager species:
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Strong and Fearless | A good fighter who can break rocks. A little slow, though. |
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Villager species:
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Swimmer | Loves being in the water and isn't great on land. Only good in shallow water. |
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Villager species:
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Tunnel Digger | Digs tunnels in the ground and moves freely. Detects adjacent pits. May fail to reach distant dig destinations. |
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Villager species:
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Whimsy | May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated. |
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Special characters
Name | Ability | Description | Movement | Hunger | Vision | Fav. fruit | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Villager species:
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Chef du Jour | Chooses to either explore or cook at the start of each new day. |
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Villager species:
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Dexterity | Nimble hands enhance tool use. Can make tools in lieu of exploring. Can detect materials while exploring. |
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Villager species:
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First Aid | Can sniff out nearby medicine and treat own injuries immediately. Can use food to treat injuries at camp if needed. |
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Villager species:
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Fish Fetcher | Can catch fish without using a fishing rod! No squiddin'! |
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Villager species:
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Flight | Able to freely fly on magnificent wings, even over mountains. But precision suffers a bit, so no landing on adjacent spaces! |
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Villager species:
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Gimme! Gimme! | Might snack on some collected food instead of stashing it for the group. Very resilient, though—a fair trade. |
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Villager species:
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Going the Distance | Can move many spaces in one day. Handy for exploring new areas! Pays no attention to surroundings. Only looks at feet while moving. |
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Villager species:
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Headlong Charge | Possessed of a straightforward personality. Charges straight ahead. Gives all to ensure victory in battle. |
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Villager species:
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Honey Hunter | Good at collecting honey, and really tough against bees! |
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Villager species:
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Hunter | Skilled at using slingshots. Can turn defeated monsters into foods and medicines. |
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Villager species:
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Lone Wolf | Prefers solo activity, even when it comes to camping. Focused on finding raft materials and food. Won't rely on tools or medicines. |
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Villager species:
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Sleepy | Dislikes needless moving and is able to preserve strength by sleeping. Can move much further after sleeping. |
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Villager species:
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Sniff 'Em Out! | Has a heightened sense of smell. Can detect items in nearby spaces. |
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Villager species:
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Strong and Fearless | A good fighter who can break rocks. A little slow, though. |
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Villager species:
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Swimmer | Loves being in the water and isn't great on land. Only good in shallow water. |
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Villager species:
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Tunnel Digger | Digs tunnels in the ground and moves freely. Detects adjacent pits. May fail to reach distant dig destinations. |
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Villager species:
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Whimsy | May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated. |
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Prizes
In Animal Crossing: New Leaf - Welcome amiibo, as the player achieves certain conditions, they will be mailed as prizes from Nintendo.
Desert Island Escape items in Animal Crossing: New Leaf
Item | Image | Type | Buy price | Sell price[nb 1] | Available from |
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Gallery
Music
Desert Island Escape audio tracks
Title | Game | Track | Notes |
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Title | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Title.flac | |
Begin! | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Begin!.flac | |
Mission | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Mission.flac | |
Island | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island.flac | |
Island (Event) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (Event).flac | |
Island (Both Tracks) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (Both Tracks).flac | |
Camp | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Camp.flac | |
Next Day | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Next Day.flac | |
One Material Left | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (One Material Left).flac | |
One Material Left (Event) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (One Material Left, Event).flac | |
One Material Left (Both Tracks) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (One Material Left, Both Tracks).flac | |
Island (Final Day) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (Final Day).flac | |
Island (Final Day, Event) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (Final Day, Event).flac | |
Island (Final Day, Both Tracks) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (Final Day, Both Tracks).flac | |
Success! | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Success.flac | |
Failure | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Failure.flac | |
Results | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Results.flac |
Notes
- ↑ Re-Tail sell price; if item can be sold at Timmy and Tommy's store, it is 80% of the sell price; if item can be sold to Leila at Tortimer Island, it is 5% of the sell price.
This article is a stub. You can help Nookipedia by expanding it. |
Further details: Gallery needs more images from Animal Crossing: amiibo Festival and Animal Crossing: New Leaf.
Further details: Gallery needs more images from Animal Crossing: amiibo Festival and Animal Crossing: New Leaf.
Animal Crossing: amiibo Festival | ||||||||||
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