Difference between revisions of "Desert Island Escape"

From Nookipedia, the Animal Crossing wiki
m
(Removing music section)
 
(29 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
{{Infobox aF Minigame
 
{{Infobox aF Minigame
 
|title      = Desert Island Escape
 
|title      = Desert Island Escape
|image      = [[File:AmiiboFestival-DesertIslandEscapeMenu.jpg|275px]]
+
|image      = [[File:aF Desert Island Escape Overview.png|275px]]
 
|players    = 1
 
|players    = 1
|unlock      =  
+
|unlock      = {{Currency|Happy Tickets|4}}
 
|cards      = 3
 
|cards      = 3
|reward      = 113 [[Happy Point]]s<br>{{Currency|MEOW Coupons}} ({{NL|shortest}})
+
|reward      = Various [[Happy Point]]s ({{aF|shortest}})<br>{{Currency|MEOW Coupons}} ({{NL|shortest}})
 
|description = In Desert Island Escape, play as a team of three characters, each of whom have a special power.
 
|description = In Desert Island Escape, play as a team of three characters, each of whom have a special power.
 
}}
 
}}
'''Desert Island Escape''' is a minigame in {{AMF}}. It involves escaping a desert island by obtaining four parts of a raft (three logs and a sail), without running out of food supplies, or running out of days to escape. Monsters can fight the player.
+
'''Desert Island Escape''' is a minigame in {{aF}} and the {{NLWa|short}} update of {{NL}}. It involves escaping a desert island by obtaining four parts of a raft (three logs and a sail), without running out of food supplies, and in a limited number of days. How many days depends on difficulty. Monsters can fight the player.
  
A port of the game also appears in the {{NLWa}} update. It can be accessed through the Wii U furniture item.
+
In {{aF|short|nolink}}, the minigame can be unlocked for 4 {{Currency|Happy Tickets}} after unlocking the [[plaza]] (itself unlocked after two rounds of the board game). It requires scanning three amiibo cards to play. The player will receive {{Currency|Happy Points}} as a reward on a successful play.
  
==Special powers==
+
In {{NLWa|short|nolink}}, the minigame can be accessed through the {{I|Wii U console|NL}} furniture item. The characters used in the game can either be residents of the player's town or scanned with amiibo cards.{{Note|Villagers who move out of the player's town can still be used until they are replaced.}} The player will receive {{Currency|MEOW Coupons}} as a reward, as well as certain exclusive items based on certain achievements (see [[#Prizes]]).
There are a total of 18 different special powers in ''Desert Island Escape'' that vary depending on a villager's species, or in the case of [[special visitors]], are unique to each individual character.
+
__TOC__
 +
==Character abilities==
 +
There are a total of 18 different special powers in ''Desert Island Escape'' that vary depending on a villager's species, or in the case of [[special characters]], are simply dependent on the individual character. Each group also has different stats that come into play on the island:
 +
*[[File:Desert Island Escape movement icon.png|20px]] '''Movement:''' The number of times a character can travel to another space, usually one space each except for certain abilities.
 +
*[[File:Desert Island Escape hunger icon.png|20px]] '''Hunger:''' The amount of rations a character consumes at the end of each day. If there is not enough food for all three characters at the end of the day, the game is failed.
 +
*[[File:Desert Island Escape vision icon.png|20px]] '''Vision:''' How many spaces around the character fog will be cleared from the map.
 +
*[[File:Desert Island Escape favorite fruit icon.png|20px]] '''Favorite fruit:''' When a villager lands on a space with this fruit, the possible amounts of food gained are higher. This does not apply to other villagers in the party.
 +
<br>{{clear}}
 +
{| class="styled color-minigame sortable" style="text-align:center;"
 +
! Characters
 +
! Ability
 +
! Description
 +
! Movement
 +
! Hunger
 +
! Vision
 +
! Fav. fruit
 +
{{DIE table
 +
|species1=Hamster
 +
|species2=Squirrel
 +
|special1=Brewster
 +
|special2=Franklin
 +
|ability=Chef du Jour
 +
|description=''Chooses to either explore or cook at the start of each new day.''
 +
|movement=3
 +
|hunger=2
 +
|vision=2
 +
|fruit=pear
 +
}}
 +
{{DIE table
 +
|species1=Octopus
 +
|species2=Monkey
 +
|special1=Porter
 +
|special2=Cyrus
 +
|special3=Reese
 +
|special4=Mabel
 +
|special5=Sable
 +
|special6=Labelle
 +
|special6-image=Label aF Character Icon.png
 +
|ability=Dexterity
 +
|description=''Nimble hands enhance tool use. Can make tools in lieu of exploring. Can detect materials while exploring.''<br><br>The character can choose to expend their turn creating a tool instead of moving. When an adjacent unexplored space contains a crafting material (not including medicine, logs or the sail), it will be revealed.
 +
|movement=4
 +
|hunger=1
 +
|vision=2
 +
|fruit=banana
 +
}}
 +
{{DIE table
 +
|species1=Goat
 +
|species2=Sheep
 +
|special1=Luna
 +
|ability=First Aid
 +
|description=''Can sniff out nearby medicine and treat own injuries immediately. Can use food to treat injuries at camp if needed.''
 +
|movement=4
 +
|hunger=2
 +
|vision=2
 +
|fruit=peach
 +
}}
 +
{{DIE table
 +
|species1=Cat
 +
|special1=Rover
 +
|special2=Blanca
 +
|special3=Katie
 +
|special4=Chip
 +
|ability=Fish Fetcher
 +
|description=''Can catch fish without using a fishing rod! No squiddin'!''<br><br>If an adjacent space has fish, the character will detect it and automatically move there without using a move. They can catch fish without a rod with the usual chances, but are guaranteed between 2 and 7 fish if they have one.
 +
|movement=4
 +
|hunger=2
 +
|vision=2
 +
|fruit=durian
 +
}}
 +
{{DIE table
 +
|species1=Bird|special1=Blathers|special2=Celeste|special3=Gulliver|special4=Pelly|special5=Phyllis|special6=Pete
 +
|ability=Flight
 +
|description=''Able to freely fly on magnificent wings, even over mountains. But precision suffers a bit, so no landing on adjacent spaces!''<br><br>The character must move two spaces in a direction, bypassing the space in between. They can pass over mountains/rocks and water.
 +
|movement=2
 +
|hunger=2
 +
|vision=3
 +
|fruit=mango
 +
}}
 +
{{DIE table
 +
|species1=Anteater|species2=Pig|special1=Wendell
 +
|ability=Gimme! Gimme!
 +
|description=''Might snack on some collected food instead of stashing it for the group. Very resilient, though—a fair trade.''<br><br>When the character collects food, the chances always contain higher amounts, but sometimes the character may choose to take one ration for themselves. However, they have stronger chances against enemies, and even if bitten may not become hurt or poisoned.
 +
|movement=4|hunger=3|vision=3|fruit=peach
 +
}}
 +
{{DIE table
 +
|species1=Horse|species2=Ostrich|special1=Jingle|special2=Saharah
 +
|ability=Going the Distance
 +
|description=''Can move many spaces in one day. Handy for exploring new areas! Pays no attention to surroundings. Only looks at feet while moving.''
 +
|movement=6|hunger=1|vision=0|fruit=banana
 +
}}
 +
{{DIE table
 +
|species1=Bovine|species2=Rhinoceros|special1=Joan|special2=Pavé
 +
|ability=Headlong Charge
 +
|description=''Possessed of a straightforward personality. Charges straight ahead. Gives all to ensure victory in battle.''<br><br>Once a direction to move is selected, the character will go as far as they can or until they reach a physical barrier. They almost always win against creatures, however pits always trap them and watchtowers can be trampled.
 +
|movement=4|hunger=3|vision=3|fruit=
 +
}}
 +
{{DIE table|species1=Bear|species2=Cub|special1=Nat
 +
|ability=Honey Hunter
 +
|description=''Good at collecting honey, and really tough against bees!''<br><br>The character will automatically move to an adjacent space containing honey. They have no chances of getting stung by bees, and are guaranteed some amount of honey if they have a net.
 +
|movement=4|hunger=2|vision=3|fruit=apple
 +
}}
 +
{{DIE table
 +
|species1=Eagle|special1=Tom Nook|special2=Timmy|special2-image=Nooklings aF Character Icon.png|special3=Tommy|special3-image=Nooklings aF Character Icon.png|special4=Redd
 +
|ability=Hunter|description=''Skilled at using slingshots. Can turn defeated monsters into foods and medicines.''
 +
|movement=4|hunger=2|vision=3|fruit=persimmon
 +
}}
 +
{{DIE table
 +
|species1=Tiger|species2=Wolf|special1=Kicks|special2=Pascal|special3=Shrunk|ability=Lone Wolf
 +
|description=''Prefers solo activity, even when it comes to camping. Focused on finding raft materials and food. Won't rely on tools or medicines.''<br><br>The character stays completely independent of the camp the entire game, remaining where they left off the next day. They will not use tools and if they come across crafting materials or medicine, they will leave it behind revealed (other characters can still pick it up). Found rations and boat parts still contribute to the group.
 +
|movement=4|hunger=2|vision=2|fruit=coconut
 +
}}
 +
{{DIE table|species1=Alligator|species2=Rabbit|special1=Leif|special2=Tortimer|special3=Zipper
 +
|ability=Sleepy
 +
|description=''Dislikes needless moving and is able to preserve strength by sleeping. Can move much further after sleeping.''<br><br>At the beginning of their turn, the character may choose to spend that day sleeping, in which case they will be able to move 7 spaces the next day.
 +
|movement=3|hunger=2|vision=2|fruit=orange
 +
}}
 +
{{DIE table|species1=Chicken|species2=Dog|special1=Isabelle|special2=Digby|special3=K.K.|special4=DJ KK|special5=Copper|special6=Booker|special7=Harriet
 +
|ability=Sniff 'Em Out!
 +
|description=''Has a heightened sense of smell. Can detect items in nearby spaces.''<br><br>If an adjacent space contains materials, medicine, fruit, or a boat part, its identity will be revealed, including the day's starting spot. Pits, honey and enemies are not revealed.
 +
|movement=3|hunger=2|vision=2|fruit=coconut
 +
}}
 +
{{DIE table|species1=Deer|species2=Duck
 +
|ability=Stealthy Movement
 +
|description=''Sensitive to enemy presence. Great at stealthy movements. With a bit of luck, can evade fights altogether.''<br><br>When encountering an enemy, the villager may be able to sneak by without a fight, though the enemy will remain in the space. However, if they are spotted, the villager will be forced to face their chances fighting.
 +
|movement=5|hunger=1|vision=1|fruit=coconut
 +
}}
 +
{{DIE table
 +
|species1=Elephant|species2=Gorilla|species3=Hippo|species4=Lion|special1=Gracie|special2=Phineas
 +
|ability=Strong and Fearless|description=''A good fighter who can break rocks. A little slow, though.''<br><br>Any rocks in an adjacent space, including on the starting turn, will be destroyed, allowing them to be walked over. These characters have generally strong odds against enemies and equal chances of success whether they fight or flee.
 +
|movement=3|hunger=2|vision=2|fruit=lemon
 +
}}
 +
{{DIE table
 +
|species1=Frog|species2=Penguin|special1=Kapp'n|special2=Grams|special3=Leilani|special4=Leila|special5=Lottie|special6=Lyle
 +
|ability=Swimmer
 +
|description=''Loves being in the water and isn't great on land. Only good in shallow water.''<br><br>The character can traverse water on the island or immediately on its coast, but will expend two movements if they travel on land. Swimming next to a fishing spot will scare away the fish.
 +
|movement=6|hunger=2|vision=1|fruit=lychee
 +
}}
 +
{{DIE table|species1=Mouse|special1=Resetti|special2=Don
 +
|ability=Tunnel Digger
 +
|description=''Digs tunnels in the ground and moves freely. Detects adjacent pits. May fail to reach distant dig destinations.''<br><br>Each turn, the character can choose to move normally or dig once to any visible (not cloudy) land on the island. Digging will bring up a roulette wheel with decreased chances of success the farther the chosen space is. Pits in adjacent spaces are detected, though the character is not particularly adept at actually escaping them.
 +
|movement=3|hunger=2|vision=1|fruit=pear
 +
}}
 +
{{DIE table|species1=Kangaroo|species2=Koala|special1=Katrina|special2=Jack
 +
|ability=Whimsy
 +
|description=''May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated.''<br><br>Each turn, the character spins a roulette wheel to determine whether they will move 7 spaces or 0. If they do move, chances in other wheel spins are generally improved.
 +
|movement=7?|hunger=1|vision=3|fruit=cherry}}
 +
|}
  
===Villager cards===
+
==Prizes==
{| cellpadding=5px class="sortable roundlast" align=center style="border: 2px solid #b1ee8c; background-color: #b1ee8c; text-align:center; {{roundy|16px}}"
+
In {{NLWa|nolink}}, as the player achieves certain conditions, they will be mailed as prizes from Nintendo.
!style="background-color: #def8ce; {{roundytl|14px}};" | {{colorshow|222|Species}}
 
!style="background-color: #def8ce;" | {{colorshow|222|Ability}}
 
!style="background-color: #def8ce;" | {{colorshow|222|Description}}
 
!style="background-color: #def8ce;" | {{colorshow|222|Movement}}
 
!style="background-color: #def8ce;" | {{colorshow|222|Hunger}}
 
!style="background-color: #def8ce;" | {{colorshow|222|Vision}}
 
!style="background-color: #def8ce; {{roundytr|14px}};" | {{colorshow|222|Fav. fruit}}
 
{{DIE table|species1=Hamster|species2=Squirrel|ability=Chef du Jour|description=Chooses to either explore or cook at the start of each new day.|movement=3|hunger=2|vision=2|fruit=pear}}
 
{{DIE table|species1=Octopus|species2=Monkey|ability=Dexterity|description=Nimble hands enhance tool use. Can make tools in lieu of exploring. Can detect materials while exploring.|movement=4|hunger=1|vision=2|fruit=banana}}
 
{{DIE table|species1=Goat|species2=Sheep|ability=First Aid|description=Can sniff out nearby medicine and treat own injuries immediately. Can use food to treat injuries at camp if needed.|movement=4|hunger=2|vision=2|fruit=peach}}
 
{{DIE table|species1=Cat|ability=Fish Fetcher|description=Can catch fish without using a fishing rod! No squiddin'!|movement=4|hunger=2|vision=2|fruit=durian}}
 
{{DIE table|species1=Bird|ability=Flight|description=Able to freely fly on magnificent wings, even over mountains. But precision suffers a bit, so no landing on adjacent spaces!|movement=2|hunger=2|vision=3|fruit=mango}}
 
{{DIE table|species1=Anteater|species2=Pig|ability=Gimme! Gimme!|description=Might snack on some collected food instead of stashing it for the group. Very resilient, though—a fair trade.|movement=4|hunger=3|vision=3|fruit=peach}}
 
{{DIE table|species1=Horse|species2=Ostrich|ability=Going the Distance|description=Can move many spaces in one day. Handy for exploring new areas! Pays no attention to surroundings. Only looks at feet while moving.|movement=6|hunger=1|vision=0|fruit=banana}}
 
{{DIE table|species1=Bovine|species2=Rhinoceros|ability=Headlong Charge|description=Possessed of a straightforward personality. Charges straight ahead. Gives all to ensure victory in battle.|movement=4|hunger=3|vision=3|fruit=}}
 
{{DIE table|species1=Bear|species2=Cub|ability=Honey Hunter|description=Good at collecting honey, and really tough against bees!|movement=4|hunger=2|vision=3|fruit=apple}}
 
{{DIE table|species1=Eagle|ability=Hunter|description=Skilled at using slingshots. Can turn defeated monsters into foods and medicines.|movement=4|hunger=2|vision=3|fruit=persimmon}}
 
{{DIE table|species1=Tiger|species2=Wolf|ability=Lone Wolf|description=Prefers solo activity, even when it comes to camping. Focused on finding raft materials and food. Won't rely on tools or medicines.|movement=4|hunger=2|vision=2|fruit=coconut}}
 
{{DIE table|species1=Alligator|species2=Rabbit|ability=Sleepy|description=Dislikes needless moving and is able to preserve strength by sleeping. Can move much further after sleeping.|movement=3|hunger=2|vision=2|fruit=orange}}
 
{{DIE table|species1=Chicken|species2=Dog|ability=Sniff 'Em Out!|description=Has a heightened sense of smell. Can detect items in nearby spaces.|movement=3|hunger=2|vision=2|fruit=coconut}}
 
{{DIE table|species1=Deer|species2=Duck|ability=Stealthy Movement|description=Sensitive to enemy presence. Great at stealthy movements. With a bit of luck, can evade fights altogether.|movement=5|hunger=1|vision=1|fruit=coconut}}
 
{{DIE table|species1=Elephant|species2=Gorilla|species3=Hippo|species4=Lion|ability=Strong and Fearless|description=A good fighter who can break rocks. A little slow, though.|movement=3|hunger=2|vision=2|fruit=lemon}}
 
{{DIE table|species1=Frog|species2=Penguin|ability=Swimmer|description=Loves being in the water and isn't great on land. Only good in shallow water.|movement=6|hunger=2|vision=1|fruit=lychee}}
 
{{DIE table|species1=Mouse|ability=Tunnel Digger|description=Digs tunnels in the ground and moves freely. Detects adjacent pits. May fail to reach distant dig destinations.|movement=3|hunger=2|vision=1|fruit=pear}}
 
{{DIE table|species1=Kangaroo|species2=Koala|ability=Whimsy|description=May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated.|movement=7?|hunger=1|vision=3|fruit=cherry}}
 
|}
 
  
===Special characters===
+
{{TableTop Multi|game=NL|name=Desert Island Escape items}}
{| cellpadding=5px class="sortable roundlast" align=center style="border: 2px solid #b1ee8c; background-color: #b1ee8c; text-align:center; {{roundy|16px}}"
+
{{#cargo_compound_query:
!style="background-color: #def8ce; {{roundytl|14px}};" | {{colorshow|222|Name}}
+
tables=nl_furniture,nl_furniture_variation;
!style="background-color: #def8ce;" | {{colorshow|222|Ability}}
+
join on=nl_furniture_variation.en_name = nl_furniture.en_name;
!style="background-color: #def8ce;" | {{colorshow|222|Description}}
+
group by=nl_furniture.en_name;
!style="background-color: #def8ce;" | {{colorshow|222|Movement}}
+
order by=nl_furniture.catalog_num,nl_furniture.en_name;
!style="background-color: #def8ce;" | {{colorshow|222|Hunger}}
+
fields=nl_furniture._pageName=pagename,nl_furniture.en_name=name,nl_furniture_variation.image,CONCAT('Furniture')=type,nl_furniture.buy1_price=buy1-price,nl_furniture.buy1_wikitext=buy1,nl_furniture.sell,nl_furniture.availability1,nl_furniture.availability1_note=availability1-note,nl_furniture.availability2,nl_furniture.availability3,nl_furniture.availability_rv=availability-rv;
!style="background-color: #def8ce;" | {{colorshow|222|Vision}}
+
where=availability1_note LIKE "%Desert Island Escape%";
!style="background-color: #def8ce; {{roundytr|14px}};" | {{colorshow|222|Fav. fruit}}
+
limit=100
|-
+
|tables=nl_interior;
{{DIE table|override=true|species1=Brewster|species2=Franklin|ability=Chef du Jour|description=Chooses to either explore or cook at the start of each new day.|movement=3|hunger=2|vision=2|fruit=pear}}
+
group by=nl_interior.en_name;
{{DIE table|override=true|species1=Cyrus|species2=Labelle|species3=Mabel|species4=Porter|species5=Reese|species6=Sable|ability=Dexterity|description=Nimble hands enhance tool use. Can make tools in lieu of exploring. Can detect materials while exploring.|movement=4|hunger=1|vision=2|fruit=banana}}
+
order by=nl_interior.category_sort,nl_interior.catalog_num;
{{DIE table|override=true|species1=Luna|ability=First Aid|description=Can sniff out nearby medicine and treat own injuries immediately. Can use food to treat injuries at camp if needed.|movement=4|hunger=2|vision=2|fruit=peach}}
+
fields=nl_interior._pageName=page,nl_interior.en_name=name,nl_interior.image=image,CONCAT('Interior')=type,nl_interior.buy1_price=buy1-price,nl_interior.buy1_wikitext=buy1,nl_interior.sell,nl_interior.availability1,nl_interior.availability1_note=availability1-note,nl_interior.availability2,nl_interior.availability3,nl_interior.availability_rv=availability-rv;
{{DIE table|override=true|species1=Blanca|species2=Chip|species3=Katie|species4=Rover|ability=Fish Fetcher|description=Can catch fish without using a fishing rod! No squiddin'!|movement=4|hunger=2|vision=2|fruit=durian}}
+
where=availability1_note LIKE "%Desert Island Escape%";
{{DIE table|override=true|species1=Blathers|species2=Celeste|species3=Gulliver|species4=Pelly|species5=Pete|species6=Phyllis|ability=Flight|description=Able to freely fly on magnificent wings, even over mountains. But precision suffers a bit, so no landing on adjacent spaces!|movement=2|hunger=2|vision=3|fruit=mango}}
+
limit=100
{{DIE table|override=true|species1=Wendell|ability=Gimme! Gimme!|description=Might snack on some collected food instead of stashing it for the group. Very resilient, though—a fair trade.|movement=4|hunger=3|vision=3|fruit=peach}}
+
|format=template
{{DIE table|override=true|species1=Jingle|species2=Saharah|ability=Going the Distance|description=Can move many spaces in one day. Handy for exploring new areas! Pays no attention to surroundings. Only looks at feet while moving.|movement=6|hunger=1|vision=0|fruit=banana}}
+
|template=CargoDisplayNLMulti
{{DIE table|override=true|species1=Joan|species2=Pavé|ability=Headlong Charge|description=Possessed of a straightforward personality. Charges straight ahead. Gives all to ensure victory in battle.|movement=4|hunger=3|vision=3|fruit=}}
+
|named args=yes
{{DIE table|override=true|species1=Nat|ability=Honey Hunter|description=Good at collecting honey, and really tough against bees!|movement=4|hunger=2|vision=3|fruit=apple}}
+
}}
{{DIE table|override=true|species1=Redd|species2=Tom Nook|species3=Timmy|species4=Tommy|ability=Hunter|description=Skilled at using slingshots. Can turn defeated monsters into foods and medicines.|movement=4|hunger=2|vision=3|fruit=persimmon}}
+
{{TableFooter|note={{Community:ACNL Spreadsheet/Attribution}}}}
{{DIE table|override=true|species1=Kicks|species2=Pascal|species3=Shrunk|ability=Lone Wolf|description=Prefers solo activity, even when it comes to camping. Focused on finding raft materials and food. Won't rely on tools or medicines.|movement=4|hunger=2|vision=2|fruit=coconut}}
 
{{DIE table|override=true|species1=Leif|species2=Tortimer|species3=Zipper|ability=Sleepy|description=Dislikes needless moving and is able to preserve strength by sleeping. Can move much further after sleeping.|movement=3|hunger=2|vision=2|fruit=orange}}
 
{{DIE table|override=true|species1=Booker|species2=Copper|species3=Digby|species4=DJ KK|species5=Harriet|species6=Isabelle|species7=K.K.|ability=Sniff 'Em Out!|description=Has a heightened sense of smell. Can detect items in nearby spaces.|movement=3|hunger=2|vision=2|fruit=coconut}}
 
{{DIE table|override=true|species1=Gracie|species2=Phineas|ability=Strong and Fearless|description=A good fighter who can break rocks. A little slow, though.|movement=3|hunger=2|vision=2|fruit=lemon}}
 
{{DIE table|override=true|species1=Grams|species2=Kapp'n|species3=Leila|species4=Leilani|species5=Lottie|species6=Lyle|ability=Swimmer|description=Loves being in the water and isn't great on land. Only good in shallow water.|movement=6|hunger=2|vision=1|fruit=lychee}}
 
{{DIE table|override=true|species1=Don Resetti|species2=Resetti|ability=Tunnel Digger|description=Digs tunnels in the ground and moves freely. Detects adjacent pits. May fail to reach distant dig destinations.|movement=3|hunger=2|vision=1|fruit=pear}}
 
{{DIE table|override=true|species1=Jack|species2=Katrina|ability=Whimsy|description=May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated.|movement=7?|hunger=1|vision=3|fruit=cherry}}
 
|}
 
  
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
NLWa Desert Island Escape Title Screen.JPG|Title screen in {{NLWa|short|nolink}}
+
NLWa Desert Island Escape Title Screen.jpg|Title screen in {{NLWa|short|nolink}}
Desert Island Escape gameplay.jpg|Molly finding the sail, one of the four components of the raft needed to escape
+
aF Desert Island Escape Gameplay.jpg|Molly finding the sail, one of the four components of the raft needed to escape
WA Desert Island Escape Build Raft.jpg|Building the raft in {{NLWa|short|nolink}}
+
NLWa Desert Island Escape Build Raft.jpg|Building the raft in {{NLWa|short|nolink}}
NLWa Desert Island Escape Ending.jpg|End scene in {{NLWa|short|nolink}}
+
NLWa Desert Island Escape Ending.jpg|End scene if the raft is built before the sunset of the final day in {{NLWa|short|nolink}}
 +
NLWa Desert Island Escape Failure A.jpg|End scene upon failing to build the raft in {{NLWa|short|nolink}}
 +
NLWa Desert Island Escape Failure B.jpg|End scene upon running out of food in {{NLWa|short|nolink}}
 
</gallery>
 
</gallery>
  
==Music==
+
==Notes==
{{TableTop Music}}
+
{{Note list}}
|-
 
| Desert Island Escape Theme (Title)
 
| {{NLWa}}
 
| [[File:NLWa Desert Island Escape – Title.flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Begin!)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Begin!.flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Mission)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Mission.flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Island)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Island.flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Island, event)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Island (Event).flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Island, both tracks)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Island (Both Tracks).flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Camp)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Camp.flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Next day)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Next Day.flac]]
 
|
 
|-
 
| Desert Island Escape Theme (One material left)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Island (One Material Left).flac]]
 
|
 
|-
 
| Desert Island Escape Theme (One material left, event)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Island (One Material Left, Event).flac]]
 
|
 
|-
 
| Desert Island Escape Theme (One material left, both tracks)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Island (One Material Left, Both Tracks).flac]]
 
|
 
|-
 
| Desert Island Escape Theme (One material left, both tracks)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Island (One Material Left, Both Tracks).flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Island, final day)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Island (Final Day).flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Island, final day, event)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Island (Final Day, Event).flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Island, final day, both tracks)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Island (Final Day, Both Tracks).flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Success)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Success.flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Failure)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Failure.flac]]
 
|
 
|-
 
| Desert Island Escape Theme (Results)
 
| {{NLWa|nolink}}
 
| [[File:NLWa Desert Island Escape – Results.flac]]
 
|-
 
{{TableFooter}}
 
  
{{To-do|1=Information/list of different levels is needed.|2=More detailed information/strategy can be added and placed in the Guide namespace.}}
+
{{Stub}}
{{Image|note=Gallery needs more images from {{AMF}} and {{NL}}.}}
+
{{Image|note=Gallery needs more images from {{aF}} and {{NL}}.}}
{{Navbox aF Minigame}}
+
{{Navbox aF}}
 +
[[Category:amiibo Festival minigames]]
 
[[Category:Minigames]]
 
[[Category:Minigames]]

Latest revision as of 22:48, November 1, 2024

AF Desert Island Escape Overview.png
Player(s) 1
Unlock cost  4 Happy Tickets
amiibo cards 3
Reward Various Happy Points (aF)
 MEOW Coupons (NL)
Description
In Desert Island Escape, play as a team of three characters, each of whom have a special power.

Desert Island Escape is a minigame in Animal Crossing: amiibo Festival and the Welcome amiibo update of Animal Crossing: New Leaf. It involves escaping a desert island by obtaining four parts of a raft (three logs and a sail), without running out of food supplies, and in a limited number of days. How many days depends on difficulty. Monsters can fight the player.

In amiibo Festival, the minigame can be unlocked for 4  Happy Tickets after unlocking the plaza (itself unlocked after two rounds of the board game). It requires scanning three amiibo cards to play. The player will receive  Happy Points as a reward on a successful play.

In Welcome amiibo, the minigame can be accessed through the Wii U console furniture item. The characters used in the game can either be residents of the player's town or scanned with amiibo cards.[nb 1] The player will receive  MEOW Coupons as a reward, as well as certain exclusive items based on certain achievements (see #Prizes).

Character abilities[edit]

There are a total of 18 different special powers in Desert Island Escape that vary depending on a villager's species, or in the case of special characters, are simply dependent on the individual character. Each group also has different stats that come into play on the island:

  • Desert Island Escape movement icon.png Movement: The number of times a character can travel to another space, usually one space each except for certain abilities.
  • Desert Island Escape hunger icon.png Hunger: The amount of rations a character consumes at the end of each day. If there is not enough food for all three characters at the end of the day, the game is failed.
  • Desert Island Escape vision icon.png Vision: How many spaces around the character fog will be cleared from the map.
  • Desert Island Escape favorite fruit icon.png Favorite fruit: When a villager lands on a space with this fruit, the possible amounts of food gained are higher. This does not apply to other villagers in the party.


Characters Ability Description Movement Hunger Vision Fav. fruit
Villager species:
HamsterSpeciesIconSilhouette.png Hamster
SquirrelSpeciesIconSilhouette.png Squirrel

Special characters:

Brewster aF Character Icon.png Brewster
Franklin aF Character Icon.png Franklin

Chef du Jour Chooses to either explore or cook at the start of each new day.
Desert Island Escape movement icon.png x3
Desert Island Escape hunger icon.png x2
Desert Island Escape vision icon.png x2
Desert Island Escape favorite fruit icon.png pear
Villager species:
OctopusSpeciesIconSilhouette.png Octopus
MonkeySpeciesIconSilhouette.png Monkey

Special characters:

Porter aF Character Icon.png Porter
Cyrus aF Character Icon.png Cyrus
Reese aF Character Icon.png Reese
Mabel aF Character Icon.png Mabel
Sable aF Character Icon.png Sable
Label aF Character Icon.png Labelle

Dexterity Nimble hands enhance tool use. Can make tools in lieu of exploring. Can detect materials while exploring.

The character can choose to expend their turn creating a tool instead of moving. When an adjacent unexplored space contains a crafting material (not including medicine, logs or the sail), it will be revealed.
Desert Island Escape movement icon.png x4
Desert Island Escape hunger icon.png x1
Desert Island Escape vision icon.png x2
Desert Island Escape favorite fruit icon.png banana
Villager species:
GoatSpeciesIconSilhouette.png Goat
SheepSpeciesIconSilhouette.png Sheep

Special characters:

Luna aF Character Icon.png Luna

First Aid Can sniff out nearby medicine and treat own injuries immediately. Can use food to treat injuries at camp if needed.
Desert Island Escape movement icon.png x4
Desert Island Escape hunger icon.png x2
Desert Island Escape vision icon.png x2
Desert Island Escape favorite fruit icon.png peach
Villager species:
CatSpeciesIconSilhouette.png Cat

Special characters:

Rover aF Character Icon.png Rover
Blanca aF Character Icon.png Blanca
Katie aF Character Icon.png Katie
Chip aF Character Icon.png Chip

Fish Fetcher Can catch fish without using a fishing rod! No squiddin'!

If an adjacent space has fish, the character will detect it and automatically move there without using a move. They can catch fish without a rod with the usual chances, but are guaranteed between 2 and 7 fish if they have one.
Desert Island Escape movement icon.png x4
Desert Island Escape hunger icon.png x2
Desert Island Escape vision icon.png x2
Desert Island Escape favorite fruit icon.png durian
Villager species:
BirdSpeciesIconSilhouette.png Bird

Special characters:

Blathers aF Character Icon.png Blathers
Celeste aF Character Icon.png Celeste
Gulliver aF Character Icon.png Gulliver
Pelly aF Character Icon.png Pelly
Phyllis aF Character Icon.png Phyllis
Pete aF Character Icon.png Pete

Flight Able to freely fly on magnificent wings, even over mountains. But precision suffers a bit, so no landing on adjacent spaces!

The character must move two spaces in a direction, bypassing the space in between. They can pass over mountains/rocks and water.
Desert Island Escape movement icon.png x2
Desert Island Escape hunger icon.png x2
Desert Island Escape vision icon.png x3
Desert Island Escape favorite fruit icon.png mango
Villager species:
AnteaterSpeciesIconSilhouette.png Anteater
PigSpeciesIconSilhouette.png Pig

Special characters:

Wendell aF Character Icon.png Wendell

Gimme! Gimme! Might snack on some collected food instead of stashing it for the group. Very resilient, though—a fair trade.

When the character collects food, the chances always contain higher amounts, but sometimes the character may choose to take one ration for themselves. However, they have stronger chances against enemies, and even if bitten may not become hurt or poisoned.
Desert Island Escape movement icon.png x4
Desert Island Escape hunger icon.png x3
Desert Island Escape vision icon.png x3
Desert Island Escape favorite fruit icon.png peach
Villager species:
HorseSpeciesIconSilhouette.png Horse
OstrichSpeciesIconSilhouette.png Ostrich

Special characters:

Jingle aF Character Icon.png Jingle
Saharah aF Character Icon.png Saharah

Going the Distance Can move many spaces in one day. Handy for exploring new areas! Pays no attention to surroundings. Only looks at feet while moving.
Desert Island Escape movement icon.png x6
Desert Island Escape hunger icon.png x1
Desert Island Escape vision icon.png x0
Desert Island Escape favorite fruit icon.png banana
Villager species:
BovineSpeciesIconSilhouette.png Bovine
RhinocerosSpeciesIconSilhouette.png Rhinoceros

Special characters:

Joan aF Character Icon.png Joan
Pavé aF Character Icon.png Pavé

Headlong Charge Possessed of a straightforward personality. Charges straight ahead. Gives all to ensure victory in battle.

Once a direction to move is selected, the character will go as far as they can or until they reach a physical barrier. They almost always win against creatures, however pits always trap them and watchtowers can be trampled.
Desert Island Escape movement icon.png x4
Desert Island Escape hunger icon.png x3
Desert Island Escape vision icon.png x3
Desert Island Escape favorite fruit icon.png
Villager species:
BearSpeciesIconSilhouette.png Bear
Bear cubSpeciesIconSilhouette.png Cub

Special characters:

Nat aF Character Icon.png Nat

Honey Hunter Good at collecting honey, and really tough against bees!

The character will automatically move to an adjacent space containing honey. They have no chances of getting stung by bees, and are guaranteed some amount of honey if they have a net.
Desert Island Escape movement icon.png x4
Desert Island Escape hunger icon.png x2
Desert Island Escape vision icon.png x3
Desert Island Escape favorite fruit icon.png apple
Villager species:
EagleSpeciesIconSilhouette.png Eagle

Special characters:

Tom Nook aF Character Icon.png Tom Nook
Nooklings aF Character Icon.png Timmy
Nooklings aF Character Icon.png Tommy
Redd aF Character Icon.png Redd

Hunter Skilled at using slingshots. Can turn defeated monsters into foods and medicines.
Desert Island Escape movement icon.png x4
Desert Island Escape hunger icon.png x2
Desert Island Escape vision icon.png x3
Desert Island Escape favorite fruit icon.png persimmon
Villager species:
TigerSpeciesIconSilhouette.png Tiger
WolfSpeciesIconSilhouette.png Wolf

Special characters:

Kicks aF Character Icon.png Kicks
Pascal aF Character Icon.png Pascal
Shrunk aF Character Icon.png Shrunk

Lone Wolf Prefers solo activity, even when it comes to camping. Focused on finding raft materials and food. Won't rely on tools or medicines.

The character stays completely independent of the camp the entire game, remaining where they left off the next day. They will not use tools and if they come across crafting materials or medicine, they will leave it behind revealed (other characters can still pick it up). Found rations and boat parts still contribute to the group.
Desert Island Escape movement icon.png x4
Desert Island Escape hunger icon.png x2
Desert Island Escape vision icon.png x2
Desert Island Escape favorite fruit icon.png coconut
Villager species:
AlligatorSpeciesIconSilhouette.png Alligator
RabbitSpeciesIconSilhouette.png Rabbit

Special characters:

Leif aF Character Icon.png Leif
Tortimer aF Character Icon.png Tortimer
Zipper aF Character Icon.png Zipper

Sleepy Dislikes needless moving and is able to preserve strength by sleeping. Can move much further after sleeping.

At the beginning of their turn, the character may choose to spend that day sleeping, in which case they will be able to move 7 spaces the next day.
Desert Island Escape movement icon.png x3
Desert Island Escape hunger icon.png x2
Desert Island Escape vision icon.png x2
Desert Island Escape favorite fruit icon.png orange
Villager species:
ChickenSpeciesIconSilhouette.png Chicken
DogSpeciesIconSilhouette.png Dog

Special characters:

Isabelle aF Character Icon.png Isabelle
Digby aF Character Icon.png Digby
K.K. aF Character Icon.png K.K.
DJ KK aF Character Icon.png DJ KK
Copper aF Character Icon.png Copper
Booker aF Character Icon.png Booker
Harriet aF Character Icon.png Harriet

Sniff 'Em Out! Has a heightened sense of smell. Can detect items in nearby spaces.

If an adjacent space contains materials, medicine, fruit, or a boat part, its identity will be revealed, including the day's starting spot. Pits, honey and enemies are not revealed.
Desert Island Escape movement icon.png x3
Desert Island Escape hunger icon.png x2
Desert Island Escape vision icon.png x2
Desert Island Escape favorite fruit icon.png coconut
Villager species:
DeerSpeciesIconSilhouette.png Deer
DuckSpeciesIconSilhouette.png Duck

Stealthy Movement Sensitive to enemy presence. Great at stealthy movements. With a bit of luck, can evade fights altogether.

When encountering an enemy, the villager may be able to sneak by without a fight, though the enemy will remain in the space. However, if they are spotted, the villager will be forced to face their chances fighting.
Desert Island Escape movement icon.png x5
Desert Island Escape hunger icon.png x1
Desert Island Escape vision icon.png x1
Desert Island Escape favorite fruit icon.png coconut
Villager species:
ElephantSpeciesIconSilhouette.png Elephant
GorillaSpeciesIconSilhouette.png Gorilla
HippoSpeciesIconSilhouette.png Hippo
LionSpeciesIconSilhouette.png Lion

Special characters:

Gracie aF Character Icon.png Gracie
Phineas aF Character Icon.png Phineas

Strong and Fearless A good fighter who can break rocks. A little slow, though.

Any rocks in an adjacent space, including on the starting turn, will be destroyed, allowing them to be walked over. These characters have generally strong odds against enemies and equal chances of success whether they fight or flee.
Desert Island Escape movement icon.png x3
Desert Island Escape hunger icon.png x2
Desert Island Escape vision icon.png x2
Desert Island Escape favorite fruit icon.png lemon
Villager species:
FrogSpeciesIconSilhouette.png Frog
PenguinSpeciesIconSilhouette.png Penguin

Special characters:

Kapp'n aF Character Icon.png Kapp'n
Grams aF Character Icon.png Grams
Leilani aF Character Icon.png Leilani
Leila aF Character Icon.png Leila
Lottie aF Character Icon.png Lottie
Lyle aF Character Icon.png Lyle

Swimmer Loves being in the water and isn't great on land. Only good in shallow water.

The character can traverse water on the island or immediately on its coast, but will expend two movements if they travel on land. Swimming next to a fishing spot will scare away the fish.
Desert Island Escape movement icon.png x6
Desert Island Escape hunger icon.png x2
Desert Island Escape vision icon.png x1
Desert Island Escape favorite fruit icon.png lychee
Villager species:
MouseSpeciesIconSilhouette.png Mouse

Special characters:

Resetti aF Character Icon.png Resetti
Don aF Character Icon.png Don

Tunnel Digger Digs tunnels in the ground and moves freely. Detects adjacent pits. May fail to reach distant dig destinations.

Each turn, the character can choose to move normally or dig once to any visible (not cloudy) land on the island. Digging will bring up a roulette wheel with decreased chances of success the farther the chosen space is. Pits in adjacent spaces are detected, though the character is not particularly adept at actually escaping them.
Desert Island Escape movement icon.png x3
Desert Island Escape hunger icon.png x2
Desert Island Escape vision icon.png x1
Desert Island Escape favorite fruit icon.png pear
Villager species:
KangarooSpeciesIconSilhouette.png Kangaroo
KoalaSpeciesIconSilhouette.png Koala

Special characters:

Katrina aF Character Icon.png Katrina
Jack aF Character Icon.png Jack

Whimsy May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated.

Each turn, the character spins a roulette wheel to determine whether they will move 7 spaces or 0. If they do move, chances in other wheel spins are generally improved.
Desert Island Escape movement icon.png x7?
Desert Island Escape hunger icon.png x1
Desert Island Escape vision icon.png x3
Desert Island Escape favorite fruit icon.png cherry

Prizes[edit]

In Animal Crossing: New Leaf - Welcome amiibo, as the player achieves certain conditions, they will be mailed as prizes from Nintendo.

Desert Island Escape items in Animal Crossing: New Leaf

Item Image Type Buy price Sell price[nb 2] Available from
Good-luck charm Good-luck charm Furniture Not for sale  2,500 Bells  Nintendo (clear all levels in Desert Island Escape)
Ikada trophy Ikada trophy Furniture Not for sale  2,500 Bells  Nintendo (clear all levels within the target score in Desert Island Escape)
amiibo shelf amiibo shelf Furniture Not for sale  700 Bells  Nintendo (clear all advanced levels in Desert Island Escape)
Desert Island map Desert Island map Furniture Not for sale  500 Bells  Nintendo (clear all beginner levels within the target score in Desert Island Escape)
Desert Island stool Desert Island stool Furniture Not for sale  500 Bells  Nintendo (clear all advanced levels within the target score in Desert Island Escape)
Desert Island table Desert Island table Furniture Not for sale  500 Bells  Nintendo (clear all intermediate levels within the target score in Desert Island Escape)
Frying pan Frying pan Furniture Not for sale  500 Bells  Nintendo (clear six advanced levels in Desert Island Escape)
Wii U game shelf Wii U game shelf Furniture Not for sale  900 Bells  Nintendo (clear all intermediate levels in Desert Island Escape)
Wii U station Wii U station Furniture Not for sale  500 Bells  Nintendo (clear all beginner levels in Desert Island Escape)
Ocean-horizon wall Ocean-horizon wall Interior Not for sale  600 Bells  Nintendo (unlock intermediate levels in Desert Island Escape)
Water floor Water floor Interior Not for sale  210 Bells  Nintendo (unlock advanced levels in Desert Island Escape)

Gallery[edit]

Notes[edit]

  1. Villagers who move out of the player's town can still be used until they are replaced.
  2. Re-Tail sell price; if item can be sold at Timmy and Tommy's store, it is 80% of the sell price; if item can be sold to Leila at Tortimer Island, it is 5% of the sell price.


This article is a stub. You can help Nookipedia by expanding it.
Redd NH Character Icon.png
This page could be improved with the addition of images.
You can help by uploading one or more images and including them on this page.
Further details: Gallery needs more images from Animal Crossing: amiibo Festival and Animal Crossing: New Leaf.
Redd NH Character Icon.png
This page could be improved with the addition of images.
You can help by uploading one or more images and including them on this page.
Further details: Gallery needs more images from Animal Crossing: amiibo Festival and Animal Crossing: New Leaf.