Difference between revisions of "Desert Island Escape"
AlexBot2004 (talk | contribs) (Removing music section) |
|||
(45 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Infobox aF Minigame | |
− | + | |title = Desert Island Escape | |
− | {{Infobox | + | |image = [[File:aF Desert Island Escape Overview.png|275px]] |
− | |title= Desert Island Escape | + | |players = 1 |
− | |image= [[File: | + | |unlock = {{Currency|Happy Tickets|4}} |
− | | | + | |cards = 3 |
− | | | + | |reward = Various [[Happy Point]]s ({{aF|shortest}})<br>{{Currency|MEOW Coupons}} ({{NL|shortest}}) |
− | | | + | |description = In Desert Island Escape, play as a team of three characters, each of whom have a special power. |
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | '''Desert Island Escape''' is a minigame in {{aF}} and the {{NLWa|short}} update of {{NL}}. It involves escaping a desert island by obtaining four parts of a raft (three logs and a sail), without running out of food supplies, and in a limited number of days. How many days depends on difficulty. Monsters can fight the player. | ||
− | + | In {{aF|short|nolink}}, the minigame can be unlocked for 4 {{Currency|Happy Tickets}} after unlocking the [[plaza]] (itself unlocked after two rounds of the board game). It requires scanning three amiibo cards to play. The player will receive {{Currency|Happy Points}} as a reward on a successful play. | |
− | + | In {{NLWa|short|nolink}}, the minigame can be accessed through the {{I|Wii U console|NL}} furniture item. The characters used in the game can either be residents of the player's town or scanned with amiibo cards.{{Note|Villagers who move out of the player's town can still be used until they are replaced.}} The player will receive {{Currency|MEOW Coupons}} as a reward, as well as certain exclusive items based on certain achievements (see [[#Prizes]]). | |
− | + | __TOC__ | |
− | + | ==Character abilities== | |
− | + | There are a total of 18 different special powers in ''Desert Island Escape'' that vary depending on a villager's species, or in the case of [[special characters]], are simply dependent on the individual character. Each group also has different stats that come into play on the island: | |
− | + | *[[File:Desert Island Escape movement icon.png|20px]] '''Movement:''' The number of times a character can travel to another space, usually one space each except for certain abilities. | |
− | == | + | *[[File:Desert Island Escape hunger icon.png|20px]] '''Hunger:''' The amount of rations a character consumes at the end of each day. If there is not enough food for all three characters at the end of the day, the game is failed. |
− | + | *[[File:Desert Island Escape vision icon.png|20px]] '''Vision:''' How many spaces around the character fog will be cleared from the map. | |
− | + | *[[File:Desert Island Escape favorite fruit icon.png|20px]] '''Favorite fruit:''' When a villager lands on a space with this fruit, the possible amounts of food gained are higher. This does not apply to other villagers in the party. | |
− | + | <br>{{clear}} | |
− | + | {| class="styled color-minigame sortable" style="text-align:center;" | |
− | + | ! Characters | |
− | + | ! Ability | |
− | + | ! Description | |
− | + | ! Movement | |
− | + | ! Hunger | |
− | + | ! Vision | |
− | {{DIE table|species1= | + | ! Fav. fruit |
− | + | {{DIE table | |
− | + | |species1=Hamster | |
− | + | |species2=Squirrel | |
− | {{DIE table|species1= | + | |special1=Brewster |
− | {{DIE table|species1= | + | |special2=Franklin |
− | + | |ability=Chef du Jour | |
− | + | |description=''Chooses to either explore or cook at the start of each new day.'' | |
− | + | |movement=3 | |
− | {{DIE table|species1= | + | |hunger=2 |
− | {{DIE table|species1= | + | |vision=2 |
− | {{DIE table|species1= | + | |fruit=pear |
− | {{DIE table|species1= | + | }} |
− | {{DIE table|species1= | + | {{DIE table |
− | {{DIE table|species1= | + | |species1=Octopus |
− | {{DIE table|species1= | + | |species2=Monkey |
+ | |special1=Porter | ||
+ | |special2=Cyrus | ||
+ | |special3=Reese | ||
+ | |special4=Mabel | ||
+ | |special5=Sable | ||
+ | |special6=Labelle | ||
+ | |special6-image=Label aF Character Icon.png | ||
+ | |ability=Dexterity | ||
+ | |description=''Nimble hands enhance tool use. Can make tools in lieu of exploring. Can detect materials while exploring.''<br><br>The character can choose to expend their turn creating a tool instead of moving. When an adjacent unexplored space contains a crafting material (not including medicine, logs or the sail), it will be revealed. | ||
+ | |movement=4 | ||
+ | |hunger=1 | ||
+ | |vision=2 | ||
+ | |fruit=banana | ||
+ | }} | ||
+ | {{DIE table | ||
+ | |species1=Goat | ||
+ | |species2=Sheep | ||
+ | |special1=Luna | ||
+ | |ability=First Aid | ||
+ | |description=''Can sniff out nearby medicine and treat own injuries immediately. Can use food to treat injuries at camp if needed.'' | ||
+ | |movement=4 | ||
+ | |hunger=2 | ||
+ | |vision=2 | ||
+ | |fruit=peach | ||
+ | }} | ||
+ | {{DIE table | ||
+ | |species1=Cat | ||
+ | |special1=Rover | ||
+ | |special2=Blanca | ||
+ | |special3=Katie | ||
+ | |special4=Chip | ||
+ | |ability=Fish Fetcher | ||
+ | |description=''Can catch fish without using a fishing rod! No squiddin'!''<br><br>If an adjacent space has fish, the character will detect it and automatically move there without using a move. They can catch fish without a rod with the usual chances, but are guaranteed between 2 and 7 fish if they have one. | ||
+ | |movement=4 | ||
+ | |hunger=2 | ||
+ | |vision=2 | ||
+ | |fruit=durian | ||
+ | }} | ||
+ | {{DIE table | ||
+ | |species1=Bird|special1=Blathers|special2=Celeste|special3=Gulliver|special4=Pelly|special5=Phyllis|special6=Pete | ||
+ | |ability=Flight | ||
+ | |description=''Able to freely fly on magnificent wings, even over mountains. But precision suffers a bit, so no landing on adjacent spaces!''<br><br>The character must move two spaces in a direction, bypassing the space in between. They can pass over mountains/rocks and water. | ||
+ | |movement=2 | ||
+ | |hunger=2 | ||
+ | |vision=3 | ||
+ | |fruit=mango | ||
+ | }} | ||
+ | {{DIE table | ||
+ | |species1=Anteater|species2=Pig|special1=Wendell | ||
+ | |ability=Gimme! Gimme! | ||
+ | |description=''Might snack on some collected food instead of stashing it for the group. Very resilient, though—a fair trade.''<br><br>When the character collects food, the chances always contain higher amounts, but sometimes the character may choose to take one ration for themselves. However, they have stronger chances against enemies, and even if bitten may not become hurt or poisoned. | ||
+ | |movement=4|hunger=3|vision=3|fruit=peach | ||
+ | }} | ||
+ | {{DIE table | ||
+ | |species1=Horse|species2=Ostrich|special1=Jingle|special2=Saharah | ||
+ | |ability=Going the Distance | ||
+ | |description=''Can move many spaces in one day. Handy for exploring new areas! Pays no attention to surroundings. Only looks at feet while moving.'' | ||
+ | |movement=6|hunger=1|vision=0|fruit=banana | ||
+ | }} | ||
+ | {{DIE table | ||
+ | |species1=Bovine|species2=Rhinoceros|special1=Joan|special2=Pavé | ||
+ | |ability=Headlong Charge | ||
+ | |description=''Possessed of a straightforward personality. Charges straight ahead. Gives all to ensure victory in battle.''<br><br>Once a direction to move is selected, the character will go as far as they can or until they reach a physical barrier. They almost always win against creatures, however pits always trap them and watchtowers can be trampled. | ||
+ | |movement=4|hunger=3|vision=3|fruit= | ||
+ | }} | ||
+ | {{DIE table|species1=Bear|species2=Cub|special1=Nat | ||
+ | |ability=Honey Hunter | ||
+ | |description=''Good at collecting honey, and really tough against bees!''<br><br>The character will automatically move to an adjacent space containing honey. They have no chances of getting stung by bees, and are guaranteed some amount of honey if they have a net. | ||
+ | |movement=4|hunger=2|vision=3|fruit=apple | ||
+ | }} | ||
+ | {{DIE table | ||
+ | |species1=Eagle|special1=Tom Nook|special2=Timmy|special2-image=Nooklings aF Character Icon.png|special3=Tommy|special3-image=Nooklings aF Character Icon.png|special4=Redd | ||
+ | |ability=Hunter|description=''Skilled at using slingshots. Can turn defeated monsters into foods and medicines.'' | ||
+ | |movement=4|hunger=2|vision=3|fruit=persimmon | ||
+ | }} | ||
+ | {{DIE table | ||
+ | |species1=Tiger|species2=Wolf|special1=Kicks|special2=Pascal|special3=Shrunk|ability=Lone Wolf | ||
+ | |description=''Prefers solo activity, even when it comes to camping. Focused on finding raft materials and food. Won't rely on tools or medicines.''<br><br>The character stays completely independent of the camp the entire game, remaining where they left off the next day. They will not use tools and if they come across crafting materials or medicine, they will leave it behind revealed (other characters can still pick it up). Found rations and boat parts still contribute to the group. | ||
+ | |movement=4|hunger=2|vision=2|fruit=coconut | ||
+ | }} | ||
+ | {{DIE table|species1=Alligator|species2=Rabbit|special1=Leif|special2=Tortimer|special3=Zipper | ||
+ | |ability=Sleepy | ||
+ | |description=''Dislikes needless moving and is able to preserve strength by sleeping. Can move much further after sleeping.''<br><br>At the beginning of their turn, the character may choose to spend that day sleeping, in which case they will be able to move 7 spaces the next day. | ||
+ | |movement=3|hunger=2|vision=2|fruit=orange | ||
+ | }} | ||
+ | {{DIE table|species1=Chicken|species2=Dog|special1=Isabelle|special2=Digby|special3=K.K.|special4=DJ KK|special5=Copper|special6=Booker|special7=Harriet | ||
+ | |ability=Sniff 'Em Out! | ||
+ | |description=''Has a heightened sense of smell. Can detect items in nearby spaces.''<br><br>If an adjacent space contains materials, medicine, fruit, or a boat part, its identity will be revealed, including the day's starting spot. Pits, honey and enemies are not revealed. | ||
+ | |movement=3|hunger=2|vision=2|fruit=coconut | ||
+ | }} | ||
+ | {{DIE table|species1=Deer|species2=Duck | ||
+ | |ability=Stealthy Movement | ||
+ | |description=''Sensitive to enemy presence. Great at stealthy movements. With a bit of luck, can evade fights altogether.''<br><br>When encountering an enemy, the villager may be able to sneak by without a fight, though the enemy will remain in the space. However, if they are spotted, the villager will be forced to face their chances fighting. | ||
+ | |movement=5|hunger=1|vision=1|fruit=coconut | ||
+ | }} | ||
+ | {{DIE table | ||
+ | |species1=Elephant|species2=Gorilla|species3=Hippo|species4=Lion|special1=Gracie|special2=Phineas | ||
+ | |ability=Strong and Fearless|description=''A good fighter who can break rocks. A little slow, though.''<br><br>Any rocks in an adjacent space, including on the starting turn, will be destroyed, allowing them to be walked over. These characters have generally strong odds against enemies and equal chances of success whether they fight or flee. | ||
+ | |movement=3|hunger=2|vision=2|fruit=lemon | ||
+ | }} | ||
+ | {{DIE table | ||
+ | |species1=Frog|species2=Penguin|special1=Kapp'n|special2=Grams|special3=Leilani|special4=Leila|special5=Lottie|special6=Lyle | ||
+ | |ability=Swimmer | ||
+ | |description=''Loves being in the water and isn't great on land. Only good in shallow water.''<br><br>The character can traverse water on the island or immediately on its coast, but will expend two movements if they travel on land. Swimming next to a fishing spot will scare away the fish. | ||
+ | |movement=6|hunger=2|vision=1|fruit=lychee | ||
+ | }} | ||
+ | {{DIE table|species1=Mouse|special1=Resetti|special2=Don | ||
+ | |ability=Tunnel Digger | ||
+ | |description=''Digs tunnels in the ground and moves freely. Detects adjacent pits. May fail to reach distant dig destinations.''<br><br>Each turn, the character can choose to move normally or dig once to any visible (not cloudy) land on the island. Digging will bring up a roulette wheel with decreased chances of success the farther the chosen space is. Pits in adjacent spaces are detected, though the character is not particularly adept at actually escaping them. | ||
+ | |movement=3|hunger=2|vision=1|fruit=pear | ||
+ | }} | ||
+ | {{DIE table|species1=Kangaroo|species2=Koala|special1=Katrina|special2=Jack | ||
+ | |ability=Whimsy | ||
+ | |description=''May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated.''<br><br>Each turn, the character spins a roulette wheel to determine whether they will move 7 spaces or 0. If they do move, chances in other wheel spins are generally improved. | ||
+ | |movement=7?|hunger=1|vision=3|fruit=cherry}} | ||
|} | |} | ||
− | === | + | ==Prizes== |
− | + | In {{NLWa|nolink}}, as the player achieves certain conditions, they will be mailed as prizes from Nintendo. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {{TableTop Multi|game=NL|name=Desert Island Escape items}} | ||
+ | {{#cargo_compound_query: | ||
+ | tables=nl_furniture,nl_furniture_variation; | ||
+ | join on=nl_furniture_variation.en_name = nl_furniture.en_name; | ||
+ | group by=nl_furniture.en_name; | ||
+ | order by=nl_furniture.catalog_num,nl_furniture.en_name; | ||
+ | fields=nl_furniture._pageName=pagename,nl_furniture.en_name=name,nl_furniture_variation.image,CONCAT('Furniture')=type,nl_furniture.buy1_price=buy1-price,nl_furniture.buy1_wikitext=buy1,nl_furniture.sell,nl_furniture.availability1,nl_furniture.availability1_note=availability1-note,nl_furniture.availability2,nl_furniture.availability3,nl_furniture.availability_rv=availability-rv; | ||
+ | where=availability1_note LIKE "%Desert Island Escape%"; | ||
+ | limit=100 | ||
+ | |tables=nl_interior; | ||
+ | group by=nl_interior.en_name; | ||
+ | order by=nl_interior.category_sort,nl_interior.catalog_num; | ||
+ | fields=nl_interior._pageName=page,nl_interior.en_name=name,nl_interior.image=image,CONCAT('Interior')=type,nl_interior.buy1_price=buy1-price,nl_interior.buy1_wikitext=buy1,nl_interior.sell,nl_interior.availability1,nl_interior.availability1_note=availability1-note,nl_interior.availability2,nl_interior.availability3,nl_interior.availability_rv=availability-rv; | ||
+ | where=availability1_note LIKE "%Desert Island Escape%"; | ||
+ | limit=100 | ||
+ | |format=template | ||
+ | |template=CargoDisplayNLMulti | ||
+ | |named args=yes | ||
+ | }} | ||
+ | {{TableFooter|note={{Community:ACNL Spreadsheet/Attribution}}}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
− | + | NLWa Desert Island Escape Title Screen.jpg|Title screen in {{NLWa|short|nolink}} | |
+ | aF Desert Island Escape Gameplay.jpg|Molly finding the sail, one of the four components of the raft needed to escape | ||
+ | NLWa Desert Island Escape Build Raft.jpg|Building the raft in {{NLWa|short|nolink}} | ||
+ | NLWa Desert Island Escape Ending.jpg|End scene if the raft is built before the sunset of the final day in {{NLWa|short|nolink}} | ||
+ | NLWa Desert Island Escape Failure A.jpg|End scene upon failing to build the raft in {{NLWa|short|nolink}} | ||
+ | NLWa Desert Island Escape Failure B.jpg|End scene upon running out of food in {{NLWa|short|nolink}} | ||
</gallery> | </gallery> | ||
− | {{ | + | |
+ | ==Notes== | ||
+ | {{Note list}} | ||
+ | |||
+ | {{Stub}} | ||
+ | {{Image|note=Gallery needs more images from {{aF}} and {{NL}}.}} | ||
+ | {{Navbox aF}} | ||
+ | [[Category:amiibo Festival minigames]] | ||
+ | [[Category:Minigames]] |
Latest revision as of 22:48, November 1, 2024
| ||||||
Player(s) | 1 | |||||
---|---|---|---|---|---|---|
Unlock cost | 4 Happy Tickets | |||||
amiibo cards | 3 | |||||
Reward | Various Happy Points (aF) MEOW Coupons (NL) | |||||
Description | ||||||
In Desert Island Escape, play as a team of three characters, each of whom have a special power. |
Desert Island Escape is a minigame in Animal Crossing: amiibo Festival and the Welcome amiibo update of Animal Crossing: New Leaf. It involves escaping a desert island by obtaining four parts of a raft (three logs and a sail), without running out of food supplies, and in a limited number of days. How many days depends on difficulty. Monsters can fight the player.
In amiibo Festival, the minigame can be unlocked for 4 Happy Tickets after unlocking the plaza (itself unlocked after two rounds of the board game). It requires scanning three amiibo cards to play. The player will receive Happy Points as a reward on a successful play.
In Welcome amiibo, the minigame can be accessed through the Wii U console furniture item. The characters used in the game can either be residents of the player's town or scanned with amiibo cards.[nb 1] The player will receive MEOW Coupons as a reward, as well as certain exclusive items based on certain achievements (see #Prizes).
Character abilities[edit]
There are a total of 18 different special powers in Desert Island Escape that vary depending on a villager's species, or in the case of special characters, are simply dependent on the individual character. Each group also has different stats that come into play on the island:
- Movement: The number of times a character can travel to another space, usually one space each except for certain abilities.
- Hunger: The amount of rations a character consumes at the end of each day. If there is not enough food for all three characters at the end of the day, the game is failed.
- Vision: How many spaces around the character fog will be cleared from the map.
- Favorite fruit: When a villager lands on a space with this fruit, the possible amounts of food gained are higher. This does not apply to other villagers in the party.
Characters | Ability | Description | Movement | Hunger | Vision | Fav. fruit | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Villager species:
Special characters:
|
Chef du Jour | Chooses to either explore or cook at the start of each new day. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Dexterity | Nimble hands enhance tool use. Can make tools in lieu of exploring. Can detect materials while exploring. The character can choose to expend their turn creating a tool instead of moving. When an adjacent unexplored space contains a crafting material (not including medicine, logs or the sail), it will be revealed. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
First Aid | Can sniff out nearby medicine and treat own injuries immediately. Can use food to treat injuries at camp if needed. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Fish Fetcher | Can catch fish without using a fishing rod! No squiddin'! If an adjacent space has fish, the character will detect it and automatically move there without using a move. They can catch fish without a rod with the usual chances, but are guaranteed between 2 and 7 fish if they have one. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Flight | Able to freely fly on magnificent wings, even over mountains. But precision suffers a bit, so no landing on adjacent spaces! The character must move two spaces in a direction, bypassing the space in between. They can pass over mountains/rocks and water. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Gimme! Gimme! | Might snack on some collected food instead of stashing it for the group. Very resilient, though—a fair trade. When the character collects food, the chances always contain higher amounts, but sometimes the character may choose to take one ration for themselves. However, they have stronger chances against enemies, and even if bitten may not become hurt or poisoned. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Going the Distance | Can move many spaces in one day. Handy for exploring new areas! Pays no attention to surroundings. Only looks at feet while moving. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Headlong Charge | Possessed of a straightforward personality. Charges straight ahead. Gives all to ensure victory in battle. Once a direction to move is selected, the character will go as far as they can or until they reach a physical barrier. They almost always win against creatures, however pits always trap them and watchtowers can be trampled. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Honey Hunter | Good at collecting honey, and really tough against bees! The character will automatically move to an adjacent space containing honey. They have no chances of getting stung by bees, and are guaranteed some amount of honey if they have a net. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Hunter | Skilled at using slingshots. Can turn defeated monsters into foods and medicines. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Lone Wolf | Prefers solo activity, even when it comes to camping. Focused on finding raft materials and food. Won't rely on tools or medicines. The character stays completely independent of the camp the entire game, remaining where they left off the next day. They will not use tools and if they come across crafting materials or medicine, they will leave it behind revealed (other characters can still pick it up). Found rations and boat parts still contribute to the group. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Sleepy | Dislikes needless moving and is able to preserve strength by sleeping. Can move much further after sleeping. At the beginning of their turn, the character may choose to spend that day sleeping, in which case they will be able to move 7 spaces the next day. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Sniff 'Em Out! | Has a heightened sense of smell. Can detect items in nearby spaces. If an adjacent space contains materials, medicine, fruit, or a boat part, its identity will be revealed, including the day's starting spot. Pits, honey and enemies are not revealed. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
|
Stealthy Movement | Sensitive to enemy presence. Great at stealthy movements. With a bit of luck, can evade fights altogether. When encountering an enemy, the villager may be able to sneak by without a fight, though the enemy will remain in the space. However, if they are spotted, the villager will be forced to face their chances fighting. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Strong and Fearless | A good fighter who can break rocks. A little slow, though. Any rocks in an adjacent space, including on the starting turn, will be destroyed, allowing them to be walked over. These characters have generally strong odds against enemies and equal chances of success whether they fight or flee. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Swimmer | Loves being in the water and isn't great on land. Only good in shallow water. The character can traverse water on the island or immediately on its coast, but will expend two movements if they travel on land. Swimming next to a fishing spot will scare away the fish. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Tunnel Digger | Digs tunnels in the ground and moves freely. Detects adjacent pits. May fail to reach distant dig destinations. Each turn, the character can choose to move normally or dig once to any visible (not cloudy) land on the island. Digging will bring up a roulette wheel with decreased chances of success the farther the chosen space is. Pits in adjacent spaces are detected, though the character is not particularly adept at actually escaping them. |
|
|
|
| ||||||||||||||||||||||||||
Villager species:
Special characters:
|
Whimsy | May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated. Each turn, the character spins a roulette wheel to determine whether they will move 7 spaces or 0. If they do move, chances in other wheel spins are generally improved. |
|
|
|
|
Prizes[edit]
In Animal Crossing: New Leaf - Welcome amiibo, as the player achieves certain conditions, they will be mailed as prizes from Nintendo.
Desert Island Escape items in Animal Crossing: New Leaf
Item | Image | Type | Buy price | Sell price[nb 2] | Available from |
---|---|---|---|---|---|
Good-luck charm | Furniture | Not for sale | 2,500 Bells | Nintendo (clear all levels in Desert Island Escape) | |
Ikada trophy | Furniture | Not for sale | 2,500 Bells | Nintendo (clear all levels within the target score in Desert Island Escape) | |
amiibo shelf | Furniture | Not for sale | 700 Bells | Nintendo (clear all advanced levels in Desert Island Escape) | |
Desert Island map | Furniture | Not for sale | 500 Bells | Nintendo (clear all beginner levels within the target score in Desert Island Escape) | |
Desert Island stool | Furniture | Not for sale | 500 Bells | Nintendo (clear all advanced levels within the target score in Desert Island Escape) | |
Desert Island table | Furniture | Not for sale | 500 Bells | Nintendo (clear all intermediate levels within the target score in Desert Island Escape) | |
Frying pan | Furniture | Not for sale | 500 Bells | Nintendo (clear six advanced levels in Desert Island Escape) | |
Wii U game shelf | Furniture | Not for sale | 900 Bells | Nintendo (clear all intermediate levels in Desert Island Escape) | |
Wii U station | Furniture | Not for sale | 500 Bells | Nintendo (clear all beginner levels in Desert Island Escape) | |
Ocean-horizon wall | Interior | Not for sale | 600 Bells | Nintendo (unlock intermediate levels in Desert Island Escape) | |
Water floor | Interior | Not for sale | 210 Bells | Nintendo (unlock advanced levels in Desert Island Escape) |
Gallery[edit]
Notes[edit]
- ↑ Villagers who move out of the player's town can still be used until they are replaced.
- ↑ Re-Tail sell price; if item can be sold at Timmy and Tommy's store, it is 80% of the sell price; if item can be sold to Leila at Tortimer Island, it is 5% of the sell price.
This article is a stub. You can help Nookipedia by expanding it. |
Further details: Gallery needs more images from Animal Crossing: amiibo Festival and Animal Crossing: New Leaf.
Further details: Gallery needs more images from Animal Crossing: amiibo Festival and Animal Crossing: New Leaf.
Animal Crossing: amiibo Festival | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|