Difference between revisions of "Item:Donkey Kong Jr (Animal Crossing)"
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| hra-points = 1983 | | hra-points = 1983 | ||
| lucky = Yes | | lucky = Yes | ||
− | | availability1 = | + | | availability1 = secret code |
| sell = 750 | | sell = 750 | ||
+ | | length = 1 | ||
| width = 1 | | width = 1 | ||
− | + | | interactable = Yes | |
− | | interactable = | ||
| interactivity = NES game | | interactivity = NES game | ||
− | | animated = | + | | animated = No |
− | | sound = | + | | sound = No |
− | | has-surface = | + | | has-surface = No |
− | | placeable = | + | | placeable = Yes |
− | | placeable-surface = | + | | placeable-surface = Yes |
− | | walkable = | + | | walkable = No |
}} | }} | ||
− | '''Donkey Kong Jr''' is a furniture item in {{PG}}. It can be placed on the surface of tables and other similar furniture that have surfaces for items. | + | '''Donkey Kong Jr''' is a [[furniture]] item in {{DnM+}}, {{PG}}, and {{DnMe+}}. It can be placed on the surface of tables and other similar furniture that have surfaces for items. This item is a playable [[NES game]], and the player can interact with it to play ''[[mariowiki:Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' |
− | Donkey Kong Jr can be obtained from [[Tom Nook]] after providing a [[secret code]] that could be generated on the game's official website. It does not have any color for the purpose of [[fêng shui]]. This item is [[Lucky item|lucky]], meaning it gives a 777-point [[Happy Home Academy|Happy Room Academy]] bonus when placed in the player's house. | + | Donkey Kong Jr can be obtained from [[Tom Nook]] after providing a [[secret code]] that could be generated on the game's official website in October 2002.<ref>{{Cite web|author=Ben Kosmina|date=October 22, 2002|url=https://www.nintendoworldreport.com/news/7922/junior-to-traumatize-animals|title=Junior to Traumatize Animals|site=Nintendo World Report|retrieved=March 5, 2021}}</ref> It does not have any color for the purpose of [[fêng shui]]. This item is [[Lucky item|lucky]], meaning it gives a 777-point [[Happy Home Academy|Happy Room Academy]] bonus when placed in the player's house. |
{{PGFurnitureVillagers}} | {{PGFurnitureVillagers}} | ||
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In {{DnM+}}, Donkey Kong Jr is modeled after a Famicom rather than a [[Nintendo Entertainment System]]. {{DnMe+}} retains the design from {{PG|nolink}}. | In {{DnM+}}, Donkey Kong Jr is modeled after a Famicom rather than a [[Nintendo Entertainment System]]. {{DnMe+}} retains the design from {{PG|nolink}}. | ||
+ | {{clear}} | ||
+ | |||
+ | == Game overview == | ||
+ | {{Interwiki-hatnote|this game|mariowiki|Donkey Kong Jr. (game)}} | ||
+ | [[File:Donkey Kong Jr. gameplay.png|thumb|left|200px|Gameplay of ''Donkey Kong Jr.'']] | ||
+ | '''''Donkey Kong Jr.''''' is an arcade game that was later ported to the [[Nintendo Entertainment System]]. It is a sequel to ''{{I|Donkey Kong|PG}}''. | ||
+ | |||
+ | The player controls {{iw|mariowiki|Donkey Kong Jr.}}, who must rescue his father {{iw|mariowiki|Donkey Kong}}, who has been captured by {{iw|mariowiki|Mario}}. Donkey Kong Jr. must climb to the top of each level, climbing vines and avoiding enemies, and collect the key to move onto the next level. On the fourth level, Donkey Kong Jr. must push six keys up into their keyholes, freeing Donkey Kong and causing Mario to fall down. | ||
{{clear}} | {{clear}} | ||
Line 46: | Line 54: | ||
* {{I|Donkey Kong 3|Animal Crossing}} | * {{I|Donkey Kong 3|Animal Crossing}} | ||
* {{I|DK Jr MATH|Animal Crossing}} | * {{I|DK Jr MATH|Animal Crossing}} | ||
+ | |||
+ | {{Item in other games|game=First gen}}<!-- | ||
+ | -->== Notes== | ||
+ | {{Note list}} | ||
== References == | == References == | ||
− | * Includes data sourced from the [[Community:ACGC Spreadsheet|ACGC Spreadsheet project]] ([https://docs.google.com/spreadsheets/d/ | + | * Includes data sourced from the [[Community:ACGC Spreadsheet|ACGC Spreadsheet project]] ([https://docs.google.com/spreadsheets/d/13sRAcj9YbP9_i-u0Kg6S7ycHbaOQx1jFG4lYLm2DJ4c/edit Spreadsheet]) |
− | + | {{Reflist}} | |
− | {{ | ||
− | [[Category:Animal Crossing | + | {{Navbox Furniture}} |
+ | {{Navbox NES Games}} | ||
+ | [[Category:First-generation Animal Crossing items with version differences]] |
Latest revision as of 21:26, January 31, 2024
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NES game | ||||||||
Buy price | Sell price | |||||||
---|---|---|---|---|---|---|---|---|
Not for sale | 750 Bells | |||||||
Size |
1 × 1
| |||||||
Obtain via | ||||||||
HRA points | 1983 | |||||||
HRA penalty if facing wall | Unknown | |||||||
Feng shui | None | |||||||
Appearances | ||||||||
Names in other languages
ドンキーコングJR
N/A Donkey Kong Jr Donkey Kong Jr Donkey Kong Jr N/A
N/A N/A N/A N/A DK Jr. N/A |
Donkey Kong Jr is a furniture item in Doubutsu no Mori+, Animal Crossing, and Doubutsu no Mori e+. It can be placed on the surface of tables and other similar furniture that have surfaces for items. This item is a playable NES game, and the player can interact with it to play Donkey Kong Jr.
Donkey Kong Jr can be obtained from Tom Nook after providing a secret code that could be generated on the game's official website in October 2002.[1] It does not have any color for the purpose of fêng shui. This item is lucky, meaning it gives a 777-point Happy Room Academy bonus when placed in the player's house.
No villagers have this item in their home.
Version differences
In Doubutsu no Mori+, Donkey Kong Jr is modeled after a Famicom rather than a Nintendo Entertainment System. Doubutsu no Mori e+ retains the design from Animal Crossing.
Game overview
Donkey Kong Jr. is an arcade game that was later ported to the Nintendo Entertainment System. It is a sequel to Donkey Kong.
The player controls Donkey Kong Jr., who must rescue his father Donkey Kong, who has been captured by Mario. Donkey Kong Jr. must climb to the top of each level, climbing vines and avoiding enemies, and collect the key to move onto the next level. On the fourth level, Donkey Kong Jr. must push six keys up into their keyholes, freeing Donkey Kong and causing Mario to fall down.
See also
Notes
- ↑ Animal Crossing catalog number; #443 in Doubutsu no Mori+; #586 in Doubutsu no Mori e+
References
- Includes data sourced from the ACGC Spreadsheet project (Spreadsheet)
- ↑ Ben Kosmina (October 22, 2002). "Junior to Traumatize Animals". Nintendo World Report. Retrieved March 5, 2021.
NES/Famicom games | ||||||||
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