Difference between revisions of "Desert Island Escape"
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fields=nl_furniture.en_name=name,nl_furniture_variation.image,CONCAT('Furniture')=type,nl_furniture.buy1_price=buy1-price,nl_furniture.buy1_wikitext=buy1,nl_furniture.sell,nl_furniture.availability1,nl_furniture.availability1_note=availability1-note,nl_furniture.availability2,nl_furniture.availability3,nl_furniture.availability_rv=availability-rv; | fields=nl_furniture.en_name=name,nl_furniture_variation.image,CONCAT('Furniture')=type,nl_furniture.buy1_price=buy1-price,nl_furniture.buy1_wikitext=buy1,nl_furniture.sell,nl_furniture.availability1,nl_furniture.availability1_note=availability1-note,nl_furniture.availability2,nl_furniture.availability3,nl_furniture.availability_rv=availability-rv; | ||
where=availability1_note LIKE "%Desert Island Escape%"; | where=availability1_note LIKE "%Desert Island Escape%"; | ||
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limit=100 | limit=100 | ||
|tables=nl_interior; | |tables=nl_interior; |
Revision as of 01:39, December 27, 2022
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275px | ||||||
Player(s) | 1 | |||||
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Unlock cost | 4 Happy Tickets | |||||
amiibo cards | 3 | |||||
Reward | 113 Happy Points MEOW Coupons (NL) | |||||
Description | ||||||
In Desert Island Escape, play as a team of three characters, each of whom have a special power. |
Desert Island Escape is a minigame in Animal Crossing: amiibo Festival and the Welcome amiibo update of Animal Crossing: New Leaf. It involves escaping a desert island by obtaining four parts of a raft (three logs and a sail), without running out of food supplies, and in a limited number of days. Monsters can fight the player.
In Welcome amiibo, the minigame can be accessed through the Wii U console furniture item.
Special powers
There are a total of 18 different special powers in Desert Island Escape that vary depending on a villager's species, or in the case of special visitors, are unique to each individual character.
Villager cards
Species | Ability | Description | Movement | Hunger | Vision | Fav. fruit | ||||||||||||||||
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Villager species:
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Chef du Jour | Chooses to either explore or cook at the start of each new day. |
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Villager species:
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Dexterity | Nimble hands enhance tool use. Can make tools in lieu of exploring. Can detect materials while exploring. |
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Villager species:
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First Aid | Can sniff out nearby medicine and treat own injuries immediately. Can use food to treat injuries at camp if needed. |
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Villager species:
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Fish Fetcher | Can catch fish without using a fishing rod! No squiddin'! |
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Villager species:
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Flight | Able to freely fly on magnificent wings, even over mountains. But precision suffers a bit, so no landing on adjacent spaces! |
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Villager species:
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Gimme! Gimme! | Might snack on some collected food instead of stashing it for the group. Very resilient, though—a fair trade. |
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Villager species:
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Going the Distance | Can move many spaces in one day. Handy for exploring new areas! Pays no attention to surroundings. Only looks at feet while moving. |
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Villager species:
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Headlong Charge | Possessed of a straightforward personality. Charges straight ahead. Gives all to ensure victory in battle. |
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Villager species:
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Honey Hunter | Good at collecting honey, and really tough against bees! |
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Villager species:
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Hunter | Skilled at using slingshots. Can turn defeated monsters into foods and medicines. |
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Villager species:
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Lone Wolf | Prefers solo activity, even when it comes to camping. Focused on finding raft materials and food. Won't rely on tools or medicines. |
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Villager species:
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Sleepy | Dislikes needless moving and is able to preserve strength by sleeping. Can move much further after sleeping. |
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Villager species:
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Sniff 'Em Out! | Has a heightened sense of smell. Can detect items in nearby spaces. |
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Villager species:
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Stealthy Movement | Sensitive to enemy presence. Great at stealthy movements. With a bit of luck, can evade fights altogether. |
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Villager species:
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Strong and Fearless | A good fighter who can break rocks. A little slow, though. |
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Villager species:
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Swimmer | Loves being in the water and isn't great on land. Only good in shallow water. |
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Villager species:
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Tunnel Digger | Digs tunnels in the ground and moves freely. Detects adjacent pits. May fail to reach distant dig destinations. |
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Villager species:
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Whimsy | May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated. |
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Special characters
Name | Ability | Description | Movement | Hunger | Vision | Fav. fruit | ||||||||||||||||
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Villager species:
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Chef du Jour | Chooses to either explore or cook at the start of each new day. |
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Villager species:
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Dexterity | Nimble hands enhance tool use. Can make tools in lieu of exploring. Can detect materials while exploring. |
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Villager species:
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First Aid | Can sniff out nearby medicine and treat own injuries immediately. Can use food to treat injuries at camp if needed. |
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Villager species:
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Fish Fetcher | Can catch fish without using a fishing rod! No squiddin'! |
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Villager species:
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Flight | Able to freely fly on magnificent wings, even over mountains. But precision suffers a bit, so no landing on adjacent spaces! |
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Villager species:
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Gimme! Gimme! | Might snack on some collected food instead of stashing it for the group. Very resilient, though—a fair trade. |
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Villager species:
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Going the Distance | Can move many spaces in one day. Handy for exploring new areas! Pays no attention to surroundings. Only looks at feet while moving. |
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Villager species:
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Headlong Charge | Possessed of a straightforward personality. Charges straight ahead. Gives all to ensure victory in battle. |
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Villager species:
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Honey Hunter | Good at collecting honey, and really tough against bees! |
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Villager species:
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Hunter | Skilled at using slingshots. Can turn defeated monsters into foods and medicines. |
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Villager species:
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Lone Wolf | Prefers solo activity, even when it comes to camping. Focused on finding raft materials and food. Won't rely on tools or medicines. |
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Villager species:
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Sleepy | Dislikes needless moving and is able to preserve strength by sleeping. Can move much further after sleeping. |
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Villager species:
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Sniff 'Em Out! | Has a heightened sense of smell. Can detect items in nearby spaces. |
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Villager species:
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Strong and Fearless | A good fighter who can break rocks. A little slow, though. |
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Villager species:
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Swimmer | Loves being in the water and isn't great on land. Only good in shallow water. |
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Villager species:
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Tunnel Digger | Digs tunnels in the ground and moves freely. Detects adjacent pits. May fail to reach distant dig destinations. |
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Villager species:
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Whimsy | May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated. |
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Prizes
In Animal Crossing: New Leaf - Welcome amiibo, as the player achieves certain conditions, they will be mailed as prizes from Nintendo.
Desert Island Escape items in Animal Crossing: New Leaf
Item | Image | Type | Buy price | Sell price[nb 1] | Available from |
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Good-luck charm | Furniture | Not for sale | 2,500 Bells | Nintendo (clear all levels in Desert Island Escape) | |
Ikada trophy | Furniture | Not for sale | 2,500 Bells | Nintendo (clear all levels within the target score in Desert Island Escape) | |
amiibo shelf | Furniture | Not for sale | 700 Bells | Nintendo (clear all advanced levels in Desert Island Escape) | |
Desert Island map | Furniture | Not for sale | 500 Bells | Nintendo (clear all beginner levels within the target score in Desert Island Escape) | |
Desert Island stool | Furniture | Not for sale | 500 Bells | Nintendo (clear all advanced levels within the target score in Desert Island Escape) | |
Desert Island table | Furniture | Not for sale | 500 Bells | Nintendo (clear all intermediate levels within the target score in Desert Island Escape) | |
Frying pan | Furniture | Not for sale | 500 Bells | Nintendo (clear six advanced levels in Desert Island Escape) | |
Wii U game shelf | Furniture | Not for sale | 900 Bells | Nintendo (clear all intermediate levels in Desert Island Escape) | |
Wii U station | Furniture | Not for sale | 500 Bells | Nintendo (clear all beginner levels in Desert Island Escape) | |
Ocean-horizon wall | Interior | Not for sale | 600 Bells | Nintendo (unlock intermediate levels in Desert Island Escape) | |
Water floor | Interior | Not for sale | 210 Bells | Nintendo (unlock advanced levels in Desert Island Escape) |
Gallery
Music
Desert Island Escape audio tracks
Title | Game | Track | Notes |
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Title | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Title.flac | |
Begin! | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Begin!.flac | |
Mission | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Mission.flac | |
Island | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island.flac | |
Island (Event) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (Event).flac | |
Island (Both Tracks) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (Both Tracks).flac | |
Camp | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Camp.flac | |
Next Day | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Next Day.flac | |
One Material Left | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (One Material Left).flac | |
One Material Left (Event) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (One Material Left, Event).flac | |
One Material Left (Both Tracks) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (One Material Left, Both Tracks).flac | |
Island (Final Day) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (Final Day).flac | |
Island (Final Day, Event) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (Final Day, Event).flac | |
Island (Final Day, Both Tracks) | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Island (Final Day, Both Tracks).flac | |
Success! | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Success.flac | |
Failure | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Failure.flac | |
Results | Animal Crossing: New Leaf - Welcome amiibo | File:NLWa Desert Island Escape – Results.flac |
Notes
- ↑ Re-Tail sell price; if item can be sold at Timmy and Tommy's store, it is 80% of the sell price; if item can be sold to Leila at Tortimer Island, it is 5% of the sell price.
This article is a stub. You can help Nookipedia by expanding it. |
Further details: Gallery needs more images from Animal Crossing: amiibo Festival and Animal Crossing: New Leaf.
Further details: Gallery needs more images from Animal Crossing: amiibo Festival and Animal Crossing: New Leaf.
Animal Crossing: amiibo Festival | ||||||||||
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