Difference between revisions of "Desert Island Escape"
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Revision as of 22:57, August 11, 2020
To-do list: This page could do with some improvements!
Edit this page and add a little something to make it just right.
- Information/list of different levels is needed.
- More detailed information/strategy can be added and placed in the Guide namespace.
To-do list: This page could do with some improvements!
Edit this page and add a little something to make it just right.
- Information/list of different levels is needed.
- More detailed information/strategy can be added and placed in the Guide namespace.
This page could be improved with the addition of images.
You can help by uploading one or more images and including them on this page.
Further details: Gallery needs more images from Animal Crossing: amiibo Festival and Animal Crossing: New Leaf.
Further details: Gallery needs more images from Animal Crossing: amiibo Festival and Animal Crossing: New Leaf.
This page could be improved with the addition of images.
You can help by uploading one or more images and including them on this page.
Further details: Gallery needs more images from Animal Crossing: amiibo Festival and Animal Crossing: New Leaf.
Further details: Gallery needs more images from Animal Crossing: amiibo Festival and Animal Crossing: New Leaf.
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Developer(s) | Nintendo | |||||
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Publisher(s) | Nintendo | |||||
Platform(s) | Wii U, 3DS | |||||
Input methods |
Wii U GamePad |
Desert Island Escape is one of the 9 games in Animal Crossing: amiibo Festival. It involves escaping a desert island by obtaining four parts of a raft (three logs and a sail), without running out of food supplies, or running out of days to escape. Monsters can fight the player.
A port of the game also appears in the Animal Crossing: New Leaf - Welcome amiibo update. It can be accessed through the Wii U furniture item.
Special powers
There are a total of 18 different special powers in Desert Island Escape that vary depending on a villager's species, or in the case of special visitors, are unique to each individual character.
Villager cards
Species | Ability | Description | Movement | Hunger | Vision | Fav. fruit | ||||||||||||||||
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Villager species:
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Chef du Jour | Chooses to either explore or cook at the start of each new day. |
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Villager species:
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Dexterity | Nimble hands enhance tool use. Can make tools in lieu of exploring. Can detect materials while exploring. |
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Villager species:
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First Aid | Can sniff out nearby medicine and treat own injuries immediately. Can use food to treat injuries at camp if needed. |
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Villager species:
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Fish Fetcher | Can catch fish without using a fishing rod! No squiddin’! |
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Villager species:
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Flight | Able to freely fly on magnificent wings, even over mountains. But precision suffers a bit, so no landing on adjacent spaces! |
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Villager species:
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Gimme! Gimme! | Might snack on some collected food instead of stashing it for the group. Very resilient, though—a fair trade. |
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Villager species:
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Going the Distance | Can move many spaces in one day. Handy for exploring new areas! Pays no attention to surroundings. Only looks at feet while moving. |
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Villager species:
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Headlong Charge | Possessed of a straightforward personality. Charges straight ahead. Gives all to ensure victory in battle. |
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Villager species:
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Honey Hunter | Good at collecting honey, and really tough against bees! |
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Villager species:
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Hunter | Skilled at using slingshots. Can turn defeated monsters into foods and medicines. |
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Villager species:
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Lone Wolf | Prefers solo activity, even when it comes to camping. Focused on finding raft materials and food. Won’t rely on tools or medicines. |
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Villager species:
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Sleepy | Dislikes needless moving and is able to preserve strength by sleeping. Can move much further after sleeping. |
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Villager species:
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Sniff 'Em Out! | Has a heightened sense of smell. Can detect items in nearby spaces. |
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Villager species:
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Stealthy Movement | Sensitive to enemy presence. Great at stealthy movements. With a bit of luck, can evade fights altogether. |
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Villager species:
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Strong and Fearless | A good fighter who can break rocks. A little slow, though. |
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Villager species:
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Swimmer | Loves being in the water and isn’t great on land. Only good in shallow water. |
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Villager species:
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Tunnel Digger | Digs tunnels in the ground and moves freely. Detects adjacent pits. May fail to reach distant dig destinations. |
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Villager species:
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Whimsy | May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated. |
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Special characters
Name | Ability | Description | Movement | Hunger | Vision | Fav. fruit | ||||||||||||||||
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Villager species:
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Chef du Jour | Chooses to either explore or cook at the start of each new day. |
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Villager species:
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Dexterity | Nimble hands enhance tool use. Can make tools in lieu of exploring. Can detect materials while exploring. |
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Villager species:
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First Aid | Can sniff out nearby medicine and treat own injuries immediately. Can use food to treat injuries at camp if needed. |
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Villager species:
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Fish Fetcher | Can catch fish without using a fishing rod! No squiddin’! |
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Villager species:
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Flight | Able to freely fly on magnificent wings, even over mountains. But precision suffers a bit, so no landing on adjacent spaces! |
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Villager species:
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Gimme! Gimme! | Might snack on some collected food instead of stashing it for the group. Very resilient, though—a fair trade. |
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Villager species:
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Going the Distance | Can move many spaces in one day. Handy for exploring new areas! Pays no attention to surroundings. Only looks at feet while moving. |
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Villager species:
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Headlong Charge | Possessed of a straightforward personality. Charges straight ahead. Gives all to ensure victory in battle. |
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Villager species:
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Honey Hunter | Good at collecting honey, and really tough against bees! |
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Villager species:
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Hunter | Skilled at using slingshots. Can turn defeated monsters into foods and medicines. |
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Villager species:
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Lone Wolf | Prefers solo activity, even when it comes to camping. Focused on finding raft materials and food. Won’t rely on tools or medicines. |
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Villager species:
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Sleepy | Dislikes needless moving and is able to preserve strength by sleeping. Can move much further after sleeping. |
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Villager species:
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Sniff 'Em Out! | Has a heightened sense of smell. Can detect items in nearby spaces. |
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Villager species:
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Strong and Fearless | A good fighter who can break rocks. A little slow, though. |
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Villager species:
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Swimmer | Loves being in the water and isn’t great on land. Only good in shallow water. |
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Villager species:
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Tunnel Digger | Digs tunnels in the ground and moves freely. Detects adjacent pits. May fail to reach distant dig destinations. |
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Villager species:
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Whimsy | May explore a lot or not at all each day, depending on mood. Unpredictable but strong. Very capable when motivated. |
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Gallery
Animal Crossing series | ||||||||||||||
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