Difference between revisions of "Axe"
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[[File:Boy 4 NH.png|200px|thumb|Artwork of a player with an axe from {{NH}}]] | [[File:Boy 4 NH.png|200px|thumb|Artwork of a player with an axe from {{NH}}]] | ||
− | An ''' | + | An '''axe''' is a [[tool]] that chops down trees to remove them. In {{DnM}}, only one axe is available and it is unbreakable. However, in all subsequent games, standard axes have a limited number of uses and will degrade with every use before shattering. |
+ | __TOC__ | ||
==Usage== | ==Usage== | ||
− | An axe can be swung at trees, which will fall after three strikes. Striking this tree can cause any object on the tree to fall, including [[fruit]] and [[beehive]]s. Cutting down a tree results in a stump which must be dug out using a [[shovel]]. Swinging an axe when there are no surrounding obstacles results in the player swinging and missing. Attempting to strike a [[villager]] with an axe will result in the axe either missing or simply bouncing off of them. Axes used in any game after ''Doubutsu no Mori'' have a limited number of uses before shattering, requiring them to be replaced. As an axe degrades, its inventory icon becomes more visibly distressed with a crack appearing to become increasingly larger. Axes can also be used as a substitute for the shovel to hit rocks to find [[insects]], [[ | + | An axe can be swung at trees, which will fall after three strikes. Striking this tree can cause any object on the tree to fall, including [[fruit]] and [[beehive]]s. Cutting down a tree results in a stump which must be dug out using a [[shovel]]. Swinging an axe when there are no surrounding obstacles results in the player swinging and missing. Attempting to strike a [[villager]] with an axe will result in the axe either missing or simply bouncing off of them. Axes used in any game after ''Doubutsu no Mori'' have a limited number of uses before shattering, requiring them to be replaced. As an axe degrades, its inventory icon becomes more visibly distressed with a crack appearing to become increasingly larger. Axes can also be used as a substitute for the shovel to hit rocks to find [[insects]], [[Bell]]s, and [[ore]]. This will also quickly degrade the axe, however. |
+ | [[File:NL Player Broken Axe.jpg|thumb|200px|A player after their axe is broken in {{NL|short|nolink}}]] | ||
+ | More advanced variations of the axe are available; a silver axe is more durable, and the golden axe is quicker to use and unbreakable. In {{NL|short}}, the rental axe available from [[Lloid]] on [[Tortimer Island]] is also unbreakable, despite appearing otherwise identical to a standard axe. Finally, in {{NL|short|nolink}}, the silver axe and golden axe can create [[Tree#Special stump designs|special designs]] on the stumps left behind after felling a tree. | ||
− | + | In {{NH|short}}, every type of axe is breakable, even the golden axe. In addition, only the axe made from iron nuggets and the golden axe can break trees by chopping them, and the flimsy axe and stone axe can only cut trees to retrieve wood. | |
− | In {{ | + | ==Obtaining== |
+ | ===In {{PG|nolink}}=== | ||
+ | In {{DnM}}, the axe is unbreakable and does not appear in the catalog. In {{PG}} and {{DnMe+}}, the axe has 8 stages of durability degradation which change by hitting objects with the axe. At stage 3, the axe appears slightly damaged and at stage 6, the axe appears very cracked. After stage 8, the axe breaks apart and disappears followed by the player expressing sadness and saying "Awww... My axe broke...". Each stage lasts for either 9 consecutive hits of a tree or 3 consecutive hits of other objects, such as cliffs, buildings, or balls. Hits on objects that are not trees do not carry over damage to the next stage, so if a tree is hit 8 times, the durability will shift to the beginning of the next stage and be equal whether the player hits a tree or another object. Only the axe's current durability stage is saved in the save file, so saving and quitting will reset the axe to the beginning of its current stage. In total, the axe lasts for 72 consecutive hits on a tree and 24 consecutive hits on other objects. Trees take 3 hits to chop down, so a maximum of 24 trees can be chopped down with a single axe during a single play session. | ||
− | + | {{TableTop PG Umbrella|type=tool|name=Axes}} | |
− | + | ||
− | + | {{#cargo_query: | |
+ | |table=pg_tool | ||
+ | |group by=pg_tool.en_name | ||
+ | |fields=pg_tool._pageName=page,pg_tool.catalog_num_pg=catalog-num-pg,pg_tool.en_name=name,pg_tool.image,pg_tool.buy,pg_tool.sell,pg_tool.availability1 | ||
+ | |order by=pg_tool.catalog_num_pg | ||
+ | |where=type='Axe' | ||
+ | |format=template | ||
+ | |template=CargoDisplayPGUmbrella | ||
+ | |named args=yes | ||
+ | |limit=50 | ||
+ | }} | ||
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{{TableFooter|note={{Community:ACGC Spreadsheet/Attribution}}}} | {{TableFooter|note={{Community:ACGC Spreadsheet/Attribution}}}} | ||
===In {{WW|short|nolink}}=== | ===In {{WW|short|nolink}}=== | ||
− | From {{WW|short}} onwards, the reward for having a [[ | + | From {{WW|short}} onwards, the reward for having a [[perfect town]] is changed to the [[Watering can|golden can]]. The golden axe is now obtained through other means. |
{{TableTop | {{TableTop | ||
|title=Axes in {{WW|nolink}} | |title=Axes in {{WW|nolink}} | ||
+ | |type=tool | ||
|collapsible=No | |collapsible=No | ||
|collapsed= | |collapsed= | ||
Line 64: | Line 53: | ||
|Breaks after several uses | |Breaks after several uses | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
− | |Golden | + | |Golden axe |
|[[File:Golden Axe WW Icon.png|64px|class=sprite]] | |[[File:Golden Axe WW Icon.png|64px|class=sprite]] | ||
|Not for Sale | |Not for Sale | ||
|{{Currency|Bells|100}} | |{{Currency|Bells|100}} | ||
− | |Completing the | + | |Completing the golden axe trading sequence |
|Unbreakable | |Unbreakable | ||
|- | |- | ||
{{TableFooter}} | {{TableFooter}} | ||
− | |||
− | |||
− | #When Wendell is in town, giving him a | + | ====Golden axe trading sequence==== |
− | #*A | + | In {{WW}}, the {{I|golden axe|WW}} is obtained through a trading sequence that involves trading various items to different [[special character]]s. Below are the steps required to obtain the golden axe. All items required to progress the quest can only be obtained through the quest. |
− | #When [[Saharah]] is in town, giving her the | + | |
− | #*A | + | #When Wendell is in town, giving him a [[red turnip]], which can be bought from [[Joan]], will result in him giving the player either a {{I|turban|WW}} or {{I|country guitar|WW}}. |
− | #When [[Tortimer]] is outside for an event, if the | + | #*A country guitar can be given to [[K.K. Slider]] in exchange for {{I|K.K.'s pic|WW|his picture}}. |
− | #When [[Pascal]] is in town, if the player gives him the | + | #When [[Saharah]] is in town, giving her the turban will result in her giving the player either a {{I|red vase|WW}} or a {{I|massage chair|WW}}. |
+ | #*A red vase can be given to [[Redd]] to receive a {{I|safe|WW}}, which can be given to [[Tom Nook]] for {{I|Tom Nook's pic|WW|his picture}}. | ||
+ | #When [[Tortimer]] is outside for an event, if the {{I|massage chair|WW}} is given to him he will give the player a {{I|scallop|WW}}. | ||
+ | #When [[Pascal]] is in town, if the player gives him the {{I|scallop|WW}}, he will reward them with either the {{I|golden axe|WW}} or {{I|Pascal's pic|WW|his picture}}. | ||
===In {{CF|short|nolink}}=== | ===In {{CF|short|nolink}}=== | ||
− | {{CF|short}} introduces the | + | {{CF|short}} introduces the silver axe, which is unbreakable. The golden axe continues to be unbreakable but will now also swing much quicker than the other axes. |
{{TableTop | {{TableTop | ||
|title=Axes in {{CF|nolink}} | |title=Axes in {{CF|nolink}} | ||
+ | |type=tool | ||
|collapsible=No | |collapsible=No | ||
|collapsed= | |collapsed= | ||
Line 106: | Line 97: | ||
| - | | - | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
− | |Silver | + | |Silver axe |
− | |[[File:Axe | + | |[[File:Silver Axe CF Icon.png|64px|class=sprite]] |
|Not for sale | |Not for sale | ||
|{{Currency|Bells|100}} | |{{Currency|Bells|100}} | ||
− | | {{Availability|Serena|nb=Yes|note=randomly after throwing a standard | + | | {{Availability|Serena|nb=Yes|note=randomly after throwing a standard axe into the [[Town fund#Fountain|town fountain]]}} |
| Unbreakable | | Unbreakable | ||
| - | | - | ||
|- | |- | ||
− | |Golden | + | |Golden axe |
− | |[[File:Axe | + | |[[File:Golden Axe CF Icon.png|64px|class=sprite]] |
|Not for sale | |Not for sale | ||
|{{Currency|Bells|100}} | |{{Currency|Bells|100}} | ||
− | | {{Availability|Serena|nb=Yes|note=randomly after throwing a standard | + | | {{Availability|Serena|nb=Yes|note=randomly after throwing a standard axe into the [[Town fund#Fountain|town fountain]]}} |
| Unbreakable | | Unbreakable | ||
| Faster usage | | Faster usage | ||
Line 125: | Line 116: | ||
===In {{NL|short|nolink}}=== | ===In {{NL|short|nolink}}=== | ||
− | {{NL|short}} changes the effects of the | + | {{NL|short}} changes the effects of the silver axe and golden axe, which can now produce [[Tree#Special stump designs|unique designs]] on tree stumps. The silver axe is no longer unbreakable and will shatter after many more uses than a standard axe. |
− | {{TableTop | + | {{TableTop NL Tools|name=Axes}} |
− | | | ||
− | |||
− | |||
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− | |||
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− | }} | ||
|- | |- | ||
| Axe | | Axe | ||
Line 145: | Line 124: | ||
| {{Currency|Bells|100}} | | {{Currency|Bells|100}} | ||
| {{Availability|Garden Shop}} | | {{Availability|Garden Shop}} | ||
− | | 32 | + | | 32 uses |
− | |||
|- | |- | ||
− | | Silver | + | | Silver axe |
− | | [[File: | + | | [[File:Silver Axe NL Icon.png|64px|class=sprite]] |
− | | {{Currency|Medals| | + | | {{Currency|Medals|8}} |
| {{Currency|Bells|100}} | | {{Currency|Bells|100}} | ||
− | | {{Availability| | + | | {{Availability|Grams|note=Souvenir Shop}} |
− | | 136 | + | | 136 uses <br> Always creates [[Tree#Special stump designs|special designs]] on tree stumps |
− | |||
|- | |- | ||
− | | Golden | + | | Golden axe |
− | | [[File: | + | | [[File:Golden Axe NL Icon.png|64px|class=sprite]] |
| Not for sale | | Not for sale | ||
| {{Currency|Bells|100}} | | {{Currency|Bells|100}} | ||
| {{Availability|Leif|nb=Yes|note=after purchasing 50 [[tree]] saplings}} | | {{Availability|Leif|nb=Yes|note=after purchasing 50 [[tree]] saplings}} | ||
− | | Unbreakable | + | | Unbreakable <br> Occasionally creates [[Tree#Special stump designs|special designs]] on tree stumps<br>Faster usage |
− | |||
|- | |- | ||
{{TableFooter}} | {{TableFooter}} | ||
− | |||
===In {{NH|short|nolink}}=== | ===In {{NH|short|nolink}}=== | ||
Line 171: | Line 146: | ||
Unlike most other tools, axes will not break for certain actions even when they are no longer durable, to prevent the breakage from interfering with the action. Such actions include destroying a rock or hitting a rock that dispenses an item; the axe will remain usable until a short moment after such actions have stopped. Additionally, unlike other iron tools, axes of any kind cannot be customized, and consequently cannot have their durability reset; this is reflected in the fact that the upgraded [[Nook's Cranny]] does not sell any novelty variations of the standard axe, only the flimsy and iron ones. | Unlike most other tools, axes will not break for certain actions even when they are no longer durable, to prevent the breakage from interfering with the action. Such actions include destroying a rock or hitting a rock that dispenses an item; the axe will remain usable until a short moment after such actions have stopped. Additionally, unlike other iron tools, axes of any kind cannot be customized, and consequently cannot have their durability reset; this is reflected in the fact that the upgraded [[Nook's Cranny]] does not sell any novelty variations of the standard axe, only the flimsy and iron ones. | ||
+ | |||
+ | Axes cannot be used on any players' islands unless they are marked as a [[Multiplayer|Best Friend]]. | ||
{{TableTop NH Tools|name=Axes}} | {{TableTop NH Tools|name=Axes}} | ||
Line 177: | Line 154: | ||
|join on=nh_tool_variation.en_name = nh_tool.en_name | |join on=nh_tool_variation.en_name = nh_tool.en_name | ||
|group by=nh_tool.en_name | |group by=nh_tool.en_name | ||
− | |fields=nh_tool.en_name = name,nh_tool_variation.image,nh_tool.buy1_wikitext = buy1,nh_tool.buy2_wikitext = buy2,nh_tool.sell,nh_tool.availability1,nh_tool.availability2,nh_tool.availability3,,nh_tool.availability4,nh_tool.uses,nh_tool.customizable | + | |fields=nh_tool.en_name = name,nh_tool.catalog_num=catalog-num,nh_tool_variation.image,nh_tool.buy1_wikitext = buy1,nh_tool.buy2_wikitext = buy2,nh_tool.sell,nh_tool.availability1,nh_tool.availability2,nh_tool.availability3,,nh_tool.availability4,nh_tool.uses,nh_tool.customizable |
|where=nh_tool.en_name LIKE '%Axe%' | |where=nh_tool.en_name LIKE '%Axe%' | ||
− | |order by=nh_tool. | + | |order by=nh_tool.catalog_num |
|format=template | |format=template | ||
|template=CargoDisplayNHTool | |template=CargoDisplayNHTool | ||
Line 186: | Line 163: | ||
}} | }} | ||
{{TableFooter|note={{Community:ACNH Spreadsheet/Attribution}}}} | {{TableFooter|note={{Community:ACNH Spreadsheet/Attribution}}}} | ||
− | + | == Gallery == | |
+ | <gallery> | ||
+ | Axe CF Model.png|An axe in {{CF}} | ||
+ | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
Line 197: | Line 177: | ||
|es=Hacha | |es=Hacha | ||
|es-m=Axe | |es-m=Axe | ||
+ | |ru=Топор | ||
+ | |ru-r=Topor | ||
+ | |ru-m=Axe | ||
}} | }} | ||
− | {{Tools}} | + | {{Navbox Tools}} |
[[Category:Tools]] | [[Category:Tools]] |
Latest revision as of 13:59, April 14, 2024
An axe is a tool that chops down trees to remove them. In Doubutsu no Mori, only one axe is available and it is unbreakable. However, in all subsequent games, standard axes have a limited number of uses and will degrade with every use before shattering.
Usage[edit]
An axe can be swung at trees, which will fall after three strikes. Striking this tree can cause any object on the tree to fall, including fruit and beehives. Cutting down a tree results in a stump which must be dug out using a shovel. Swinging an axe when there are no surrounding obstacles results in the player swinging and missing. Attempting to strike a villager with an axe will result in the axe either missing or simply bouncing off of them. Axes used in any game after Doubutsu no Mori have a limited number of uses before shattering, requiring them to be replaced. As an axe degrades, its inventory icon becomes more visibly distressed with a crack appearing to become increasingly larger. Axes can also be used as a substitute for the shovel to hit rocks to find insects, Bells, and ore. This will also quickly degrade the axe, however.
More advanced variations of the axe are available; a silver axe is more durable, and the golden axe is quicker to use and unbreakable. In New Leaf, the rental axe available from Lloid on Tortimer Island is also unbreakable, despite appearing otherwise identical to a standard axe. Finally, in New Leaf, the silver axe and golden axe can create special designs on the stumps left behind after felling a tree.
In New Horizons, every type of axe is breakable, even the golden axe. In addition, only the axe made from iron nuggets and the golden axe can break trees by chopping them, and the flimsy axe and stone axe can only cut trees to retrieve wood.
Obtaining[edit]
In Animal Crossing[edit]
In Doubutsu no Mori, the axe is unbreakable and does not appear in the catalog. In Animal Crossing and Doubutsu no Mori e+, the axe has 8 stages of durability degradation which change by hitting objects with the axe. At stage 3, the axe appears slightly damaged and at stage 6, the axe appears very cracked. After stage 8, the axe breaks apart and disappears followed by the player expressing sadness and saying "Awww... My axe broke...". Each stage lasts for either 9 consecutive hits of a tree or 3 consecutive hits of other objects, such as cliffs, buildings, or balls. Hits on objects that are not trees do not carry over damage to the next stage, so if a tree is hit 8 times, the durability will shift to the beginning of the next stage and be equal whether the player hits a tree or another object. Only the axe's current durability stage is saved in the save file, so saving and quitting will reset the axe to the beginning of its current stage. In total, the axe lasts for 72 consecutive hits on a tree and 24 consecutive hits on other objects. Trees take 3 hits to chop down, so a maximum of 24 trees can be chopped down with a single axe during a single play session.
Axes in Animal Crossing
# | Item | Image | Buy price | Sell price | Available from |
---|---|---|---|---|---|
58 | Golden axe | Not for sale | Cannot be sold | Farley | |
62 | Axe | 400 Bells | 100 Bells | Tom Nook's store |
In Wild World[edit]
From Wild World onwards, the reward for having a perfect town is changed to the golden can. The golden axe is now obtained through other means.
Axes in Animal Crossing: Wild World
Item | Image | Buy Price | Sell Price | Available From | Durability |
---|---|---|---|---|---|
Axe | 400 Bells | 100 Bells | Tom Nook's store |
Breaks after several uses | |
Golden axe | Not for Sale | 100 Bells | Completing the golden axe trading sequence | Unbreakable |
Golden axe trading sequence[edit]
In Animal Crossing: Wild World, the golden axe is obtained through a trading sequence that involves trading various items to different special characters. Below are the steps required to obtain the golden axe. All items required to progress the quest can only be obtained through the quest.
- When Wendell is in town, giving him a red turnip, which can be bought from Joan, will result in him giving the player either a turban or country guitar.
- A country guitar can be given to K.K. Slider in exchange for his picture.
- When Saharah is in town, giving her the turban will result in her giving the player either a red vase or a massage chair.
- A red vase can be given to Redd to receive a safe, which can be given to Tom Nook for his picture.
- When Tortimer is outside for an event, if the massage chair is given to him he will give the player a scallop.
- When Pascal is in town, if the player gives him the scallop, he will reward them with either the golden axe or his picture.
In City Folk[edit]
City Folk introduces the silver axe, which is unbreakable. The golden axe continues to be unbreakable but will now also swing much quicker than the other axes.
Axes in Animal Crossing: City Folk
Item | Image | Buy Price | Sell Price | Available From | Durability | Note |
---|---|---|---|---|---|---|
Axe | 400 Bells | 100 Bells | Tom Nook's store |
37 | - | |
Silver axe | Not for sale | 100 Bells | Serena (randomly after throwing a standard axe into the town fountain) | Unbreakable | - | |
Golden axe | Not for sale | 100 Bells | Serena (randomly after throwing a standard axe into the town fountain) | Unbreakable | Faster usage |
In New Leaf[edit]
New Leaf changes the effects of the silver axe and golden axe, which can now produce unique designs on tree stumps. The silver axe is no longer unbreakable and will shatter after many more uses than a standard axe.
Axes in Animal Crossing: New Leaf
Item | Image | Buy price | Sell price | Available from | Note |
---|---|---|---|---|---|
Axe | 400 Bells | 100 Bells | Garden Shop |
32 uses | |
Silver axe | 8 medals | 100 Bells | Grams (Souvenir Shop) |
136 uses Always creates special designs on tree stumps | |
Golden axe | Not for sale | 100 Bells | Leif (after purchasing 50 tree saplings) | Unbreakable Occasionally creates special designs on tree stumps Faster usage |
In New Horizons[edit]
Axes in New Horizons will break after a specific amount of uses. Hitting trees and rocks and breaking rocks all reduce an axe's durability. An axe's durability is not reduced when swinging the axe without making contact with anything, hitting other players or characters, or hitting objects that are not rocks.
Unlike most other tools, axes will not break for certain actions even when they are no longer durable, to prevent the breakage from interfering with the action. Such actions include destroying a rock or hitting a rock that dispenses an item; the axe will remain usable until a short moment after such actions have stopped. Additionally, unlike other iron tools, axes of any kind cannot be customized, and consequently cannot have their durability reset; this is reflected in the fact that the upgraded Nook's Cranny does not sell any novelty variations of the standard axe, only the flimsy and iron ones.
Axes cannot be used on any players' islands unless they are marked as a Best Friend.
Axes in Animal Crossing: New Horizons
# | Item | Image | Buy price | Sell price | Available from | Durability | Customizable |
---|---|---|---|---|---|---|---|
1 | Axe | 2,500 Bells | 625 Bells | Nook's Cranny Crafting |
100 | No | |
44 | Flimsy axe | 800 Bells 100 Nook Miles |
200 Bells | Nook's Cranny Wilbur Crafting |
40 | No | |
53 | Golden axe | Not for sale | 10,655 Bells | Crafting |
200 | No | |
122 | Stone axe | Not for sale | 560 Bells | Crafting |
100 | No | |
143 | Worn axe | 40 Bells | 10 Bells | May Day |
3 | No |
Gallery[edit]
An axe in Animal Crossing: City Folk
Names in other languages[edit]
Топор Topor |
Axe | |
Axt | Axe | |
Hacha | Axe | |
Hache | Axe | |
Ascia | Axe |
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