Difference between revisions of "Rock"
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===In {{NH|short|nolink}}=== | ===In {{NH|short|nolink}}=== | ||
[[File:NH Rock hitting.jpg|thumb|240px|Hitting a rock causes crafting material to appear in {{NH|short|nolink}}.]] | [[File:NH Rock hitting.jpg|thumb|240px|Hitting a rock causes crafting material to appear in {{NH|short|nolink}}.]] | ||
− | In {{NH}}, a total of six rocks appear on the player's island, and all rocks except the money rock now release {{I|Stone|New Horizons}}, {{I|Clay|New Horizons}}, {{I|Iron Nugget|New Horizons}}, and {{I|Gold Nugget|New Horizons}} when hit, which can be used in various [[DIY]] recipes. Similar to Money Rocks, they must be hit consecutively in order for a maximum of eight items to be released. During [[Bunny Day]], {{I|Stone Egg|New Horizons}}s can also be produced. | + | In {{NH}}, a total of six rocks appear on the player's island, and all rocks except the money rock now release {{I|Stone|New Horizons}}, {{I|Clay|New Horizons}}, {{I|Iron Nugget|New Horizons}}, and {{I|Gold Nugget|New Horizons}} when hit, which can be used in various [[DIY]] recipes. Similar to Money Rocks, they must be hit consecutively in order for a maximum of eight items to be released. The player can only earn one Gold Nugget per day, after which any additional hits will only produce Stone, Clay, or Iron Nuggets. This does not apply to a special [[mystery island]] that features a single rock with eight Gold Nuggets. During [[Bunny Day]], {{I|Stone Egg|New Horizons}}s can also be produced. |
− | Additionally, rocks can be broken when hit with an Axe or Shovel if the player has enough stamina (after eating edible items such as fruits, mushrooms, or | + | Additionally, rocks can be broken when hit with an Axe or Shovel if the player has enough stamina (after eating [[edible|edible items]] such as fruits, mushrooms, turnips, or food), after which they'll produce a Stone and will reappear in a random location the following day. However, a rock cannot spawn close to a natural barrier (beach, water, [[cliff]]s), furniture, [[shrubs]], [[fences]], dropped items, [[flowers]], or a placed [[custom design]]. Tall structures like buildings or [[trees]] can also prevent a rock from spawning. Multiple rocks can be broken in a single day, but only one rock will respawn the following morning until there are six rocks on the island. |
+ | |||
+ | [[Katrina]]'s [[luck|fortunes]] can determine any changes made to the player's rates at hitting and breaking rocks on their own island. If the player gets a good money luck, they will have a higher chance of earning Gold Nuggets when hitting rocks, while having bad money luck results in the player earning no Gold Nuggets. This also applies when breaking a rock after eating. | ||
====Drop rates==== | ====Drop rates==== | ||
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| 20% | | 20% | ||
| 35% | | 35% | ||
+ | |- | ||
+ | ! colspan=3 | With good luck | ||
+ | |- | ||
+ | | [[File:Stone NH Inv Icon.png|16px|link=|alt=]] Stone | ||
+ | | 40% | ||
+ | | - | ||
+ | |- | ||
+ | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron Nugget | ||
+ | | 34% | ||
+ | | - | ||
+ | |- | ||
+ | | [[File:Clay NH Inv Icon.png|16px|link=|alt=]] Clay | ||
+ | | 15% | ||
+ | | - | ||
+ | |- | ||
+ | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold Nugget | ||
+ | | 11% | ||
+ | | - | ||
+ | |- | ||
+ | ! colspan=3 | With bad luck | ||
+ | |- | ||
+ | | [[File:Stone NH Inv Icon.png|16px|link=|alt=]] Stone | ||
+ | | 50% | ||
+ | | - | ||
+ | |- | ||
+ | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron Nugget | ||
+ | | 35% | ||
+ | | - | ||
+ | |- | ||
+ | | [[File:Clay NH Inv Icon.png|16px|link=|alt=]] Clay | ||
+ | | 15% | ||
+ | | - | ||
+ | |- | ||
+ | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold Nugget | ||
+ | | 0% | ||
+ | | - | ||
|} | |} | ||
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| - | | - | ||
| 100% | | 100% | ||
+ | |- | ||
+ | ! colspan=3 | With good luck | ||
+ | |- | ||
+ | | [[File:Stone NH Inv Icon.png|16px|link=|alt=]] Stone | ||
+ | | 40% | ||
+ | | - | ||
+ | |- | ||
+ | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron Nugget | ||
+ | | 40% | ||
+ | | - | ||
+ | |- | ||
+ | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold Nugget | ||
+ | | 20% | ||
+ | | - | ||
+ | |- | ||
+ | ! colspan=3 | With bad luck | ||
+ | |- | ||
+ | | [[File:Stone NH Inv Icon.png|16px|link=|alt=]] Stone | ||
+ | | 49% | ||
+ | | - | ||
+ | |- | ||
+ | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron Nugget | ||
+ | | 51% | ||
+ | | - | ||
+ | |- | ||
+ | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold Nugget | ||
+ | | 0% | ||
+ | | - | ||
|} | |} | ||
{{Gameplay Elements}} | {{Gameplay Elements}} |
Revision as of 16:47, January 29, 2022
Rocks are objects that have appeared in every Animal Crossing series game. There are usually five to ten rocks in a player's town, and the rocks can be a single rock or be in clumps of two. Depending on the season, hitting a rock with a Shovel or Axe may result in a Pill Bug, Centipede or House Centipede appearing; this is the only way of finding them. In winter, rocks can have snow on top, though the mechanics of rocks do not change; this does not apply to New Horizons.
Appearances
Prior to New Leaf
In Animal Crossing, Animal Crossing: Wild World, and Animal Crossing: City Folk, players can find a money rock around their town, which will produce Bells when hit with a shovel or an axe. The player can hit the rock for eight times before the rock can no longer produce Bells. In Animal Crossing, the rock will release up to 23,300 Bells as three sacks of 100, three sacks of 1,000, and two sacks of 10,000; in Animal Crossing: Wild World, the rock will release up to 8,500 Bells as sacks of 100, 200, 400, 800, 1,000, 2,000, 4,000; and in Animal Crossing: City Folk onwards, the rock will spurt out up to 16,100 Bells as sacks of 100, 200, 300, 500, 1,000, 2,000, 4,000, and finally 8,000.
In New Leaf
In Animal Crossing: New Leaf, if the player is wearing the Daily Lucky Item on a good money luck day, the money rock will release more Bells with each sack containing twice as many Bells as normal. Conversely, if the player is not wearing the Daily Lucky Item on a bad money luck day, the money rock will release less Bells with an extra 100 sack at the start that causes the last 8,000 Bell sack to not spawn. In the Welcome amiibo update, the player can also sit on rocks. This is the only time when sitting on rocks is possible.
In addition to money rocks, players are able to destroy "fake" rocks to produce ores. These can be given to Cyrus at Re-Tail to customize furniture in different colors. If the player strikes a money rock with a Silver Shovel, it may produce ores instead of Bells.
On Bunny Day, the town will produce ten such "fake" rocks, in addition to the one containing the ore, which can be broken to reveal stone eggs to be taken to Zipper T. Bunny.
In New Horizons
In Animal Crossing: New Horizons, a total of six rocks appear on the player's island, and all rocks except the money rock now release Stone, Clay, Iron Nugget, and Gold Nugget when hit, which can be used in various DIY recipes. Similar to Money Rocks, they must be hit consecutively in order for a maximum of eight items to be released. The player can only earn one Gold Nugget per day, after which any additional hits will only produce Stone, Clay, or Iron Nuggets. This does not apply to a special mystery island that features a single rock with eight Gold Nuggets. During Bunny Day, Stone Eggs can also be produced.
Additionally, rocks can be broken when hit with an Axe or Shovel if the player has enough stamina (after eating edible items such as fruits, mushrooms, turnips, or food), after which they'll produce a Stone and will reappear in a random location the following day. However, a rock cannot spawn close to a natural barrier (beach, water, cliffs), furniture, shrubs, fences, dropped items, flowers, or a placed custom design. Tall structures like buildings or trees can also prevent a rock from spawning. Multiple rocks can be broken in a single day, but only one rock will respawn the following morning until there are six rocks on the island.
Katrina's fortunes can determine any changes made to the player's rates at hitting and breaking rocks on their own island. If the player gets a good money luck, they will have a higher chance of earning Gold Nuggets when hitting rocks, while having bad money luck results in the player earning no Gold Nuggets. This also applies when breaking a rock after eating.
Drop rates
Material | Player's island | Mystery island |
---|---|---|
Normal rates | ||
Stone | 50% | 9% |
Iron Nugget | 34% | 50% |
Clay | 15% | 40% |
Gold Nugget | 1% | 1% |
During Bunny Day (when Nook's Cranny is not built) | ||
Stone | 30% | 4% |
Iron Nugget | 34% | 50% |
Clay | 15% | 15% |
Gold Nugget | 1% | 1% |
Stone Egg | 20% | 30% |
During Bunny Day (when Nook's Cranny is built) | ||
Stone | 40% | 5% |
Iron Nugget | 29% | 35% |
Clay | 10% | 24% |
Gold Nugget | 1% | 1% |
Stone Egg | 20% | 35% |
With good luck | ||
Stone | 40% | - |
Iron Nugget | 34% | - |
Clay | 15% | - |
Gold Nugget | 11% | - |
With bad luck | ||
Stone | 50% | - |
Iron Nugget | 35% | - |
Clay | 15% | - |
Gold Nugget | 0% | - |
Breaking rock rates
Item | Rock | Money rock |
---|---|---|
Stone | 49% | - |
Iron Nugget | 49% | - |
Gold Nugget | 2% | - |
8,000 Bells | - | 100% |
With good luck | ||
Stone | 40% | - |
Iron Nugget | 40% | - |
Gold Nugget | 20% | - |
With bad luck | ||
Stone | 49% | - |
Iron Nugget | 51% | - |
Gold Nugget | 0% | - |
Gameplay elements | ||||||||||||||||||||||||||
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