Difference between revisions of "Catchphrase"

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{{Wrongpage|the phrases villagers use during conversation|the phrases said by the player when catching a fish, bug, or sea creature|catch quote}}
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{{Wrongpage|the phrases villagers use during conversation|the phrases said by the player when catching a fish, bug, or sea creature|Catch quote}}
[[File:PGLouieToots.png|270px|thumb|right|[[Louie]] talking to the [[player]], saying that he says "toots" a lot.]]
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[[File:PG Louie Toots.png|270px|thumb|right|[[Louie]] talking to the [[player]], saying that he says "toots" a lot.]]
A '''catchphrase''' is a word or phrase that a [[villager]] repeats during [[conversation]], which they usually say towards the end. Every villager has an initial catchphrase which they will ask the [[player]] to change, or by going to the [[town hall]] or [[Resident Services]] and reporting them (not in {{WW}}). Villagers may also adopt catchphrases from other villagers. For example, [[Elmer]], who has the catchphrase "tenderfoot", may adopt another villager's catchphrase at random without the player being notified. Most catchphrases relate to a villager's personality type, species, name, or appearance. It is believed that many non-villagers, such as [[Blathers]], have catchphrases though many usually use a number of different phrases and words, rather than the single catchphrase. Blathers and [[Celeste]]'s catchphrases may be hoot, [[Tom Nook]]'s catchphrase may be yes, [[Brewster]]'s may be coo, and [[Porter]]'s may be eek.
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A '''catchphrase''' is a word or phrase that a [[villager]] repeats during [[conversation]], which they usually say towards the end. Every villager has an initial catchphrase which they will ask the [[player]] to change, or by going to the [[town hall]] or [[Resident Services]] and reporting them (not in {{WW}}). Villagers may also adopt catchphrases from other villagers. For example, [[Elmer]], who has the catchphrase "tenderfoot," may adopt another villager's catchphrase at random without the player being notified. Most catchphrases relate to a villager's personality type, species, name, or appearance. It is believed that many non-villagers, such as [[Blathers]], have catchphrases though many usually use a number of different phrases and words, rather than the single catchphrase. Blathers and [[Celeste]]'s catchphrases may be "hoot," [[Tom Nook]]'s catchphrase may be "yes," [[Brewster]]'s may be "coo," and [[Porter]]'s may be "eek."
  
 
In {{NL}}, catchphrases are used less obsessively than in previous games, and many of the new villagers have initial catchphrases that seem like nicknames instead of mindless repetition (not to be confused with actual [[nickname]]s).
 
In {{NL}}, catchphrases are used less obsessively than in previous games, and many of the new villagers have initial catchphrases that seem like nicknames instead of mindless repetition (not to be confused with actual [[nickname]]s).
  
 
==Changing catchphrases==
 
==Changing catchphrases==
[[File:NL Catchphrase change.png|thumb|The player being prompted for a custom catchphrase in {{NL|short|nolink}}]]
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[[File:NL Catchphrase Change.png|thumb|The player being prompted for a custom catchphrase in {{NL|short|nolink}}]]
  
 
===In {{PG|nolink}}===
 
===In {{PG|nolink}}===
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===In {{WW|short|nolink}}===
 
===In {{WW|short|nolink}}===
The only way to change the catchphrase of a villager in {{WW|short|nolink}} is for them to ask the player for a new one. When a villager wants to talk to the player, they will look at them and show they want attention by an exclamation mark appearing briefly over their head, followed by the villager walking up to the player and/or following them. However, not all occasions where the villagers wants the player's attention may be because of their catchphrase. When two villagers talk and the player does not attend the conversation, and at the end they both walk off happily, the first villager of the couple may borrow the catchphrase of the second one (but not vice versa).
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In {{WW}}, the only way to change the catchphrase of a villager is for them to ask the player for a new one. When a villager wants to talk to the player, they will look at them and show they want attention by an exclamation mark appearing briefly over their head, followed by the villager walking up to the player and/or following them. However, not all occasions where the villagers wants the player's attention may be because of their catchphrase. When two villagers talk and the player does not attend the conversation, and at the end they both walk off happily, the first villager of the couple may borrow the catchphrase of the second one (but not vice versa).
  
 
===In {{CF|short|nolink}}===
 
===In {{CF|short|nolink}}===
Similar to {{WW|short|nolink}}, the player can change a villager's catchphrase by waiting for them to ask the player for their suggestion on a new catchphrase. However, the player can also go to the town hall and asking [[Pelly]] or [[Phyllis]] to change a villager's catchphrase by selecting the option that asks if it is "rude". The catchphrases it will be changed to include "yesiree" and "right."
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Similar to {{WW|short|nolink}}, the player can change a villager's catchphrase by waiting for them to ask the player for their suggestion on a new catchphrase. However, the player can also go to the town hall and asking [[Pelly]] or [[Phyllis]] to change a villager's catchphrase by selecting the option that asks if it is "rude." The catchphrases it will be changed to include "yesiree" and "right."
  
 
===In {{NL|short|nolink}}===
 
===In {{NL|short|nolink}}===
The methods are the same as in {{CF|short|nolink}}, except the player must consult [[Isabelle]] instead. When reported, the catchphrase will become "uh-huh".
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In {{NL}}, the methods are the same as in {{CF|short|nolink}}, except the player must consult [[Isabelle]] instead. When reported, the catchphrase will become "uh-huh."
  
 
===In {{NH|short|nolink}}===
 
===In {{NH|short|nolink}}===
The methods remain mostly as they were in {{CF|short|nolink}} and {{NL|short|nolink}}, except sometimes the player can also directly witness a conversation between two villagers where one will admire the other's catchphrase and obtain permission to use it themselves. When reported, instead of the catchphrase being changed to a simple word or phrase, it will be reset to the villager's default catchphrase. For example, [[Alfonso]] will go back to saying "it'sa me" when reported. However, the villager may pick up a new catchphrase very soon afterwards, sometimes from the same villager that they obtained their previous new catchphrase from.
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In {{NH}}, the methods remain mostly as they were in {{CF|short|nolink}} and {{NL|short|nolink}}, except sometimes the player can also directly witness a conversation between two villagers where one will admire the other's catchphrase and obtain permission to use it themselves. When reported, instead of the catchphrase being changed to a simple word or phrase, it will be reset to the villager's default catchphrase. For example, [[Alfonso]] will go back to saying "it'sa me" when reported. However, the villager may pick up a new catchphrase very soon afterwards, sometimes from the same villager that they obtained their previous new catchphrase from.
  
 
==Preventions against changing a catchphrase==
 
==Preventions against changing a catchphrase==
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*Does not exceed the character limit. This will be alerted by an alert sound.
 
*Does not exceed the character limit. This will be alerted by an alert sound.
 
*Does not contain profane words. If entered, a speech bubble will pop up saying "You can't enter that!"
 
*Does not contain profane words. If entered, a speech bubble will pop up saying "You can't enter that!"
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{{Gameplay Elements}}
 
{{Gameplay Elements}}

Revision as of 05:07, July 3, 2022

This article is about the phrases villagers use during conversation. For the phrases said by the player when catching a fish, bug, or sea creature, see Catch quote.
Louie talking to the player, saying that he says "toots" a lot.

A catchphrase is a word or phrase that a villager repeats during conversation, which they usually say towards the end. Every villager has an initial catchphrase which they will ask the player to change, or by going to the town hall or Resident Services and reporting them (not in Animal Crossing: Wild World). Villagers may also adopt catchphrases from other villagers. For example, Elmer, who has the catchphrase "tenderfoot," may adopt another villager's catchphrase at random without the player being notified. Most catchphrases relate to a villager's personality type, species, name, or appearance. It is believed that many non-villagers, such as Blathers, have catchphrases though many usually use a number of different phrases and words, rather than the single catchphrase. Blathers and Celeste's catchphrases may be "hoot," Tom Nook's catchphrase may be "yes," Brewster's may be "coo," and Porter's may be "eek."

In Animal Crossing: New Leaf, catchphrases are used less obsessively than in previous games, and many of the new villagers have initial catchphrases that seem like nicknames instead of mindless repetition (not to be confused with actual nicknames).

Changing catchphrases

The player being prompted for a custom catchphrase in New Leaf

In Animal Crossing

To change the catchphrase of a villager in Animal Crossing, a villager must ask the player to change it. The player will know when they are being asked when the villager is surprised to see them and follows the player until spoken to. This word cannot be a swear word and cannot have more than 10 characters.

In Wild World

In Animal Crossing: Wild World, the only way to change the catchphrase of a villager is for them to ask the player for a new one. When a villager wants to talk to the player, they will look at them and show they want attention by an exclamation mark appearing briefly over their head, followed by the villager walking up to the player and/or following them. However, not all occasions where the villagers wants the player's attention may be because of their catchphrase. When two villagers talk and the player does not attend the conversation, and at the end they both walk off happily, the first villager of the couple may borrow the catchphrase of the second one (but not vice versa).

In City Folk

Similar to Wild World, the player can change a villager's catchphrase by waiting for them to ask the player for their suggestion on a new catchphrase. However, the player can also go to the town hall and asking Pelly or Phyllis to change a villager's catchphrase by selecting the option that asks if it is "rude." The catchphrases it will be changed to include "yesiree" and "right."

In New Leaf

In Animal Crossing: New Leaf, the methods are the same as in City Folk, except the player must consult Isabelle instead. When reported, the catchphrase will become "uh-huh."

In New Horizons

In Animal Crossing: New Horizons, the methods remain mostly as they were in City Folk and New Leaf, except sometimes the player can also directly witness a conversation between two villagers where one will admire the other's catchphrase and obtain permission to use it themselves. When reported, instead of the catchphrase being changed to a simple word or phrase, it will be reset to the villager's default catchphrase. For example, Alfonso will go back to saying "it'sa me" when reported. However, the villager may pick up a new catchphrase very soon afterwards, sometimes from the same villager that they obtained their previous new catchphrase from.

Preventions against changing a catchphrase

A catchphrase can be changed to anything provided it:

  • Does not exceed the character limit. This will be alerted by an alert sound.
  • Does not contain profane words. If entered, a speech bubble will pop up saying "You can't enter that!"