Difference between revisions of "Money rock"
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− | [[File: | + | [[File:NH Money Rock.jpg|thumb|right|250px|The player hitting a money rock in {{NH|nolink}}]] |
− | ''' | + | The '''money rock''' {{Conjectural}} is a [[rock]] that produces [[Bell]]s when hit with a [[shovel]] or [[axe]]. Each day a single rock in the player's [[town]] becomes a money rock and can be hit repeatedly to produce increasing amounts of Bells. |
− | The | + | Once a money rock has been hit once, an internal timer starts. The rock can be hit a maximum of eight times, leaving one bag of Bells on each adjacent tile. After the player has hit the rock eight times or the timer runs out, the rock will no longer produce Bells. If a tile is already occupied, the Bell bag for that tile will not appear. Because the player is pushed back from the rock after each hit, digging holes behind them or otherwise preventing the pushback is required to hit the rock the maximum number of times within the time limit. |
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+ | After four consecutive hits, the [[mariowiki:Extra life|1-Up]] sound effect from the [[mariowiki:Super Mario (series)|''Super Mario'' series]] plays with each hit. | ||
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+ | If more than one player is living in a town, which rock is the money rock on a given day differs for each player, allowing for a player to collect money from multiple rocks in a single day. | ||
==Appearances== | ==Appearances== | ||
− | ===In | + | ===In the first-generation games=== |
− | + | [[File:PG Money Rock.png|thumb|right|200px|The player hitting a money rock in {{PG|nolink}}]] | |
+ | In every [[First generation|first-generation ''Animal Crossing'' game]], the money rock turns red when hit the first time before fading back to gray, indicating how much time is left to hit it. The values of Bells produced by the rock is increased with good money [[luck]] from [[Katrina]], and the time limit increases if the player has money power through [[fêng shui]]. Having money power through fêng shui is required to have enough time for the eighth Bell bag to appear. | ||
− | + | The Bell values produced by the money rock are as follows (''italics'' indicates the increased timer caused by fêng shui is required): | |
+ | *No money luck: | ||
+ | :*100 → 100 → 100 → 1,000 → 1,000 → 1,000 → 10,000 → ''10,000'' — total of 13,300 / ''23,300'' Bells | ||
+ | *With money luck: | ||
+ | :*1,000 → 1,000 → 1,000 → 10,000 → 10,000 → 10,000 → 30,000 → ''30,000'' — total of 63,000 / ''93,000'' Bells | ||
− | + | There is a unique money rock each day for each of the four players living in town, as well as one for visitors. | |
===In {{WW|short|nolink}}=== | ===In {{WW|short|nolink}}=== | ||
− | In {{WW}}, the | + | [[File:WW Money Rock.png|thumb|right|The player hitting a money rock in {{WW|short|nolink}}]] |
+ | In {{WW}}, having money power through fêng shui increases the time limit, and it is required to have enough time for the eighth Bell bag to appear. | ||
− | The | + | The Bell values produced by the money rock are as follows (''italics'' indicates the increased timer caused by fêng shui is required): |
+ | *100 → 200 → 400 → 800 → 1,000 → 2,000 → 4,000 → ''8,000'' — total of 8,500 / ''16,500'' Bells | ||
===In {{CF|short|nolink}}=== | ===In {{CF|short|nolink}}=== | ||
− | In {{CF}}, | + | [[File:CF Bell Rock.png|thumb|left|150px|The player hitting a money rock in {{CF|short|nolink}}]] |
+ | In {{CF}}, hitting a money rock with a {{I|silver shovel|CF}} gives a 10% chance each hit of the Bell bag produced being double its normal value. Additionally, having money power through fêng shui increases the time limit, and it is required to have enough time for the eighth Bell bag to appear. | ||
− | The | + | The Bell values produced by the money rock are as follows (''italics'' indicates the increased timer caused by fêng shui is required): |
+ | *100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → ''8,000'' — total of 8,100 / ''16,100'' Bells | ||
+ | {{Clear}} | ||
===In {{NL|short|nolink}}=== | ===In {{NL|short|nolink}}=== | ||
− | In {{NL}}, | + | [[File:NL Money Rock.png|thumb|right|The player hitting a money rock in {{NL|short|nolink}}]] |
+ | In {{NL}}, fêng shui no longer affects the timer, and as a result the eighth Bell bag can be received by default. Having bad money luck from Katrina decreases the values of Bells, while having good money luck increases them. | ||
+ | |||
+ | The Bell values produced by the money rock are as follows: | ||
+ | *Bad money luck: | ||
+ | :*100 → 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 — total of 8,200 Bells | ||
+ | *No money luck: | ||
+ | :*100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 16,100 Bells | ||
+ | *Good money luck: | ||
+ | :*200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 → 16,000 — total of 32,000 Bells | ||
− | + | If a money rock is hit with a {{I|silver shovel|NL}}, there is a 20% chance that the rock will produce [[ore]] instead of Bells. | |
===In {{NH|short|nolink}}=== | ===In {{NH|short|nolink}}=== | ||
− | In {{NH}}, | + | In {{NH}}, in addition to on the player's island, several money rocks appear on the [[Mystery Island Tour#Money rock island|money rock]] and [[Mystery Island Tour#Scorpion island|scorpion islands]] on [[Mystery Island Tour]]s. Beginning in version {{NHVer|2.0}}, Katrina's money luck affects money rocks, with good luck increasing the values of Bells, and bad luck preventing money rocks from appearing at all. |
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− | + | The Bell values produced by the money rock are as follows: | |
+ | *No money luck: | ||
+ | :*100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 16,100 Bells | ||
+ | *Good money luck: | ||
+ | :*200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 → 16,000 — total of 32,000 Bells | ||
+ | [[File:Money Rock NH.gif|thumb]] | ||
+ | If the player has energy points from [[food]] and breaks a money rock before its Bells have been dispensed, 8,000 Bells, or 16,000 Bells with good money luck, appear. | ||
==Notes== | ==Notes== | ||
{{Note list}} | {{Note list}} | ||
− | {{Geography}} | + | {{Image|note=Needs videos of the rock being hit in each game}} |
− | {{Gameplay | + | {{Navbox Geography}} |
+ | {{Navbox Gameplay elements}} |
Latest revision as of 23:48, March 26, 2024
The money rock (conjectural name[nb 1]) is a rock that produces Bells when hit with a shovel or axe. Each day a single rock in the player's town becomes a money rock and can be hit repeatedly to produce increasing amounts of Bells.
Once a money rock has been hit once, an internal timer starts. The rock can be hit a maximum of eight times, leaving one bag of Bells on each adjacent tile. After the player has hit the rock eight times or the timer runs out, the rock will no longer produce Bells. If a tile is already occupied, the Bell bag for that tile will not appear. Because the player is pushed back from the rock after each hit, digging holes behind them or otherwise preventing the pushback is required to hit the rock the maximum number of times within the time limit.
After four consecutive hits, the 1-Up sound effect from the Super Mario series plays with each hit.
If more than one player is living in a town, which rock is the money rock on a given day differs for each player, allowing for a player to collect money from multiple rocks in a single day.
Appearances[edit]
In the first-generation games[edit]
In every first-generation Animal Crossing game, the money rock turns red when hit the first time before fading back to gray, indicating how much time is left to hit it. The values of Bells produced by the rock is increased with good money luck from Katrina, and the time limit increases if the player has money power through fêng shui. Having money power through fêng shui is required to have enough time for the eighth Bell bag to appear.
The Bell values produced by the money rock are as follows (italics indicates the increased timer caused by fêng shui is required):
- No money luck:
- 100 → 100 → 100 → 1,000 → 1,000 → 1,000 → 10,000 → 10,000 — total of 13,300 / 23,300 Bells
- With money luck:
- 1,000 → 1,000 → 1,000 → 10,000 → 10,000 → 10,000 → 30,000 → 30,000 — total of 63,000 / 93,000 Bells
There is a unique money rock each day for each of the four players living in town, as well as one for visitors.
In Wild World[edit]
In Animal Crossing: Wild World, having money power through fêng shui increases the time limit, and it is required to have enough time for the eighth Bell bag to appear.
The Bell values produced by the money rock are as follows (italics indicates the increased timer caused by fêng shui is required):
- 100 → 200 → 400 → 800 → 1,000 → 2,000 → 4,000 → 8,000 — total of 8,500 / 16,500 Bells
In City Folk[edit]
In Animal Crossing: City Folk, hitting a money rock with a silver shovel gives a 10% chance each hit of the Bell bag produced being double its normal value. Additionally, having money power through fêng shui increases the time limit, and it is required to have enough time for the eighth Bell bag to appear.
The Bell values produced by the money rock are as follows (italics indicates the increased timer caused by fêng shui is required):
- 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 8,100 / 16,100 Bells
In New Leaf[edit]
In Animal Crossing: New Leaf, fêng shui no longer affects the timer, and as a result the eighth Bell bag can be received by default. Having bad money luck from Katrina decreases the values of Bells, while having good money luck increases them.
The Bell values produced by the money rock are as follows:
- Bad money luck:
- 100 → 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 — total of 8,200 Bells
- No money luck:
- 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 16,100 Bells
- Good money luck:
- 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 → 16,000 — total of 32,000 Bells
If a money rock is hit with a silver shovel, there is a 20% chance that the rock will produce ore instead of Bells.
In New Horizons[edit]
In Animal Crossing: New Horizons, in addition to on the player's island, several money rocks appear on the money rock and scorpion islands on Mystery Island Tours. Beginning in version 2.0, Katrina's money luck affects money rocks, with good luck increasing the values of Bells, and bad luck preventing money rocks from appearing at all.
The Bell values produced by the money rock are as follows:
- No money luck:
- 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 16,100 Bells
- Good money luck:
- 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 → 16,000 — total of 32,000 Bells
If the player has energy points from food and breaks a money rock before its Bells have been dispensed, 8,000 Bells, or 16,000 Bells with good money luck, appear.
Notes[edit]
- ↑ The title of this article is conjectural as an official name for this subject is unknown. The name for this article has instead been taken from one that is commonly used within the community.
Further details: Needs videos of the rock being hit in each game
Further details: Needs videos of the rock being hit in each game
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