Difference between revisions of "Prerelease and unused content in Animal Crossing"

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There are several '''beta items''' and "[[glitch]]" items in {{PG}}. These are items left in by the game's developers, intentionally or not. They were never intended to be seen by players, but through hacking or by chance, they can be acquired.
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{{DISPLAYTITLE:Prerelease and unused content in {{PG|nolink}}}}
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:''For prerelease and unused content in Doubutsu no Mori, see [[Prerelease and unused content in Doubutsu no Mori]].''
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The following is a list of '''[[prerelease and unused content]]''' in {{PG}}.
  
As these items were not meant to be a part of the actual gameplay, they were not added in {{WW}} or {{CF}}.
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==Early builds==
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{{Section stub}}
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===E3 2002===
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In the prerelease build of the international version of {{PG|nolink}} shown at E3 2002, a Fireworks Festival is shown taking place on a Saturday in August like in the Japanese version, rather than on July 4 like in the final international release.<ref>{{Cite web|author=neopokekun|date=July 6, 2007|url=https://www.youtube.com/watch?v=sr1NRO25sYs&t=84s&ab_channel=neopokekun|title=Animal Crossing E3 2002|retrieved=November 29, 2020}}</ref>
  
== Bluefish ==
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==Unused content==
[[File:Blue Fish PG.png|150px|thumb|right|The bluefish sprite. The "bluefish" is actually a coelacanth placed outside.]]
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===Items===
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====Super Mario Bros and Legend of Zelda====
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{{Multiple Image
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|align= right
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|direction= horizontal
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|footer= Super Mario Bros and Legend of Zelda
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|width= 128
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|image1= Super Mario Bros PG Model.png
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|image2= Legend of Zelda PG Model.png
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}}
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{{I|Super Mario Bros|Animal Crossing}} and {{I|Legend of Zelda|Animal Crossing}} are fully functional [[NES game]]s that are unobtainable in {{PG|nolink}}. Super Mario Bros was obtainable in {{DnM+|nolink}} via a [[Nintendo GameCube]] Memory Card that was sent to winners of a sweepstakes run by ''Famitsu''. It is unobtainable in {{PG|nolink}} and Legend of Zelda is unobtainable in both. Both items are [[Lucky item|lucky]], have an HRA score of 1983, and sell for 10,000 Bells. Like all NES game items, Super Mario Bros and Legend of Zelda have different designs in {{DnM+|nolink}} and {{PG|nolink}}; Legend of Zelda also contains the Disk System version of the game in {{DnM+|nolink}}. Both items were completely removed in {{DnMe+}}.
  
The '''bluefish''', also often called a "deadfish", is an item that can sometimes, but very rarely, be given by [[Gulliver]] after he washes up on the beach, or found buried by a villager. If a villager buried it, they will post a message on the [[bulletin board]], showing glitched text where the item's name would normally be. It looks like a blue fish with a hook coming out of its mouth. Using hacking devices such as the [[Action Replay]] appears to cause this; it is unknown whether it would happen without the use of the devices themselves.
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The fact that in {{PG|nolink}}, Super Mario Bros and Legend of Zelda cannot be obtained via a [[secret code]], an attribute only shared by [[e-Reader card]] items {{I|Ice Climber|Animal Crossing}} and {{I|Mario Bros|Animal Crossing}}, suggests they may have been planned to be obtained via e-Reader cards that were never released.  
  
If found buried, the player can dig it up, and they will receive the item, along with the usual message stating that they dug it up, but with the same glitched item name. If the player drops it back on the ground, they cannot pick it back up, and the [[acre]] will likely freeze or reset the game whenever they try to enter it again. It can only be safely disposed of by giving the item to [[Tom Nook]]; he will not pay anything for it, however.
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Another item also named "Legend of Zelda" (filename: <tt>hayakawa_famicom</tt>){{Note|This filename differs from that of all other NES games, <tt>famicom_common</tt>. ''Hayakawa'' may refer to Kenzo Hayakawa, a programmer for {{PG|nolink}}.}} appears identical to the {{I|NES|Animal Crossing}} item and crashes the game when interacted with in {{PG|nolink}}. In {{DnM+|nolink}}, it is fully functional and contains the cartridge version of the game; however, it is still modeled after a Famicom Disk System.
  
The sprite for the bluefish is in fact the one used if a fish is placed on the ground through hacking. It's likely that the developers originally planned to allow players to drop fish on the ground, and the sprite was made so the players could see the fish on the ground, but the decision was later reversed. Fish left on the ground are ''not'' the bluefish, and are therefore harmless. <!-- Not entirely sure about "harmless"; need to investigate this further. --> In addition, they can be picked up.
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====Clothing====
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Eight clothing items—plum kimono, somber robe, red sweatsuit, blue sweatsuit, red puffy vest, blue puffy vest, summer robe, and bamboo robe—are worn by villagers during various events and can be obtained and worn by the player only through the use of memory editing. The plum kimono appears in the [[Villager house|houses]] of [[Monique]] and [[Chrissy]], despite being normally unobtainable as item.
  
== DUMMY ==
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====Fossil bases====
[[File:Dummy.png|150px|thumb|right|The DUMMY as seen in a player's house.]]
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[[File:PG Fossil Bases.png|thumb|right|200px|All eight fossil bases placed in a room]]
The '''DUMMY''' is a beta test item that looks like a floating white triangle with red Japanese letters spelling "ダミー", or "dummy", on it. Since it is a beta item, it can not be sold nor does it appear on the catalog.
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The bases for the [[fossil]]s when placed as furniture appear as unobtainable furniture items. The items include tricera D, T-rex D, bronto D, ptera D, HUTABAD,{{Note|This item name was mis-romanized and left untranslated. Romanized from its original Japanese name, its name would be ''futaba D'', which translates to "plesio D."}} mammoth D, stego D, and stego D2, with "D" standing for display.
  
It can be gained only in the US version of Animal Crossing by talking to villagers inside igloos during the winter. The animal might want to play a game where he or she will ask the [[player]] to pick two cards. One card the player has to buy something and the other card the player will get a free prize. Sometimes, the prize card will be a DUMMY. If it is, hopefully the player will pick the prize card and get the DUMMY.
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====Unused chair====
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[[File:Unused Chair DnM+ Model.png|thumb|left|128px|The unused chair in {{DnM+|nolink}}]]
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The unused chair (filename: <tt>sum_gst_chair01</tt>) is a fully functional ghost-themed chair in {{DnM+}}. In {{PG}}, the chair is replaced with a DUMMY model and is nonfunctional.
  
There are several other beta items in Animal Crossing with the exact same appearance as the DUMMY, including the "unused monkey" and the "unused dresser". The [[index number]] for the DUMMY is 33C4.
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====DUMMY items====
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[[File:DUMMY PG Model.png|thumb|right|128px|The DUMMY model]]
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DUMMY is an furniture item that, due to an oversight, can be obtained from [[Camping Season|igloo campers]]. It is a white triangle with the Japanese text "ダミー" ("dummy") on it. The model for this item is also used by several other unobtainable items, including the zabuton, chest, rack, unused dresser, unused monkey, modern den chair, golf trophy, tennis trophy, and kart trophy.{{Note|The zabuton, chest, rack, nice speaker, unused dresser, unused monkey, and modern den chair have models in {{DnM|nolink}}. The golf trophy, tennis trophy, and kart trophy were added in {{DnM+|nolink}}, and their original designs are unknown.}} In addition to these items, many DUMMY items share names with items only present in {{DnM+|nolink}} and are likely leftovers from that version.{{Note|Leftover items include the {{I|dresser|DnM+}}, {{I|tansu|DnM+}}, {{I|sewing box|DnM+}}, {{I|paper lantern|DnM+}}, {{I|tea table|DnM+}}, {{I|shogi board|DnM+}}, {{I|screen|DnM+}}, {{I|bus stop|DnM+}}, {{I|hibachi|DnM+}}, {{I|tea tansu|DnM+}}, {{I|pink kotatsu|DnM+}}, {{I|blue kotatsu|DnM+}}, {{I|school desk|DnM+}}, {{I|graffiti desk|DnM+}}, {{I|towel desk|DnM+}}, {{I|kadomatsu|DnM+}}, {{I|kagamimochi|DnM+}}, {{I|heavy chair|DnM+}}, {{I|school chair|DnM+}}, {{I|towel chair|DnM+}}, {{I|stepstool|DnM+}}, {{I|giant dharma|DnM+}}, {{I|dharma|DnM+}}, {{I|mini-dharma|DnM+}}, {{I|striped cone|DnM+}}, {{I|cola machine|DnM+}}, {{I|barricade|DnM+}}, {{I|fence|DnM+}}, {{I|plastic fence|DnM+}}, {{I|fence and sign|DnM+}}, {{I|brown drum|DnM+}}, {{I|red drum|DnM+}}, {{I|juice machine|DnM+}}, {{I|trash can|DnM+}}, {{I|garbage pail|DnM+}}, {{I|robotic flagman|DnM+}}, {{I|zen basin|DnM+}}, {{I|wash basin|DnM+}}, {{I|warning sign|DnM+}}, {{I|route sign|DnM+}}, {{I|men working sign|DnM+}}, {{I|caution sign|DnM+}}, {{I|temple basin|DnM+}}, {{I|bucket|DnM+}}, {{I|faucet|DnM+}}, {{I|spa chair|DnM+}}, {{I|massage chair|DnM+}}, {{I|bath mat|DnM+}}, {{I|spa tub|DnM+}}, {{I|clerk's booth|DnM+}}, {{I|spa screen|DnM+}}, {{I|bath locker|DnM+}}, {{I|milk fridge|DnM+}}, {{I|lucky cat|DnM+}}, {{I|lucky black cat|DnM+}}, {{I|racoon obje|DnM+}}, {{I|lucky frog|DnM+}}, {{I|alcove|DnM+}}, {{I|hearth|DnM+}}, {{I|post box|DnM+}}, {{I|moon dumpling|DnM+}}, {{I|bean set|DnM+}}, {{I|osechi|DnM+}}, {{I|spring medal|DnM+}}, {{I|fall medal|DnM+}}, {{I|long-life noodle|DnM+}}, {{I|bass boat|DnM+}}, {{I|mortar ball|DnM+}}, {{I|big catch flag|DnM+}}, {{I|hibachi grill|DnM+}}, {{I|scary painting|DnM+}}, and {{I|novel painting|DnM+}}.}}
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{{Clear|left}}
  
== Glowing yellow block ==
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====Sickle====
[[File:Floatingblockdark.png|75px|thumb|left|The yellow box in its dark state.]]
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[[File:Toolbox DnM.png|thumb|left|The sickle as it appears when dropped outside]]
[[File:Floatingblockplayer.png|100px|thumb|right|The box glowing, with a player standing on top of the box.]]
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The sickle is an tool that can be equipped but has no model or functionality. It appears as a [[net]] in the player's pockets and uses an otherwise unused sprite of a toolbox when dropped on the ground.{{Note|The toolbox sprite is used for all tools dropped on the ground in {{DnM}}, but in {{PG|nolink}} tools instead have unique sprites.}}
The '''glowing yellow box''' appears as a glitchy square with no name in your inventory, but when dropped in a location and when the player exits the acre and returns, there will be a strange, floating, and yellow box in its place. It oscillates from left to right while rotating slowly, counterclockwise. After a bit, it glows a very bright yellow, then dims back down. It pushes the player away if they stand in its way, and if they use the [[jump code]] to jump and land on it, they will stay on the block while it moves back and forth.
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{{Clear|left}}
  
It is unknown what the yellow block was used for. Some have guessed it has to do with the lighthouse, since it flashes a bright yellow color and dims out. Alternatively, it may have been used by the developers to test in-game physics, as it pushes the player character away, and it would have to be explicitly programmed for the player to stay on the block without falling off.
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====Corrupted or unusable items====
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There are several items normally unobtainable that have corrupted or missing names, or that have no function. Some are indeed used in game, but never appear in the player's pockets.
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[[File:Unknown PG Inv Icon.png|thumb|right|The unique icon for "Unknown"]]
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*"Unknown" is an item with a unique icon in the player's [[pockets]] that cannot be interacted with within their pockets.
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*The following items reuse existing icons and have corrupted English names:
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:*§ÿ³„Ñ à – uses the icon of an unopened letter; Japanese name is ''クエストてがみ'' (''quest letter'')
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:*§ÿ³„ÕØ – uses the icon of an item of [[clothing]]; Japanese name is ''クエストぬの'' (''quest clothes'')
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:*§ÿ³„ÁÂÖ – uses the icon of 1,000 [[Bell]]s; Japanese name is ''クエストおかね'' (''quest money'')
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:*money1000Bell – uses the icon of 1,000 Bells; Japanese name is ''おかね1000ベル'' (''1,000 Bells of money'') — this is the item handed to [[Tom Nook]] at the start of the game, disguised as "1,000 Bells."
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:*ÁàÅ – uses the icon of a Pitfall; Japanese name is ''おみくじ'' (''{{Wp|omikuji}}'') — this is the item seen handed to the player by [[Katrina]] on [[New Year's Day]], however instead of going to their item inventory they will get the fortune as a letter.
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:*🗙♀☂Þ🐷 – uses the icon of a Present; Japanese name is ''ムラノまっぷ'' (''town map'') — this is the map item [[Tom Nook]] hands the player during their [[part-time job]] allowing them to access the [[map]], however it never appears in their inventory.
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[[File:Blue Fish PG Sprite.png|thumb|right|The unnamed "bluefish" item]]
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*An unnamed item, colloquially known as the "bluefish", can be dropped outside, where it has a unique sprite of a fish. Once dropped, it cannot be picked up. Interestingly, there are many different versions of this item.
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{{Clear|left}}
  
The index number for the glowing yellow block is 8003.
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===Characters===
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====Shaki====
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[[File:Shaki PG Model.png|thumb|right|100px|Shaki]]
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{{Main|Shaki}}
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Shaki (シャキッ) is a unused [[squirrel]] character. Through memory editing, her model can appear in the game in place of another character, though she has no unique dialogue or functionality. She can either have the name "[[File:Secret Code Key.png|link=]]Kù«–•B¡¡" or "[[Jambette]]" depending on which memory address she is spawned in, and she will use [[Kapp'n]]'s dialogue.
  
== Paper airplane ==
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====Debug Gyroid====
[[File:Manypaperairplanes.png|150px|thumb|right|Paper airplane infestation.]]
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[[File:Gyroid Johnny B PG Model.png|thumb|right|100px|The debug Gyroid, as it appears in {{PG|nolink}}]]
The '''paper airplane''' is an item that duplicates when placed outside. In the player's pockets, it appears as a black box, but once dropped, if the player leaves the acre and returns to the spot, it resembles a paper airplane.
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The debug Gyroid is an unused [[Lloid|Gyroid Assistant]] that appears in various test maps. It cycles through multiple corrupted textures and it always shows a blank dialogue bubble when interacted with. Its name is corrupted, and it displays as "[[File:Secret Code Key.png|link=]]ù«–•B¡¡". It has no animations.  
  
When the player enters and exits a building, it will double, causing the number of paper airplanes to increase exponentially; there will be around 32 paper airplanes after the player has entered a building five times. Upon pressing "A" while standing over the object, it will visually disappear, but it still exists in the system's memory. Once a building is entered and exited, the missing paper airplane will reappear and double. If too many of the item are in one acre, the acre itself will crash and be rendered useless. In extreme cases, the paper airplanes can spread to every acre in the [[town]] and render the town unplayable.
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In {{DnM|nolink}}, the Gyroid is textured normally and its name is not corrupted. It is called "ジョニーB", which translates to "Joni B" or "Johnny B." When spoken to, the Gyroid has multiple dialogue options that are for debugging text commands. Some seem to be nonsensical, such as the Japanese hiragana "あ" repeated 64 times. Notably, in one of the dialogue options that tests inserting strings into dialogue, the Gyroid mentions the {{Wp|PlayStation 2}} and {{Wp|Dreamcast}}, which were competing video game consoles at the time. Much like its appearance in {{PG|nolink}}, the Gyroid has no animations and sits completely still. A transcript and English translation of all of the debug Gyroid's dialogue can be found [https://docs.google.com/document/d/17RuH1gi6YOtA1R7UhnDGQMAFAe-8Dl8eKDZUaec8hcE here].
  
The glowing yellow block pushes the paper airplanes away, but it only affects them visually and does not affect their position in the game's memory. The paper airplanes can also duplicate the yellow block if placed close enough.
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===Objects===
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====Mbg====
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[[File:PG Yellow Block Animation.gif|thumb|left|The yellow cube moving left and right]]
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{{Multiple Image
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|align= right
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|direction= horizontal
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|footer= The yellow cube as it initially appears (left) and when it becomes bright (right)
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|width= 128
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|image1= PG Yellow Cube.png
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|image2= PG Yellow Cube Bright.png
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}}
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The mbg (<tt>ac_mbg</tt>)<ref>{{Cite web|author=Cuyler36|date=February 27, 2024|url=https://github.com/Prakxo/ac-decomp/blob/master/src/ac_mbg.c|title=ac_mbg.c|site=GitHub|retrieved=February 28, 2024}}</ref> (an abbreviation for "Move BG") is a test actor which can be placed outside. It has a corresponding unnamed item that can be dropped outside to spawn the object. Initially, it is invisible, but once the player enters a building and returns, the item becomes a dark yellow cube that moves left and right on a sine curve while rotating counter-clockwise. The block has collision and will push the player if they are in its way. Occasionally, the cube's color fades to a bright yellow, before returning to dark yellow. It was used to test background (BG) actor collision during development.
  
The index number for the paper airplane is 8000.
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Four mbg objects appear in one of the game's test maps.
  
== Sickle ==
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In {{PG|nolink}}, the mbg has a corrupted icon, and in {{DnMe+}}, it uses the same icon as the [[mosquito]].
[[File:Toolbox DnM.png|frame|left|The toolbox sprite.]]
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{{Clear|left}}
  
The '''sickle''' is a beta item left in the game's programming and in the ''Animal Crossing'' guide. When obtained through hacking, it can be found in the [[player]]'s pocket and appears as a bug net. When equipped, it looks as if the player is holding nothing as well as acts like they are holding nothing. However, on the pocket menu when the cursor is over the player, the game shows that they are holding it.
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====Airplane====
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[[File:PG Yellow Cube & Paper Airplane Inv Icon.png|thumb|left|The icon for the <tt>mbg</tt> and <tt>airplane</tt> items]]
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[[File:PGPaperAirplanesBeta.png|thumb|right|200px|Several paper airplanes on the ground]]
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The airplane (<tt>ac_airplane</tt>)<ref>{{Cite web|author=Cuyler36|date=January 6, 2024|url=https://github.com/Prakxo/ac-decomp/blob/master/src/ac_airplane.c|title=ac_airplane.c|site=GitHub|retrieved=February 28, 2024}}</ref> is an object that can be placed outside. It has a corresponding unnamed item that can be dropped outside to spawn the object. Like the <tt>mbg</tt>, it is initially invisible. When the player enters a building and returns, the item becomes a paper airplane. If the player presses A while standing on the paper airplane, it will disappear, indicating that the player has picked it up. After doing so, if Z is held and the Control Stick is flicked, the airplane will fly from the player as if being thrown; the trajectory and distance it is thrown depends on how the Control Stick was flicked. Once the paper airplane lands, the player is unable to move, softlocking the game.
  
When dropped outside, it appears as a toolbox -- the sprite used for all tools when dropped outside in the original ''[[Doubutsu no Mori (game)|Doubutsu no Mori]]''. While some outlets have theorized that this is an indicator of ''Animal Crossing'' carrying over this trait in early versions of the game, it is also likely that the toolbox sprite simply appears as a placeholder, being otherwise unused in the final game. When dropped inside a house, it appears invisible due to the lack of an appropriate model, but it can still be picked up.
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A single airplane appears in one of the game's test maps.
  
The index number for the sickle is 222C.
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Each time the player enters a building and returns, the number of paper airplanes doubles. This repeats indefinitely, until the game crashes due to the number of objects rendered.
  
[[Category:Items]]
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Like the mbg, the airplane has a corrupted icon in {{PG|nolink}} and uses the mosquito's icon in {{DnMe+|nolink}}.
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====Mural====
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[[File:PG Mural Test Object.png|thumb|left|A mural, modified to display properly in-game.]]
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The mural (<tt>ac_mural</tt>)<ref>{{Cite web|author=Cuyler36|date=February 28, 2024|url=https://github.com/Prakxo/ac-decomp/blob/master/src/ac_mural.c|title=ac_mural.c|site=GitHub|retrieved=February 28, 2024}}</ref> is a debug test object which was added after the completion of {{DnM}} but before the release of {{DnM+}} on the GameCube. Its intention is to show a 4x4 grid of shirt textures. It may have been utilized for testing textures during the transition from the Nintendo 64 to the GameCube. However, the object's draw routine was never updated from the Nintendo 64 to the GameCube format, resulting in its textures appearing corrupted.
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When Zurumode 2 is enabled (which can be done by setting the game's disc ID to <tt>0x99</tt>), the mural's features are unlocked. With a controller plugged into port 2, pressing {{Input|start|console=GCN}} + {{Input|dpad-left|console=GCN}} will open the "TAKREG" debug register menu. This was a set of debug variables assigned to Gentaro Takaki, one of {{PG|nolink}}'s programmers. Modifying the 10th value to be 0 or 1 will enable texture switching. Modifying the 11th value will select the texture on the mural to change. Modifying the 12th value will set the currently selected texture to be the corresponding shirt texture.
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A mural appears in one of the game's test maps.
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{{Clear|left}}
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===Text===
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Two messages that mention {{Wp|E3}} exist within the game's data but remain unused:
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*''"I'm terribly sorry, but since E3 is being held today, We're not accepting any letters. I apologize for the inconvenience."''
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*''"Listen, E3 is being held today. We don't save letters during E3. (We're just too busy!)"''
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Given the content of the messages, it is likely they were planned for an E3 demo and were meant to be spoken by [[Pelly]] or [[Phyllis]] if the player were to attempt to send or save letters.
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{{Clear}}
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==Gallery==
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<gallery>
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NES DnM+ Model.png|Legend of Zelda in {{DnM+}}
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Bamboo Robe PG Model.png|Bamboo robe
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Blue Puffy Vest PG Model.png|Blue puffy vest
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Blue Sweatsuit PG Model.png|Blue sweatsuit
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Plum Kimono PG Model.png|Plum kimono
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Red Puffy Vest PG Model.png|Red puffy vest
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Red Sweatsuit PG Model.png|Red sweatsuit
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Somber Robe PG Model.png|Somber robe
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Summer Robe PG Model.png|Summer robe
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Bronto D PG Model.png|Bronto D
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HUTABAD PG Model.png|HUTABAD
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Mammoth D PG Model.png|Mammoth D
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Ptera D PG Model.png|Ptera D
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Stego D PG Model.png|Stego D
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Stego D2 PG Model.png|Stego D2
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T-Rex D PG Model.png|T-rex D
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Tricera D PG Model.png|Tricera D
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Airplane PG Model.png|Airplane
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PG Shaki.jpg|Shaki, under the name "Jambette"
 +
</gallery>
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 +
==Notes==
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{{Note list}}
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 +
==References==
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{{Reflist}}
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{{Navbox Unused Content}}
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[[Category:Lists of prerelease and unused content]]

Latest revision as of 08:25, May 29, 2024

For prerelease and unused content in Doubutsu no Mori, see Prerelease and unused content in Doubutsu no Mori.

The following is a list of prerelease and unused content in Animal Crossing.

Early builds[edit]

E3 2002[edit]

In the prerelease build of the international version of Animal Crossing shown at E3 2002, a Fireworks Festival is shown taking place on a Saturday in August like in the Japanese version, rather than on July 4 like in the final international release.[1]

Unused content[edit]

Items[edit]

Super Mario Bros and Legend of Zelda[edit]

Super Mario Bros PG Model.png
Legend of Zelda PG Model.png
Super Mario Bros and Legend of Zelda

Super Mario Bros and Legend of Zelda are fully functional NES games that are unobtainable in Animal Crossing. Super Mario Bros was obtainable in Doubutsu no Mori+ via a Nintendo GameCube Memory Card that was sent to winners of a sweepstakes run by Famitsu. It is unobtainable in Animal Crossing and Legend of Zelda is unobtainable in both. Both items are lucky, have an HRA score of 1983, and sell for 10,000 Bells. Like all NES game items, Super Mario Bros and Legend of Zelda have different designs in Doubutsu no Mori+ and Animal Crossing; Legend of Zelda also contains the Disk System version of the game in Doubutsu no Mori+. Both items were completely removed in Doubutsu no Mori e+.

The fact that in Animal Crossing, Super Mario Bros and Legend of Zelda cannot be obtained via a secret code, an attribute only shared by e-Reader card items Ice Climber and Mario Bros, suggests they may have been planned to be obtained via e-Reader cards that were never released.

Another item also named "Legend of Zelda" (filename: hayakawa_famicom)[nb 1] appears identical to the NES item and crashes the game when interacted with in Animal Crossing. In Doubutsu no Mori+, it is fully functional and contains the cartridge version of the game; however, it is still modeled after a Famicom Disk System.

Clothing[edit]

Eight clothing items—plum kimono, somber robe, red sweatsuit, blue sweatsuit, red puffy vest, blue puffy vest, summer robe, and bamboo robe—are worn by villagers during various events and can be obtained and worn by the player only through the use of memory editing. The plum kimono appears in the houses of Monique and Chrissy, despite being normally unobtainable as item.

Fossil bases[edit]

All eight fossil bases placed in a room

The bases for the fossils when placed as furniture appear as unobtainable furniture items. The items include tricera D, T-rex D, bronto D, ptera D, HUTABAD,[nb 2] mammoth D, stego D, and stego D2, with "D" standing for display.

Unused chair[edit]

The unused chair in Doubutsu no Mori+

The unused chair (filename: sum_gst_chair01) is a fully functional ghost-themed chair in Doubutsu no Mori+. In Animal Crossing, the chair is replaced with a DUMMY model and is nonfunctional.

DUMMY items[edit]

The DUMMY model

DUMMY is an furniture item that, due to an oversight, can be obtained from igloo campers. It is a white triangle with the Japanese text "ダミー" ("dummy") on it. The model for this item is also used by several other unobtainable items, including the zabuton, chest, rack, unused dresser, unused monkey, modern den chair, golf trophy, tennis trophy, and kart trophy.[nb 3] In addition to these items, many DUMMY items share names with items only present in Doubutsu no Mori+ and are likely leftovers from that version.[nb 4]

Sickle[edit]

The sickle as it appears when dropped outside

The sickle is an tool that can be equipped but has no model or functionality. It appears as a net in the player's pockets and uses an otherwise unused sprite of a toolbox when dropped on the ground.[nb 5]

Corrupted or unusable items[edit]

There are several items normally unobtainable that have corrupted or missing names, or that have no function. Some are indeed used in game, but never appear in the player's pockets.

The unique icon for "Unknown"
  • "Unknown" is an item with a unique icon in the player's pockets that cannot be interacted with within their pockets.
  • The following items reuse existing icons and have corrupted English names:
  • §ÿ³„Ñ à – uses the icon of an unopened letter; Japanese name is クエストてがみ (quest letter)
  • §ÿ³„ÕØ – uses the icon of an item of clothing; Japanese name is クエストぬの (quest clothes)
  • §ÿ³„ÁÂÖ – uses the icon of 1,000 Bells; Japanese name is クエストおかね (quest money)
  • money1000Bell – uses the icon of 1,000 Bells; Japanese name is おかね1000ベル (1,000 Bells of money) — this is the item handed to Tom Nook at the start of the game, disguised as "1,000 Bells."
  • ÁàÅ – uses the icon of a Pitfall; Japanese name is おみくじ (omikuji) — this is the item seen handed to the player by Katrina on New Year's Day, however instead of going to their item inventory they will get the fortune as a letter.
  • 🗙♀☂Þ🐷 – uses the icon of a Present; Japanese name is ムラノまっぷ (town map) — this is the map item Tom Nook hands the player during their part-time job allowing them to access the map, however it never appears in their inventory.
The unnamed "bluefish" item
  • An unnamed item, colloquially known as the "bluefish", can be dropped outside, where it has a unique sprite of a fish. Once dropped, it cannot be picked up. Interestingly, there are many different versions of this item.

Characters[edit]

Shaki[edit]

Shaki
Main article: Shaki

Shaki (シャキッ) is a unused squirrel character. Through memory editing, her model can appear in the game in place of another character, though she has no unique dialogue or functionality. She can either have the name "Secret Code Key.pngKù«–•B¡¡" or "Jambette" depending on which memory address she is spawned in, and she will use Kapp'n's dialogue.

Debug Gyroid[edit]

The debug Gyroid, as it appears in Animal Crossing

The debug Gyroid is an unused Gyroid Assistant that appears in various test maps. It cycles through multiple corrupted textures and it always shows a blank dialogue bubble when interacted with. Its name is corrupted, and it displays as "Secret Code Key.pngù«–•B¡¡". It has no animations.

In Doubutsu no Mori, the Gyroid is textured normally and its name is not corrupted. It is called "ジョニーB", which translates to "Joni B" or "Johnny B." When spoken to, the Gyroid has multiple dialogue options that are for debugging text commands. Some seem to be nonsensical, such as the Japanese hiragana "あ" repeated 64 times. Notably, in one of the dialogue options that tests inserting strings into dialogue, the Gyroid mentions the PlayStation 2 and Dreamcast, which were competing video game consoles at the time. Much like its appearance in Animal Crossing, the Gyroid has no animations and sits completely still. A transcript and English translation of all of the debug Gyroid's dialogue can be found here.

Objects[edit]

Mbg[edit]

The yellow cube moving left and right
PG Yellow Cube.png
PG Yellow Cube Bright.png
The yellow cube as it initially appears (left) and when it becomes bright (right)

The mbg (ac_mbg)[2] (an abbreviation for "Move BG") is a test actor which can be placed outside. It has a corresponding unnamed item that can be dropped outside to spawn the object. Initially, it is invisible, but once the player enters a building and returns, the item becomes a dark yellow cube that moves left and right on a sine curve while rotating counter-clockwise. The block has collision and will push the player if they are in its way. Occasionally, the cube's color fades to a bright yellow, before returning to dark yellow. It was used to test background (BG) actor collision during development.

Four mbg objects appear in one of the game's test maps.

In Animal Crossing, the mbg has a corrupted icon, and in Doubutsu no Mori e+, it uses the same icon as the mosquito.

Airplane[edit]

The icon for the mbg and airplane items
Several paper airplanes on the ground

The airplane (ac_airplane)[3] is an object that can be placed outside. It has a corresponding unnamed item that can be dropped outside to spawn the object. Like the mbg, it is initially invisible. When the player enters a building and returns, the item becomes a paper airplane. If the player presses A while standing on the paper airplane, it will disappear, indicating that the player has picked it up. After doing so, if Z is held and the Control Stick is flicked, the airplane will fly from the player as if being thrown; the trajectory and distance it is thrown depends on how the Control Stick was flicked. Once the paper airplane lands, the player is unable to move, softlocking the game.

A single airplane appears in one of the game's test maps.

Each time the player enters a building and returns, the number of paper airplanes doubles. This repeats indefinitely, until the game crashes due to the number of objects rendered.

Like the mbg, the airplane has a corrupted icon in Animal Crossing and uses the mosquito's icon in Doubutsu no Mori e+.

Mural[edit]

A mural, modified to display properly in-game.

The mural (ac_mural)[4] is a debug test object which was added after the completion of Doubutsu no Mori but before the release of Doubutsu no Mori+ on the GameCube. Its intention is to show a 4x4 grid of shirt textures. It may have been utilized for testing textures during the transition from the Nintendo 64 to the GameCube. However, the object's draw routine was never updated from the Nintendo 64 to the GameCube format, resulting in its textures appearing corrupted.

When Zurumode 2 is enabled (which can be done by setting the game's disc ID to 0x99), the mural's features are unlocked. With a controller plugged into port 2, pressing GCN Start Button.svg + GCN +Control Pad Left.svg will open the "TAKREG" debug register menu. This was a set of debug variables assigned to Gentaro Takaki, one of Animal Crossing's programmers. Modifying the 10th value to be 0 or 1 will enable texture switching. Modifying the 11th value will select the texture on the mural to change. Modifying the 12th value will set the currently selected texture to be the corresponding shirt texture.

A mural appears in one of the game's test maps.

Text[edit]

Two messages that mention E3 exist within the game's data but remain unused:

  • "I'm terribly sorry, but since E3 is being held today, We're not accepting any letters. I apologize for the inconvenience."
  • "Listen, E3 is being held today. We don't save letters during E3. (We're just too busy!)"

Given the content of the messages, it is likely they were planned for an E3 demo and were meant to be spoken by Pelly or Phyllis if the player were to attempt to send or save letters.

Gallery[edit]

Notes[edit]

  1. This filename differs from that of all other NES games, famicom_common. Hayakawa may refer to Kenzo Hayakawa, a programmer for Animal Crossing.
  2. This item name was mis-romanized and left untranslated. Romanized from its original Japanese name, its name would be futaba D, which translates to "plesio D."
  3. The zabuton, chest, rack, nice speaker, unused dresser, unused monkey, and modern den chair have models in Doubutsu no Mori. The golf trophy, tennis trophy, and kart trophy were added in Doubutsu no Mori+, and their original designs are unknown.
  4. Leftover items include the dresser, tansu, sewing box, paper lantern, tea table, shogi board, screen, bus stop, hibachi, tea tansu, pink kotatsu, blue kotatsu, school desk, graffiti desk, towel desk, kadomatsu, kagamimochi, heavy chair, school chair, towel chair, stepstool, giant dharma, dharma, mini-dharma, striped cone, cola machine, barricade, fence, plastic fence, fence and sign, brown drum, red drum, juice machine, trash can, garbage pail, robotic flagman, zen basin, wash basin, warning sign, route sign, men working sign, caution sign, temple basin, bucket, faucet, spa chair, massage chair, bath mat, spa tub, clerk's booth, spa screen, bath locker, milk fridge, lucky cat, lucky black cat, racoon obje, lucky frog, alcove, hearth, post box, moon dumpling, bean set, osechi, spring medal, fall medal, long-life noodle, bass boat, mortar ball, big catch flag, hibachi grill, scary painting, and novel painting.
  5. The toolbox sprite is used for all tools dropped on the ground in Doubutsu no Mori, but in Animal Crossing tools instead have unique sprites.

References[edit]

  1. neopokekun (July 6, 2007). "Animal Crossing E3 2002". Retrieved November 29, 2020.
  2. Cuyler36 (February 27, 2024). "ac_mbg.c". GitHub. Retrieved February 28, 2024.
  3. Cuyler36 (January 6, 2024). "ac_airplane.c". GitHub. Retrieved February 28, 2024.
  4. Cuyler36 (February 28, 2024). "ac_mural.c". GitHub. Retrieved February 28, 2024.