Difference between revisions of "Animal Crossing: amiibo Festival"
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{{Infobox Video Game | {{Infobox Video Game | ||
− | |title = [[File: | + | |title = [[File:aF Logo English.png|175px|English logo]] |
− | |image = [[File: | + | |image = [[File:aF Box North America.jpg|200px|North American box art]] |
|caption = North American box art | |caption = North American box art | ||
− | |theme = [[File:Main Theme | + | |theme = [[File:Main Theme aF.mp3|Main theme]] |
− | |developer = [[Nintendo|Nintendo EAD]]<br>[[ | + | |developer = [[Nintendo|Nintendo EAD]]<br>[[Nintendo Cube]]<ref>{{Cite web|author=Justin|date=2015|url=https://animalcrossingworld.com/2015/09/animal-crossing-amiibo-festival-is-developed-by-nd-cube-makers-of-mario-party-and-wii-party/|title=Animal Crossing: amiibo Festival is developed by ND Cube, makers of Mario Party and Wii Party|site=Animal Crossing World}}</ref> |
|publisher = [[Nintendo]] | |publisher = [[Nintendo]] | ||
− | |released = {{Flag|USA}} November 13, 2015 <br> {{Flag|EUR}} November 20, 2015<ref name="NoE Twitter>{{Cite Twitter|author=NintendoEurope|date=October 1, 2015|url=https:// | + | |released = {{Flag|USA}} November 13, 2015 <br> {{Flag|EUR}} November 20, 2015<ref name="NoE Twitter>{{Cite Twitter|author=NintendoEurope|date=October 1, 2015|url=https://x.com/NintendoEurope/status/649495059931471872|archive-url=https://web.archive.org/web/20221021192342/https://twitter.com/NintendoEurope/status/649495059931471872|archive-date=October 21, 2022|title=#ACamiiboFestival arrives on 20/11! It comes with an Isabelle & Digby amiibo (while stocks last) + 3 amiibo cards!|retrieved=December 1, 2020}}</ref> <br> {{Flag|JPN}} November 21, 2015<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/wiiu/aalj/index.html|title=どうぶつの森 amiiboフェスティバル|site=nintendo.co.jp|retrieved=February 16, 2021}}</ref> <br> {{Flag|AUS}} November 21, 2015<ref>{{Cite web|author=Nintendo Australia|url=https://gamesites.nintendo.com.au/animal-crossing-amiibo-festival/|title=Animal Crossing: amiibo Festival|site=nintendo.com.au|retrieved=February 16, 2021}}</ref> |
|genre = Party | |genre = Party | ||
+ | |languages = {{Flag|USA}} <small>English, French, Spanish</small><br>{{Flag|JPN}} <small>Japanese</small><br>{{Flag|EUR}} <small>English, French, Italian, German, Spanish, Portuguese, Dutch, Russian | ||
|modes = Single-player <br> Multiplayer | |modes = Single-player <br> Multiplayer | ||
|ratings = {{Rating|ESRB=E|PEGI=3|CERO=A|ACB=G}} | |ratings = {{Rating|ESRB=E|PEGI=3|CERO=A|ACB=G}} | ||
|platforms = [[Wii U]] | |platforms = [[Wii U]] | ||
− | |media = Wii U Optical Disc | + | |media = Wii U Optical Disc |
|requirements = | |requirements = | ||
|input = Wii U GamePad <br> amiibo | |input = Wii U GamePad <br> amiibo | ||
|strategywiki = Animal Crossing: amiibo Festival | |strategywiki = Animal Crossing: amiibo Festival | ||
}} | }} | ||
− | '''''Animal Crossing: amiibo Festival''''' is a party game for the [[Wii U]] released in November 2015. It features various game modes that make use of the ''Animal Crossing'' amiibo figures and cards, with the main mode being a board game where characters from the {{SER}} travel around a | + | '''''Animal Crossing: amiibo Festival''''' is a party game for the [[Wii U]] released in November 2015. It features various game modes that make use of the ''Animal Crossing'' amiibo figures and cards, with the main mode being a board game where characters from the {{SER}} travel around a [[town]] and compete to collect the most [[Happy Point]]s. The game, which requires the use of amiibo to play, came packaged with [[Isabelle]] and [[Digby]]'s amiibo figures and three amiibo cards.<ref>{{Cite Twitter|author=NintendoAmerica|date=June 17, 2015|url=https://x.com/NintendoAmerica/status/611265148422991873|title=#ACamiiboFestival will come packaged with two amiibo figures and three Animal Crossing amiibo cards.|archive-url=https://web.archive.org/web/20221118180152/https://twitter.com/NintendoAmerica/status/611265148422991873|archive-date=November 18, 2022}}</ref> |
A series of ''Animal Crossing'' [[amiibo]] figurines, including [[Isabelle]], [[K.K. Slider]], [[Tom Nook]], [[Mabel]], [[Reese]], [[Cyrus]], [[Lottie]], and [[Digby]], were released alongside the game. [[Blathers]], [[Celeste]], [[Kicks]], and [[Mr. Resetti]] were released later in a second wave, and a third and final wave of amiibo consisting of [[Rover]], [[Kapp'n]], [[Timmy and Tommy]], and a variant of Isabelle wearing her summer outfit was released in 2016, making the final character roster have 16 characters for the Board Game mode. | A series of ''Animal Crossing'' [[amiibo]] figurines, including [[Isabelle]], [[K.K. Slider]], [[Tom Nook]], [[Mabel]], [[Reese]], [[Cyrus]], [[Lottie]], and [[Digby]], were released alongside the game. [[Blathers]], [[Celeste]], [[Kicks]], and [[Mr. Resetti]] were released later in a second wave, and a third and final wave of amiibo consisting of [[Rover]], [[Kapp'n]], [[Timmy and Tommy]], and a variant of Isabelle wearing her summer outfit was released in 2016, making the final character roster have 16 characters for the Board Game mode. | ||
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==Gameplay== | ==Gameplay== | ||
− | + | {{aF|nolink}}'s main mode is the [[Board Game]], which is the only one unlocked by default. There are also eight minigames, which can be unlocked with [[Happy Ticket]]s after two games of the Board Game mode have been completed. | |
+ | |||
+ | ===amiibo functionality=== | ||
+ | {{aF|nolink}} is compatible with all 400 Series 1–4 and promo {{SER|short}} [[amiibo]] cards,{{Note|The five promotional cards and 14 Series 5 cards of characters who previously received cards in Series 1–4 are also compatible.}} all 16 {{SER|short|nolink}} amiibo figures, and the [[Villager (Super Smash Bros. series)|Villager]] ''[[Super Smash Bros.]]'' amiibo figure. amiibo are required to advance past the title screen and to start and play any game mode. Figures are primarily used in the Board Game mode, while cards are used in the minigames. | ||
+ | |||
+ | {{aF|short|nolink}} can also read and write save data from {{SER|short|nolink}} amiibo. Upon a completion of the Board Game, each player using an amiibo can save their Happy Points to that amiibo to level up that character, which unlocks new outfits and [[Reaction|emotions]] for them to use in the Board Game mode. Additionally, amiibo with {{HHD}} home data saved on them can be scanned to move that villager and home to the board-game town. | ||
+ | |||
+ | The minimum number of amiibo required to play all game modes is seven: one {{SER|short|nolink}} figure for the Board Game and six unique {{SER|short|nolink}} cards for the minigames. | ||
===Board Game=== | ===Board Game=== | ||
− | |||
{{Main|Board Game}} | {{Main|Board Game}} | ||
+ | [[File:aF Press E3 2015 Die Roll.png|thumb|left|The Board Game mode]] | ||
Between one and four players can play the Board Game mode, where participants compete to earn the most [[Happy Point]]s. Prior to beginning a game, each player must tap in an amiibo on the GamePad, in order to select the character they will play as. Players that do not tap in will use a [[player]] as their avatar. After the initial game, which takes place in the current month, the players select a month to play, which determines the events that can occur during the game (such as [[Bunny Day]] and the [[Fishing Tourney]]). | Between one and four players can play the Board Game mode, where participants compete to earn the most [[Happy Point]]s. Prior to beginning a game, each player must tap in an amiibo on the GamePad, in order to select the character they will play as. Players that do not tap in will use a [[player]] as their avatar. After the initial game, which takes place in the current month, the players select a month to play, which determines the events that can occur during the game (such as [[Bunny Day]] and the [[Fishing Tourney]]). | ||
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Certain characters from the {{SER|nolink}} such as [[Katie]] and [[Joan]] will make regular appearances on the board and interact with the participants of the game. | Certain characters from the {{SER|nolink}} such as [[Katie]] and [[Joan]] will make regular appearances on the board and interact with the participants of the game. | ||
{{Clear|left}} | {{Clear|left}} | ||
+ | |||
+ | ===Plaza=== | ||
+ | [[File:aF Plaza.jpg|thumb|right|The plaza after everything has been unlocked]] | ||
+ | After two games of the Board Game mode are completed, the plaza is unlocked. It is a plaza where villagers and special characters gather, with a beach to the south and a train station—where the players of the Board Game travel to the board-game town—to the north. Surrounding the plaza to the west, east, and south are the eight minigames. Directly south of the train station is the Happy Gyroid Statue, where the player can change the names of the human player characters. If a [[Villager (Super Smash Bros. series)|Villager]] amiibo figure is scanned, the Happy Gyroid Statue is replaced with a golden Villager statue. | ||
+ | |||
+ | From the plaza, the player can spend [[Happy Ticket]]s to unlocked minigames and purchase [[Board Game#Features|features]] for the board-game town. One Happy Ticket is received for every 100 Happy Points earned in either the Board Game or minigames. | ||
===Minigames=== | ===Minigames=== | ||
− | In addition to the primary Board Game mode, {{aF|nolink}} includes a collection of minigames, which can be unlocked with Happy Tickets. All of the minigames require the use of amiibo cards. | + | In addition to the primary Board Game mode, {{aF|nolink}} includes a collection of minigames, which can be unlocked with Happy Tickets after the [[#Plaza|plaza]] is unlocked. All of the minigames require the use of amiibo cards to either complete a goal or compete with other players. Completing a minigame rewards the player with Happy Points. |
− | + | There are eight minigames in total: | |
− | + | ||
− | + | {| class="styled color-gameplay" style="text-align:center;" | |
− | + | |- | |
− | + | ! Minigame | |
− | + | ! Image | |
− | + | ! Unlock cost | |
− | + | ! # of players | |
+ | ! # of cards required | ||
+ | ! Completion reward | ||
+ | ! Description | ||
+ | |- | ||
+ | | [[File:Acorn Chase aF Icon.png|64px|link=Acorn Chase]]<br>[[Acorn Chase]] | ||
+ | | [[File:AF Acorn Chase Overview.png|200px]] | ||
+ | | {{Currency|Happy Tickets|3}} | ||
+ | | 1 | ||
+ | | 3 | ||
+ | | {{Currency|Happy Points|130}} | ||
+ | | The player scans amiibo cards to move characters through a maze, collecting acorns while avoiding a cart. | ||
+ | |- | ||
+ | | [[File:amiibo Card Battle aF Icon.png|64px|link=amiibo Card Battle]]<br>[[amiibo Card Battle]] | ||
+ | | [[File:AF amiibo Card Battle Overview.png|200px]] | ||
+ | | {{Currency|Happy Tickets|5}} | ||
+ | | 2–4 | ||
+ | | 6 | ||
+ | | {{Currency|Happy Points|10}} | ||
+ | | Players draw amiibo cards to see which one has the highest die value. | ||
+ | |- | ||
+ | | [[File:Balloon Island aF Icon.png|64px|link=Balloon Island]]<br>[[Balloon Island]] | ||
+ | | [[File:AF Balloon Island Overview.png|200px]] | ||
+ | | Unlocked by default | ||
+ | | 1–4 | ||
+ | | 1+ | ||
+ | | {{Currency|Happy Points|23}} | ||
+ | | Players scan amiibo cards to drop characters on an island, popping balloons for points. | ||
+ | |- | ||
+ | | [[File:Desert Island Escape aF Icon.png|64px|link=Desert Island Escape]]<br>[[Desert Island Escape]] | ||
+ | | [[File:AF Desert Island Escape Overview.png|200px]] | ||
+ | | {{Currency|Happy Tickets|4}} | ||
+ | | 1 | ||
+ | | 3 | ||
+ | | {{Currency|Happy Points|???}} | ||
+ | | In this turn-based strategy minigame, three villagers are stranded on an island and must explore it to acquire the necessary materials to create a raft and escape within a certain number of days. There are three difficulties and 30 island layouts the player can choose from. | ||
+ | |- | ||
+ | | [[File:Fruit Path aF Icon.png|64px|link=Fruit Path]]<br>[[Fruit Path]] | ||
+ | | [[File:AF Fruit Path Overview.png|200px]] | ||
+ | | {{Currency|Happy Tickets|3}} | ||
+ | | 2–4 | ||
+ | | 1+ | ||
+ | | {{Currency|Happy Points|10}} | ||
+ | | Players compete to collect the most fruit. | ||
+ | |- | ||
+ | | [[File:Mystery Campers aF Icon.png|64px|link=Mystery Campers]]<br>[[Mystery Campers]] | ||
+ | | [[File:AF Mystery Campers Overview.png|200px]] | ||
+ | | {{Currency|Happy Tickets|5}} | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | {{Currency|Happy Points|30}} | ||
+ | | The player guesses which villager is hidden in which tent. | ||
+ | |- | ||
+ | | [[File:Quiz Show aF Icon.png|64px|link=Quiz Show]]<br>[[Quiz Show]] | ||
+ | | [[File:AF Quiz Show Overview.png|200px]] | ||
+ | | {{Currency|Happy Tickets|4}} | ||
+ | | 1–4 | ||
+ | | 1–4 | ||
+ | | {{Currency|Happy Points}} equal to the point total across all players | ||
+ | | Players answer multiple choice questions based on {{NL}} and {{aF|nolink}}. | ||
+ | |- | ||
+ | | [[File:Resetti Bop aF Icon.png|64px|link=Resetti Bop]]<br>[[Resetti Bop]] | ||
+ | | [[File:AF Resetti Bop Overview.png|200px]] | ||
+ | | {{Currency|Happy Tickets|4}} | ||
+ | | 1 | ||
+ | | 3 | ||
+ | | {{Currency|Happy Points}} equal to the player's point total | ||
+ | | The player hits [[Mr. Resetti]] dolls by scanning the amiibo card with the winning {{Wp|rock paper scissors}} combination. | ||
+ | |} | ||
+ | {{Clear}} | ||
==Development and release== | ==Development and release== | ||
− | [[File: | + | [[File:amiibo Festival contents.jpg|thumb|right|A promotional image showcasing the amiibo included in the bundle release]] |
According to director [[Aya Kyogoku]], {{aF|nolink}} began development because "the team wanted to create ''Animal Crossing'' amiibo and needed a game to utilize them."<ref>{{Cite web|author=Jeremy Parish|date=July 9, 2015|url=https://www.usgamer.net/articles/honestly-we-just-wanted-animal-crossing-amiibo-aya-kyogoku-on-the-genesis-of-amiibo-festival-and-happy-home-designer|title=Nintendo's Aya Kyogoku on Evolving The Series|site=USgamer|retrieved=December 1, 2020}}</ref> | According to director [[Aya Kyogoku]], {{aF|nolink}} began development because "the team wanted to create ''Animal Crossing'' amiibo and needed a game to utilize them."<ref>{{Cite web|author=Jeremy Parish|date=July 9, 2015|url=https://www.usgamer.net/articles/honestly-we-just-wanted-animal-crossing-amiibo-aya-kyogoku-on-the-genesis-of-amiibo-festival-and-happy-home-designer|title=Nintendo's Aya Kyogoku on Evolving The Series|site=USgamer|retrieved=December 1, 2020}}</ref> | ||
{{aF|nolink}} was announced during Nintendo's [[wikipedia:Electronic Entertainment Expo|E3 2015]] presentation on June 16, 2015, set for release in Q4 2015.<ref>{{Cite web|author=Nintendo|date=June 16, 2015|url=https://www.youtube.com/watch?v=-GIveAP_wtg&ab_channel=Nintendo|title=Wii U - Animal Crossing: amiibo Festival E3 2015 Trailer|site=YouTube}}</ref> The final November release date was revealed in October 2015, one month before the game's release.<ref name="NoE Twitter/> | {{aF|nolink}} was announced during Nintendo's [[wikipedia:Electronic Entertainment Expo|E3 2015]] presentation on June 16, 2015, set for release in Q4 2015.<ref>{{Cite web|author=Nintendo|date=June 16, 2015|url=https://www.youtube.com/watch?v=-GIveAP_wtg&ab_channel=Nintendo|title=Wii U - Animal Crossing: amiibo Festival E3 2015 Trailer|site=YouTube}}</ref> The final November release date was revealed in October 2015, one month before the game's release.<ref name="NoE Twitter/> | ||
− | The game was first released in North America on November 13, 2015, then later released in Europe on November 20, and in Japan and Australia on November 21. The game was exclusively released in a larger box that included amiibo figures for [[Isabelle]] and [[Digby]] and unique, [[Desert Island Escape]]-themed amiibo cards for [[Goldie]], [[Rosie]], and [[Stitches]]. A blurb on the box which denotes the Digby amiibo figure as a limited time offer suggests that a version with only the Isabelle figure was planned; however, such a version was never released, likely due to not enough stock selling of the initial print run. | + | The game was first released in North America on November 13, 2015, then later released in Europe on November 20, and in Japan and Australia on November 21. The game was exclusively released in a larger box that included amiibo figures for [[Isabelle]] and [[Digby]] and unique, [[Desert Island Escape]]-themed amiibo cards for [[Goldie]], [[Rosie]], and [[Stitches]]. A blurb on the box which denotes the Digby amiibo figure as a limited-time offer suggests that a version with only the Isabelle figure was planned; however, such a version was never released, likely due to not enough stock selling of the initial print run. Unlike other Wii U titles, {{aF|short|nolink}} did not receive a digital release on the [[Nintendo eShop]]. |
+ | |||
+ | {{aF|short|nolink}} was the first {{SER|short|nolink}} game to be localized in Dutch and Russian, which would later be introduced to the main series with {{NH}}. It is the only {{SER|short|nolink}} game to be localized in Portuguese. | ||
{{clear}} | {{clear}} | ||
==Reception== | ==Reception== | ||
− | + | The initial unveiling of the game in Nintendo's E3 2015 was overwhelmingly negatively received, with the reveal trailer on Nintendo of America's YouTube channel having a dislike-to-like ratio of over 4:1 and having comments disabled.<ref>{{Cite web|author=Nintendo of America|date=June 16, 2015|url=https://www.youtube.com/watch?v=-GIveAP_wtg|title=Wii U - Animal Crossing: amiibo Festival E3 2015 Trailer|site=YouTube|retrieved=August 24, 2021}}</ref> | |
− | {{aF|nolink}} received generally unfavorable reviews from critics according to video game review aggregator Metacritic, on which the game received a score of 46 out of 100 from critics.<ref>{{Cite web|url=https://www.metacritic.com/game/wii-u/animal-crossing-amiibo-festival|title=Animal Crossing: amiibo Festival for Wii U Reviews|site=Metacritic}}</ref> | + | {{aF|nolink}} received generally unfavorable reviews from critics according to video game review aggregator Metacritic, on which the game received a score of 46 out of 100 from critics.<ref>{{Cite web|url=https://www.metacritic.com/game/wii-u/animal-crossing-amiibo-festival|title=Animal Crossing: amiibo Festival for Wii U Reviews|site=Metacritic}}</ref> Generally, the [[Board Game]] mode was criticized as being unengaging, with critics saying that its gameplay boils down to simply rolling dice and reading messages. Most of the minigames were criticized as simple and lacking replay value, with the notable exception of [[Desert Island Escape]]. Desert Island Escape received positive reviews for its strategy-based gameplay and was considered by reviewers to be the best part of the game. ''Nintendo World Report'' gave the game a 4.5 out of 10, calling the game "boring" and "nothing more than a simple board game", along with stating that its content "lacks variety and fun".<ref>{{Cite web|author=Neal Ronaghan|published=November 16, 2015|url=https://www.nintendoworldreport.com/review/41528/animal-crossing-amiibo-festival-wii-u-review|title=Animal Crossing: Amiibo Festival (Wii U) Review|site=Nintendo World Report}}</ref> ''IGN'' shared a similar sentiment, calling the game a "snooze fest" while giving it a score of 5 out of 10.<ref>{{Cite web|author=Kallie Plagge|published=November 18, 2015|url=https://www.ign.com/articles/2015/11/18/animal-crossing-amiibo-festival-review|title=Animal Crossing: amiibo Festival Review|site=IGN}}</ref> While criticized for its gameplay, {{aF|short|nolink}}'s visuals were generally praised by reviewers for their "''Animal Crossing'' charm." |
===Sales=== | ===Sales=== | ||
− | + | In its first week of sale in Japan, {{aF|nolink}} sold 20,303 copies.<ref>{{Cite web|author=Thomas Whitehead|date=November 25, 2015|title=Animal Crossing: amiibo Festival Has Modest Impact in Japan as 3DS Sales Improve|url=https://www.nintendolife.com/news/2015/11/animal_crossing_amiibo_festival_has_modest_impact_in_japan_as_3ds_sales_improve|site=Nintendo Life|retrieved=December 1, 2020}}</ref> Its lifetime worldwide sales total around 490,000 copies, making it the lowest-selling {{SER|short}} game released outside of Japan.<ref>{{Cite web|url=https://www.vgchartz.com/game/85738/animal-crossing-amiibo-festival/sales|title=Animal Crossing: amiibo Festival|site=VGChartz|retrieved=May 3, 2024}}</ref> | |
− | In its first week of sale in Japan, {{aF | ||
− | + | The game launched at a $60 price point in the United States, and would see significant cuts to its listing price during the [[Wii U]]'s lifetime.{{Citation Needed}} Most of the [[amiibo]] figures compatible with the game would also see significant price drops.{{Citation Needed}} | |
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==Gallery== | ==Gallery== | ||
{{Gallery}} | {{Gallery}} | ||
<gallery> | <gallery> | ||
− | + | aF Logo English.png|English logo | |
− | + | aF Key Art.jpg|Key art | |
Characters aF Artwork.png|Various characters | Characters aF Artwork.png|Various characters | ||
Isabelle aF 3.png|[[Isabelle]] | Isabelle aF 3.png|[[Isabelle]] | ||
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{{Foreignname | {{Foreignname | ||
|ja=どうぶつの森 amiiboフェスティバル | |ja=どうぶつの森 amiiboフェスティバル | ||
− | |ja-r= | + | |ja-r=Doubutsu no Mori: amiibo Fesutibaru |
|ja-m=Animal Forest: amiibo Festival | |ja-m=Animal Forest: amiibo Festival | ||
}} | }} | ||
+ | |||
+ | ==Notes== | ||
+ | {{Note list}} | ||
==References== | ==References== | ||
Line 135: | Line 183: | ||
*[https://web.archive.org/web/20150617082041/https://www.nintendo.co.jp/event/e3_2015/lineup/doubutsunomori/index.html Japanese E3 2015 lineup page] (archived) | *[https://web.archive.org/web/20150617082041/https://www.nintendo.co.jp/event/e3_2015/lineup/doubutsunomori/index.html Japanese E3 2015 lineup page] (archived) | ||
− | {{ | + | {{Navbox aF}} |
− | {{Animal Crossing}} | + | {{Navbox Animal Crossing series}} |
[[Category:Animal Crossing: amiibo Festival|*]] | [[Category:Animal Crossing: amiibo Festival|*]] | ||
[[Category:Video games]] | [[Category:Video games]] | ||
+ | [[Category:Wii U]] | ||
+ | |||
+ | [[es:Animal Crossing: amiibo Festival]] |
Latest revision as of 16:58, November 23, 2024
| ||||||
North American box art | ||||||
Developer(s) | Nintendo EAD Nintendo Cube[4] | |||||
---|---|---|---|---|---|---|
Publisher(s) | Nintendo | |||||
Platform(s) | Wii U | |||||
Release date(s) | November 13, 2015 November 20, 2015[1] November 21, 2015[2] November 21, 2015[3] | |||||
Genre(s) | Party | |||||
Language(s) | English, French, Spanish Japanese English, French, Italian, German, Spanish, Portuguese, Dutch, Russian | |||||
Modes | Single-player Multiplayer | |||||
Ratings | ||||||
Media | Wii U Optical Disc | |||||
Input methods |
Wii U GamePad amiibo | |||||
Animal Crossing: amiibo Festival is a party game for the Wii U released in November 2015. It features various game modes that make use of the Animal Crossing amiibo figures and cards, with the main mode being a board game where characters from the Animal Crossing series travel around a town and compete to collect the most Happy Points. The game, which requires the use of amiibo to play, came packaged with Isabelle and Digby's amiibo figures and three amiibo cards.[5]
A series of Animal Crossing amiibo figurines, including Isabelle, K.K. Slider, Tom Nook, Mabel, Reese, Cyrus, Lottie, and Digby, were released alongside the game. Blathers, Celeste, Kicks, and Mr. Resetti were released later in a second wave, and a third and final wave of amiibo consisting of Rover, Kapp'n, Timmy and Tommy, and a variant of Isabelle wearing her summer outfit was released in 2016, making the final character roster have 16 characters for the Board Game mode.
Animal Crossing: amiibo Festival is the lowest-selling Animal Crossing game released outside of Japan. It received mixed to negative reviews from critics, who criticized its gameplay, arguing it did not justify its full price tag, and its complete dependency on amiibo functionality.
Gameplay[edit]
Animal Crossing: amiibo Festival's main mode is the Board Game, which is the only one unlocked by default. There are also eight minigames, which can be unlocked with Happy Tickets after two games of the Board Game mode have been completed.
amiibo functionality[edit]
Animal Crossing: amiibo Festival is compatible with all 400 Series 1–4 and promo Animal Crossing amiibo cards,[nb 1] all 16 Animal Crossing amiibo figures, and the Villager Super Smash Bros. amiibo figure. amiibo are required to advance past the title screen and to start and play any game mode. Figures are primarily used in the Board Game mode, while cards are used in the minigames.
amiibo Festival can also read and write save data from Animal Crossing amiibo. Upon a completion of the Board Game, each player using an amiibo can save their Happy Points to that amiibo to level up that character, which unlocks new outfits and emotions for them to use in the Board Game mode. Additionally, amiibo with Animal Crossing: Happy Home Designer home data saved on them can be scanned to move that villager and home to the board-game town.
The minimum number of amiibo required to play all game modes is seven: one Animal Crossing figure for the Board Game and six unique Animal Crossing cards for the minigames.
Board Game[edit]
Between one and four players can play the Board Game mode, where participants compete to earn the most Happy Points. Prior to beginning a game, each player must tap in an amiibo on the GamePad, in order to select the character they will play as. Players that do not tap in will use a player as their avatar. After the initial game, which takes place in the current month, the players select a month to play, which determines the events that can occur during the game (such as Bunny Day and the Fishing Tourney).
A player's turn begins with a die roll to determine how many spaces they will advance. After moving forward, an event will occur, causing the player to gain or lose Happy Points or Bells; collecting 1,000 Bells earns a player an additional Happy Point. When the game ends, the player with the most Happy Points is declared the winner.
Certain characters from the Animal Crossing series such as Katie and Joan will make regular appearances on the board and interact with the participants of the game.
Plaza[edit]
After two games of the Board Game mode are completed, the plaza is unlocked. It is a plaza where villagers and special characters gather, with a beach to the south and a train station—where the players of the Board Game travel to the board-game town—to the north. Surrounding the plaza to the west, east, and south are the eight minigames. Directly south of the train station is the Happy Gyroid Statue, where the player can change the names of the human player characters. If a Villager amiibo figure is scanned, the Happy Gyroid Statue is replaced with a golden Villager statue.
From the plaza, the player can spend Happy Tickets to unlocked minigames and purchase features for the board-game town. One Happy Ticket is received for every 100 Happy Points earned in either the Board Game or minigames.
Minigames[edit]
In addition to the primary Board Game mode, Animal Crossing: amiibo Festival includes a collection of minigames, which can be unlocked with Happy Tickets after the plaza is unlocked. All of the minigames require the use of amiibo cards to either complete a goal or compete with other players. Completing a minigame rewards the player with Happy Points.
There are eight minigames in total:
Minigame | Image | Unlock cost | # of players | # of cards required | Completion reward | Description |
---|---|---|---|---|---|---|
Acorn Chase |
3 Happy Tickets | 1 | 3 | 130 Happy Points | The player scans amiibo cards to move characters through a maze, collecting acorns while avoiding a cart. | |
amiibo Card Battle |
5 Happy Tickets | 2–4 | 6 | 10 Happy Points | Players draw amiibo cards to see which one has the highest die value. | |
Balloon Island |
Unlocked by default | 1–4 | 1+ | 23 Happy Points | Players scan amiibo cards to drop characters on an island, popping balloons for points. | |
Desert Island Escape |
4 Happy Tickets | 1 | 3 | ??? Happy Points | In this turn-based strategy minigame, three villagers are stranded on an island and must explore it to acquire the necessary materials to create a raft and escape within a certain number of days. There are three difficulties and 30 island layouts the player can choose from. | |
Fruit Path |
3 Happy Tickets | 2–4 | 1+ | 10 Happy Points | Players compete to collect the most fruit. | |
Mystery Campers |
5 Happy Tickets | 1 | 6 | 30 Happy Points | The player guesses which villager is hidden in which tent. | |
Quiz Show |
4 Happy Tickets | 1–4 | 1–4 | Happy Points equal to the point total across all players | Players answer multiple choice questions based on Animal Crossing: New Leaf and Animal Crossing: amiibo Festival. | |
Resetti Bop |
4 Happy Tickets | 1 | 3 | Happy Points equal to the player's point total | The player hits Mr. Resetti dolls by scanning the amiibo card with the winning rock paper scissors combination. |
Development and release[edit]
According to director Aya Kyogoku, Animal Crossing: amiibo Festival began development because "the team wanted to create Animal Crossing amiibo and needed a game to utilize them."[6]
Animal Crossing: amiibo Festival was announced during Nintendo's E3 2015 presentation on June 16, 2015, set for release in Q4 2015.[7] The final November release date was revealed in October 2015, one month before the game's release.[1]
The game was first released in North America on November 13, 2015, then later released in Europe on November 20, and in Japan and Australia on November 21. The game was exclusively released in a larger box that included amiibo figures for Isabelle and Digby and unique, Desert Island Escape-themed amiibo cards for Goldie, Rosie, and Stitches. A blurb on the box which denotes the Digby amiibo figure as a limited-time offer suggests that a version with only the Isabelle figure was planned; however, such a version was never released, likely due to not enough stock selling of the initial print run. Unlike other Wii U titles, amiibo Festival did not receive a digital release on the Nintendo eShop.
amiibo Festival was the first Animal Crossing game to be localized in Dutch and Russian, which would later be introduced to the main series with Animal Crossing: New Horizons. It is the only Animal Crossing game to be localized in Portuguese.
Reception[edit]
The initial unveiling of the game in Nintendo's E3 2015 was overwhelmingly negatively received, with the reveal trailer on Nintendo of America's YouTube channel having a dislike-to-like ratio of over 4:1 and having comments disabled.[8]
Animal Crossing: amiibo Festival received generally unfavorable reviews from critics according to video game review aggregator Metacritic, on which the game received a score of 46 out of 100 from critics.[9] Generally, the Board Game mode was criticized as being unengaging, with critics saying that its gameplay boils down to simply rolling dice and reading messages. Most of the minigames were criticized as simple and lacking replay value, with the notable exception of Desert Island Escape. Desert Island Escape received positive reviews for its strategy-based gameplay and was considered by reviewers to be the best part of the game. Nintendo World Report gave the game a 4.5 out of 10, calling the game "boring" and "nothing more than a simple board game", along with stating that its content "lacks variety and fun".[10] IGN shared a similar sentiment, calling the game a "snooze fest" while giving it a score of 5 out of 10.[11] While criticized for its gameplay, amiibo Festival's visuals were generally praised by reviewers for their "Animal Crossing charm."
Sales[edit]
In its first week of sale in Japan, Animal Crossing: amiibo Festival sold 20,303 copies.[12] Its lifetime worldwide sales total around 490,000 copies, making it the lowest-selling Animal Crossing game released outside of Japan.[13]
The game launched at a $60 price point in the United States, and would see significant cuts to its listing price during the Wii U's lifetime.[citation needed] Most of the amiibo figures compatible with the game would also see significant price drops.[citation needed]
Gallery[edit]
Names in other languages[edit]
どうぶつの森 amiiboフェスティバル Doubutsu no Mori: amiibo Fesutibaru |
Animal Forest: amiibo Festival |
Notes[edit]
- ↑ The five promotional cards and 14 Series 5 cards of characters who previously received cards in Series 1–4 are also compatible.
References[edit]
- ↑ 1.0 1.1 @NintendoEurope on X (formerly Twitter) (October 1, 2015). Archived from the original on October 21, 2022. Retrieved December 1, 2020.
- ↑ Nintendo. "どうぶつの森 amiiboフェスティバル". nintendo.co.jp. Retrieved February 16, 2021.
- ↑ Nintendo Australia. "Animal Crossing: amiibo Festival". nintendo.com.au. Retrieved February 16, 2021.
- ↑ Justin (2015). "Animal Crossing: amiibo Festival is developed by ND Cube, makers of Mario Party and Wii Party". Animal Crossing World.
- ↑ @NintendoAmerica on X (formerly Twitter) (June 17, 2015). Archived from the original on November 18, 2022.
- ↑ Jeremy Parish (July 9, 2015). "Nintendo's Aya Kyogoku on Evolving The Series". USgamer. Retrieved December 1, 2020.
- ↑ Nintendo (June 16, 2015). "Wii U - Animal Crossing: amiibo Festival E3 2015 Trailer". YouTube.
- ↑ Nintendo of America (June 16, 2015). "Wii U - Animal Crossing: amiibo Festival E3 2015 Trailer". YouTube. Retrieved August 24, 2021.
- ↑ "Animal Crossing: amiibo Festival for Wii U Reviews". Metacritic.
- ↑ Neal Ronaghan. "Animal Crossing: Amiibo Festival (Wii U) Review". Nintendo World Report.
- ↑ Kallie Plagge. "Animal Crossing: amiibo Festival Review". IGN.
- ↑ Thomas Whitehead (November 25, 2015). "Animal Crossing: amiibo Festival Has Modest Impact in Japan as 3DS Sales Improve". Nintendo Life. Retrieved December 1, 2020.
- ↑ "Animal Crossing: amiibo Festival". VGChartz. Retrieved May 3, 2024.
External links[edit]
- E3 2015 Trailer
- North American website (archived)
- Japanese website
- Australian website
- Japanese E3 2015 lineup page (archived)
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