Difference between revisions of "Friendship"

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In the {{SER}}, '''friendship''' is a measurement of how friendly the [[player]] is with a [[villager]].
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'''Friendship''' is a value in the {{SER}} that reflects how close a [[villager]] is to the [[player]]. Friendship is generally increased the more the player interacts with a villager, and having a high friendship level with a villager changes the way they interact with the player.
  
==Scale==
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==Appearances==
Friendship is measured on a numeric scale which is not directly visible to the player.
+
===In {{PG|nolink}}===
 +
{{Section stub}}
  
In {{NL|short}} and earlier, positive represents friendship and negative represents dislike; generally, when a villager moves into [[town]], the friendship starts off in the middle.
+
===In {{WW|short|nolink}}===
 +
{{Section stub}}
  
In {{NH|short}}, data mining has indicated that the scale goes from 0 to 255, with six different ranges mapping to different levels of friendship. A new villager starts at 25 points, near the top of the first friendship level (0-29). "Good" friendship (levels 3-4) requires 60 points. "Best" friendship (levels 5-6), which is required to be able to obtain photos ([[picture]]s), usually takes much longer to reach, requiring 150+ points.<ref name="acnh-mechanics">[https://docs.google.com/document/d/1dy9hDpXzTblQVGjw6jQM0K4dwTjii_v0rm7ooqOXVgg/preview New Horizons Friendship Mechanics]</ref>
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===In {{CF|short|nolink}}===
 +
{{Section stub}}
  
Since version {{NHVer|2.0}}, the player can determine where their friendship level is with a specific villager by consulting [[Katrina]] for {{Currency|Bells|1000}}. The player is then able to pay Katrina {{Currency|Bells|10000}} while the friendship level with the selected villager is 1-4 in order to grant a small boost of two friendship points. The dialogue that is presented determine where the player is with a specific villager.<ref name="nh_fortune">https://acnh.isomorphicbox.com/updates/2.0.0/#fortune</ref>
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===In {{NL|short|nolink}}===
 +
{{Section stub}}
  
* ''"I am one with <villager's name>'s consciousness...I see many faces... But I do not see... No, I do not see yours among them. From this evidence, I wonder if you even know <villager's name>... And does <villager's name> know you? If you want to know someone, consider speaking with them...Instead of just waiting for them to come to you."'' (at level 0)
+
===In {{NH|short|nolink}}===
* ''"I see that, as one neighbor might recognize another, so too does this <villager's name> recognize you... This is pleasant... But perhaps they are thinking it would be nice to get to know you a little better? Perhaps."'' (at level 1)
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In {{NH}}, friendship is measured on a scale from 0 to 255.<ref>{{Cite web|author=@yuecrossing, ooraloo#0360|date=August 13, 2020|url=https://yuexr.github.io/acnh/friendship.html|title=Ultimate Friendship Handbook|retrieved=September 22, 2022}}</ref> The default friendship value with any villager is 25. As friendship increases, more interactions are unlocked and more friendship points are earned from giving gifts and completing [[favor]]s.
* ''"As someone who lives with you on the same island, your acquaintance <villager's name> knows you well. If you want to be closer, continue speaking to them in the kind way for which  is known."'' (at level 2)
 
* ''"I see...many faces before me...in <villager's name>'s consciousness. Oh, and there is your face... And again... And again... Perhaps 20 percent of the faces I see are yours. From what I can sense in this image, I gather that you are known quite well by <villager's name>. I sense the beginnings of a stronger bond than that of acquaintances who happen to live on the same island."'' (at level 3)
 
* ''"I float within the consciousness of <villager's name>...When eats or sleeps, <he/she> thinks of you... Doing chores, having fun... thinks of you. From this vision, I see that you are the object of many pleasant thoughts in <villager's name>'s curious mind. You are important to <him/her>, and <he/she> wants to get even closer to you... I have a strong sense of this."'' (at level 4)
 
* ''"I float within the consciousness of <villager's name>...I see many faces before me... You smile... You frown... Your eye seems puffy...perhaps from a wasp sting... From this vision, it is clear that many memories of you swirl about in the curious mind of <villager's name>. It is certain that you two are bound together by the strongest of bonds."'' (at level 5 or 6)
 
  
==Improving Friendship==
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At 150 friendship points, a villager has a 6% chance of giving the player their photo when they give them an item. This chance increases by .04% for each friendship point until reaching a maximum of 255 (10.2%).
The player's friendship level can be increased by doing tasks that make them feel better, such as talking to them daily, giving them gifts (in most cases), sending them [[letter]]s, or doing favors for them. Conversely, acting rudely towards villagers, such as by talking to them too much, refusing or failing to complete favors, yelling in their face with a [[megaphone]] ({{NL|short|nolink}} only), giving them [[trash]] as a gift, or hitting them with a net, lowers the player's friendship level with the villager. The exact actions that affect friendship may vary by game.
 
  
==Rewards==
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====Actions that increase friendship====
Good friendship can earn the [[player]] rewards:  
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*+1 point — speaking to the villager for the first time each day
*Villager [[picture]]s (photos) ({{WW|short}}, {{NL|short}} and {{NH|short}}) have a much higher chance of being obtained if the player stays on a villager's good side.
+
*+5 points — catching a [[flea]] off the villager
*The villager will pay more for the player's items at the [[Flea Market]] (in {{WW|short|nolink}} and {{CF|short}}), and charge less for items in their own house on said event day.  
+
*Giving the villager a gift during a conversation
*In {{NL|short|nolink}}, villagers who are friends with the player may enter their house unannounced, when they are inside it.
+
:*+3 points — any [[furniture]] item
*In {{NH|short|nolink}}, additional dialogue is unlocked after reaching good and best friendship with a villager.<ref name="acnh-mechanics" />
+
:*+2 points — a [[flower]], [[bug]], [[fish]], [[watering can]], [[fishing rod]], their favorite [[K.K. Slider songs|song]], or a clothing that has one of their favorite colors or styles, [[umbrella]] to a non-[[Frog (species)|frog]] villager
 +
:*+1 points — any other item that is not [[trash]], umbrella to a frog villager{{Note|name=Trash|Trash includes {{I|boot|NH}}s, {{I|clump of weeds|NH|clumps of weeds}}, {{I|empty can|NH}}s, {{I|old tire|NH}}s, {{I|rusted part|NH}}s, and {{I|spoiled turnips|NH}}.}}
 +
:*An extra point is given if the item is wrapped
 +
:*An extra point is given if the item's value is between 250 and 749 [[Bells]]
 +
:*1–3 extra points are given if the item's value is 750 Bells or more, depending on the friendship level (see [[#Table of friendship values|table below]])
 +
*Giving the villager a gift on during their [[birthday]] party
 +
:*5 points — An item they already own; a clothing item currently worn by the player; an [[Food|edible]] item; a bug, fish, or [[fossil]] worth 2,000 Bells or more; or any other item worth 500 Bells or more. An extra three points are given if the item is wrapped.
 +
:*4 points — An item they already own; a clothing item currently worn by the player; an edible item; a bug, fish, or fossil worth between 501 and 1,999 Bells; or any other item worth between 126 and 499 Bells. An extra two points are given if the item is wrapped.
 +
:*3 points — A [[sea creature]]; a bug, fish, or fossil worth between 1 and 500 Bells; or any other item worth between 1 and 125 Bells. An extra point is given if the item is wrapped.
 +
*+1–3 points — completing a favor
 +
*+3 points — cheering up a villager when they are angry or sad
 +
*+2 points — paying 10,000 Bells to [[Katrina]] while the player's friendship value with a villager is between 0 and 149
 +
*Special quests (delivery):
 +
:*+3 (giver) successful delivery
 +
:*+3 (recipent) gift is wrapped
 +
:*+1 (recipent) gift is unwrapped
  
==Measuring==
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====Actions that decrease friendship====
[[File:Waving sad.jpg|thumb|300px|right|The player is waving to [[Bob]], but he is not happy about seeing them as he is not on good terms with the player.]]
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*−1 point — offering {{I|medicine|NH}} to the villager when sick without actually having any
When the player waves at a villager in {{WW|short|nolink}} or {{CF|short|nolink}}, the villager responds in a way that indicates their friendship level. In order to wave at a villager, the player taps them using the touch screen ({{WW|short|nolink}}) or the Wii Remote ({{CF|short|nolink}}) when they are at least five spaces away from them. A villager who dislikes the player will ignore them, and either a piano crash or blowing wind will sound, depending on the [[personality]]. One who likes the player will bow ([[normal]] and [[lazy]] villagers), or they may wave back.
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*−1 point — ending a [[treasure hunt]] without finding the buried item before talking to the villager again{{Note|If the player finds the treasure after the hunt ends but before speaking to the villager again, there is no decrease in friendship.}}
 +
*−2 points — giving the villager trash{{Note|name=Trash}} as a gift during a conversation
 +
*−3 points — repeatedly pushing the villager or hitting them with a [[net]] until they tell the player to stop{{Note|If the player apologizes to the villager afterward, there is a 20% chance that the three lost points will be re-earned.}}
 +
*Special quests (delivery):
 +
:*—1 point (giver) — unsuccessful delivery but present is still wrapped
 +
:*—2 points (giver) — unsuccessful delivery + present is opened
 +
:*—3 points (giver) — unsuccessful delivery + present is not even in the player's pockets
 +
*−5 points — giving the villager trash{{Note|name=Trash}} as a gift during their birthday party
  
In {{NH|short|nolink}}, villagers with low friendship may not show ongoing dislike of the player in the same way, though any villager can be upset for a time by player behavior such as hitting with a net. The current friendship level may be inferred from certain activities which are only available at or above a specific level. For example, the ability to give a gift each day during conversation is unlocked at level 2 (30+ points), and beginning at level 4 (100+ points) the villager might ask occasionally if the player wants to change that villager's [[catchphrase]].<ref name="acnh-mechanics" /> Additionally, when leaving a villager's house, they may wave faster or with both arms after reaching higher friendship levels, though the exact correlation is less clear and the behaviour may vary based on villager personality.
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====Determining friendship value====
 +
[[File:NH Katrina Friendship.jpg|thumb|right|Katrina checking the friendship status of [[Pierce]].]]
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Since version {{NHVer|2.0}}, the player can determine where their friendship level is with a specific villager by consulting [[Katrina]] for 1,000 Bells. The player is then able to pay Katrina 10,000 Bells while the friendship value with the selected villager is between 0 and 149 to grant a small boost of two friendship points. The dialogue that is presented determines where the player is with a specific villager.<ref name="nh_fortune">https://acnh.isomorphicbox.com/updates/2.0.0/#fortune</ref>
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{{Clear}}
 +
 
 +
====Table of friendship values====
 +
{| class="styled color-villager"; width: 100%;"
 +
|-
 +
! Friendship value
 +
! Unlocked interaction(s)
 +
! Extra friendship points received for giving a gift with a value of 750 Bells or more
 +
! Base friendship points received for completing a favor
 +
! Katrina dialog
 +
|-
 +
| style="text-align: center | 0–29
 +
| style="text-align: center | ''Default''
 +
| style="text-align: center | 1
 +
| style="text-align: center | 1
 +
| ''"I see that, as one neighbor might recognize another, so too does this <villager's name> recognize you... This is pleasant... But perhaps they are thinking it would be nice to get to know you a little better? Perhaps."''{{Note|If the player has not met the villager, Katrina says:
 +
:''"I am one with <villager's name>'s consciousness...I see many faces... But I do not see... No, I do not see yours among them. From this evidence, I wonder if you even know <villager's name>... And does <villager's name> know you? If you want to know someone, consider speaking with them...Instead of just waiting for them to come to you.''"}}
 +
|-
 +
| style="text-align: center | 30–59
 +
|
 +
*The player can give the villager a gift once per day.
 +
| style="text-align: center | 1
 +
| style="text-align: center | 1
 +
| ''"As someone who lives with you on the same island, your acquaintance <villager's name> knows you well. If you want to be closer, continue speaking to them in the kind way for which <island name>  is known."''
 +
|-
 +
| style="text-align: center | 60–99
 +
|
 +
*The villager can sell items to the player.
 +
| style="text-align: center | 2
 +
| style="text-align: center | 1 (50%)<br>2 (50%)
 +
| ''"I see...many faces before me...in <villager's name>'s consciousness. Oh, and there is your face... And again... And again... Perhaps 20 percent of the faces I see are yours. From what I can sense in this image, I gather that you are known quite well by <villager's name>. I sense the beginnings of a stronger bond than that of acquaintances who happen to live on the same island."''
 +
|-
 +
| style="text-align: center | 100–149
 +
|
 +
*The villager can ask the player to change their [[catchphrase]].
 +
| style="text-align: center | 2
 +
| style="text-align: center | 1 (50%)<br>2 (50%)
 +
| ''"I float within the consciousness of <villager's name>...When eats or sleeps, <he/she> thinks of you... Doing chores, having fun... thinks of you. From this vision, I see that you are the object of many pleasant thoughts in <villager's name>'s curious mind. You are important to <him/her>, and <he/she> wants to get even closer to you... I have a strong sense of this."''
 +
|-
 +
| style="text-align: center | 150–199
 +
|
 +
*The villager can ask the player to change their greeting.
 +
*The villager can give the player their [[photo]].
 +
*Special [[reaction]]s from each villager personality can be obtained.
 +
| style="text-align: center | 3
 +
| style="text-align: center | 2
 +
| ''"I float within the consciousness of <villager's name>...I see many faces before me... You smile... You frown... Your eye seems puffy...perhaps from a wasp sting... From this vision, it is clear that many memories of you swirl about in the curious mind of <villager's name>. It is certain that you two are bound together by the strongest of bonds."''
 +
|-
 +
| style="text-align: center | 200–255
 +
|
 +
*The villager can buy items from the player.
 +
| style="text-align: center | 3
 +
| style="text-align: center | 2
 +
| ''"I float within the consciousness of <villager's name>...I see many faces before me... You smile... You frown... Your eye seems puffy...perhaps from a wasp sting... From this vision, it is clear that many memories of you swirl about in the curious mind of <villager's name>. It is certain that you two are bound together by the strongest of bonds."''
 +
|}
 +
 
 +
==Notes==
 +
{{Note list}}
  
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
  
{{Gameplay Elements}}
+
{{Image}}
 +
{{Navbox Gameplay elements}}

Latest revision as of 23:37, November 22, 2024

Friendship is a value in the Animal Crossing series that reflects how close a villager is to the player. Friendship is generally increased the more the player interacts with a villager, and having a high friendship level with a villager changes the way they interact with the player.

Appearances[edit]

In Animal Crossing[edit]


In Wild World[edit]


In City Folk[edit]


In New Leaf[edit]


In New Horizons[edit]

In Animal Crossing: New Horizons, friendship is measured on a scale from 0 to 255.[1] The default friendship value with any villager is 25. As friendship increases, more interactions are unlocked and more friendship points are earned from giving gifts and completing favors.

At 150 friendship points, a villager has a 6% chance of giving the player their photo when they give them an item. This chance increases by .04% for each friendship point until reaching a maximum of 255 (10.2%).

Actions that increase friendship[edit]

  • +1 point — speaking to the villager for the first time each day
  • +5 points — catching a flea off the villager
  • Giving the villager a gift during a conversation
  • +3 points — any furniture item
  • +2 points — a flower, bug, fish, watering can, fishing rod, their favorite song, or a clothing that has one of their favorite colors or styles, umbrella to a non-frog villager
  • +1 points — any other item that is not trash, umbrella to a frog villager[nb 1]
  • An extra point is given if the item is wrapped
  • An extra point is given if the item's value is between 250 and 749 Bells
  • 1–3 extra points are given if the item's value is 750 Bells or more, depending on the friendship level (see table below)
  • Giving the villager a gift on during their birthday party
  • 5 points — An item they already own; a clothing item currently worn by the player; an edible item; a bug, fish, or fossil worth 2,000 Bells or more; or any other item worth 500 Bells or more. An extra three points are given if the item is wrapped.
  • 4 points — An item they already own; a clothing item currently worn by the player; an edible item; a bug, fish, or fossil worth between 501 and 1,999 Bells; or any other item worth between 126 and 499 Bells. An extra two points are given if the item is wrapped.
  • 3 points — A sea creature; a bug, fish, or fossil worth between 1 and 500 Bells; or any other item worth between 1 and 125 Bells. An extra point is given if the item is wrapped.
  • +1–3 points — completing a favor
  • +3 points — cheering up a villager when they are angry or sad
  • +2 points — paying 10,000 Bells to Katrina while the player's friendship value with a villager is between 0 and 149
  • Special quests (delivery):
  • +3 (giver) successful delivery
  • +3 (recipent) gift is wrapped
  • +1 (recipent) gift is unwrapped

Actions that decrease friendship[edit]

  • −1 point — offering medicine to the villager when sick without actually having any
  • −1 point — ending a treasure hunt without finding the buried item before talking to the villager again[nb 2]
  • −2 points — giving the villager trash[nb 1] as a gift during a conversation
  • −3 points — repeatedly pushing the villager or hitting them with a net until they tell the player to stop[nb 3]
  • Special quests (delivery):
  • —1 point (giver) — unsuccessful delivery but present is still wrapped
  • —2 points (giver) — unsuccessful delivery + present is opened
  • —3 points (giver) — unsuccessful delivery + present is not even in the player's pockets
  • −5 points — giving the villager trash[nb 1] as a gift during their birthday party

Determining friendship value[edit]

Katrina checking the friendship status of Pierce.

Since version 2.0, the player can determine where their friendship level is with a specific villager by consulting Katrina for 1,000 Bells. The player is then able to pay Katrina 10,000 Bells while the friendship value with the selected villager is between 0 and 149 to grant a small boost of two friendship points. The dialogue that is presented determines where the player is with a specific villager.[2]

Table of friendship values[edit]

Friendship value Unlocked interaction(s) Extra friendship points received for giving a gift with a value of 750 Bells or more Base friendship points received for completing a favor Katrina dialog
0–29 Default 1 1 "I see that, as one neighbor might recognize another, so too does this <villager's name> recognize you... This is pleasant... But perhaps they are thinking it would be nice to get to know you a little better? Perhaps."[nb 4]
30–59
  • The player can give the villager a gift once per day.
1 1 "As someone who lives with you on the same island, your acquaintance <villager's name> knows you well. If you want to be closer, continue speaking to them in the kind way for which <island name> is known."
60–99
  • The villager can sell items to the player.
2 1 (50%)
2 (50%)
"I see...many faces before me...in <villager's name>'s consciousness. Oh, and there is your face... And again... And again... Perhaps 20 percent of the faces I see are yours. From what I can sense in this image, I gather that you are known quite well by <villager's name>. I sense the beginnings of a stronger bond than that of acquaintances who happen to live on the same island."
100–149
  • The villager can ask the player to change their catchphrase.
2 1 (50%)
2 (50%)
"I float within the consciousness of <villager's name>...When eats or sleeps, <he/she> thinks of you... Doing chores, having fun... thinks of you. From this vision, I see that you are the object of many pleasant thoughts in <villager's name>'s curious mind. You are important to <him/her>, and <he/she> wants to get even closer to you... I have a strong sense of this."
150–199
  • The villager can ask the player to change their greeting.
  • The villager can give the player their photo.
  • Special reactions from each villager personality can be obtained.
3 2 "I float within the consciousness of <villager's name>...I see many faces before me... You smile... You frown... Your eye seems puffy...perhaps from a wasp sting... From this vision, it is clear that many memories of you swirl about in the curious mind of <villager's name>. It is certain that you two are bound together by the strongest of bonds."
200–255
  • The villager can buy items from the player.
3 2 "I float within the consciousness of <villager's name>...I see many faces before me... You smile... You frown... Your eye seems puffy...perhaps from a wasp sting... From this vision, it is clear that many memories of you swirl about in the curious mind of <villager's name>. It is certain that you two are bound together by the strongest of bonds."

Notes[edit]

  1. 1.0 1.1 1.2 Trash includes boots, clumps of weeds, empty cans, old tires, rusted parts, and spoiled turnips.
  2. If the player finds the treasure after the hunt ends but before speaking to the villager again, there is no decrease in friendship.
  3. If the player apologizes to the villager afterward, there is a 20% chance that the three lost points will be re-earned.
  4. If the player has not met the villager, Katrina says:
    "I am one with <villager's name>'s consciousness...I see many faces... But I do not see... No, I do not see yours among them. From this evidence, I wonder if you even know <villager's name>... And does <villager's name> know you? If you want to know someone, consider speaking with them...Instead of just waiting for them to come to you."

References[edit]

  1. @yuecrossing, ooraloo#0360 (August 13, 2020). "Ultimate Friendship Handbook". Retrieved September 22, 2022.
  2. https://acnh.isomorphicbox.com/updates/2.0.0/#fortune


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