Difference between revisions of "Time travel"

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'''Time travel''' {{Conjectural}}, sometimes called '''time traveling''', is the act of the [[player]] manually changing the time of their game to advance to a future event or go back to a past event without having to wait in real time.
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'''Time travel'''<ref name="WaPo">{{Cite web|author= Elise Favis|date= March 23, 2020|url=https://www.washingtonpost.com/video-games/2020/03/23/nintendo-explains-philosophy-behind-animal-crossings-big-changes-like-gender-expression-terraforming/|title= Nintendo explains philosophy behind Animal Crossing’s big changes, such as gender expression and terraforming|site= The Washington Post|retrieved= Septe,ber 23, 2022}}</ref> refers to the [[player]] manually changing the time of their game or game system to immediately return to, or advance to, a specific point in time. There are both positive and negative consequences of time traveling across the ''Animal Crossing'' series.
  
Changing the time of date does not affect villagers, weeds, flowers, hair, trees, dump/recycling, mail, bell bank, turnips, police station/lost and found, or construction. It will, however, affect sun/moonlight season, weather, and the time until a holiday or event.
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<div style="clear:right; float:right">__TOC__</div>
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==Developers' perspectives==
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Time traveling is not considered "cheating" by the games developers, although they do discourage it for the most enjoyable casual experience. Series producer [[Hisashi Nogami]] stated that he and director [[Aya Kyogoku]] "think that in order for the players to play for a very long time, and also for players to share the experience with their friends or family, we do think that playing without traveling would probably be the ideal way." At the same time, they did not intend for seasonal [[Animal Crossing: New Horizons/Update history|updates]] to be a way to "shun away time travel," simply to keep the game enjoyable throughout the year.<ref name="WaPo"/>
  
==In {{PG|nolink}}==
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{{NL}} director [[Isao Moro]] similarly stated that "I'm sure there are plenty of players who have fiddled with the clock when playing the game, but this is a shame as a really nice aspect of Animal Crossing is the sense of unity that comes from time passing in sync with the real world. It means that everyone gets to share that sense of the seasons and the time passing, so we were keen to retain that element of the game." This was part of the inspiration for him and Kyogoku to implement the [[ordinance|town ordinance]]s that change the operating hours of shops and bedtimes of villagers, to still allow the player "to adjust things to fit [their] own lifestyle."<ref name="Iwata"> {{Cite web|author=Nintendo|date=2012|url= https://iwataasks.nintendo.com/interviews/3ds/animalcrossing-newleaf/0/1/ |title=Iwata Asks - Animal Crossing: New Leaf|site=Iwata Asks|retrieved=September 23, 2022}}</ref>
In {{PG}}, there are two options to adjust time and date - the [[Nintendo GameCube]] clock or the in-game clock access through the in-game options. The ideal option is to change the GameCube's internal clock, because the in-game clock affects the growth of [[tree]]s, the way letters are sent, and how the [[Police Station]] and [[Dump]] restock with items. However, the highest the game clock can go is December 31st, 2030, after which time will be stuck within 2030 and cannot progress further.
 
  
==In {{WW|nolink}}==
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==In-game properties==
When changing the time in {{WW|short}}, players can select between two options. The first is the in-game method where players at the character select can click the phone and follow the option that goes to the Date and Time settings. The other is changing DS time. Depending on the DS model, the menu that allows you to adjust time and date will differ. The highest the players can time travel to is December 31st, 2099, after which time will reset back to January 1st, 2000.
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===In {{PG|nolink}}===
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In {{PG}}, the player can adjust the time and date using two methods: either by changing the [[Nintendo GameCube]] clock, or accessing the in-game clock during the start-up sequence. Changing the system clock provides the least interference with gameplay, as the in-game clock dictates the growth of [[tree]]s, the way letters are sent, and how the [[police station]] and [[dump]] restock items. While the furthest date supported by the system clock is December 31, 2099, the highest the in-game clock can go is December 31, 2030, after which the date will reset to January 1, 2030. (In {{DnM}}, due to the [[Nintendo 64]] not having an internal clock, the game uses a battery-powered clock in the cartridge that can only be changed in-game.)
  
==In {{CF|nolink}}==
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The ability to travel to any date immediately allows the player to attend any [[Events|event]], access any [[fish]] or [[bug]]s, or purchases any seasonal items that are restricted to certain dates or date ranges. By time traveling forward, [[letters]] can be received sooner, but the player's [[mailbox]] may fill completely, which prevents incoming mail until the mailbox is emptied. Additionally, the process of a [[villager]] moving out from the player's town can be expedited, as well as new villagers moving in. Time traveling forward can also force [[fruit]] to regrow on [[tree]]s and stores to refresh their current item selection.
As in {{PG|nolink}}, there are two options to change the date and time settings for {{CF}}. The easier option is to change the [[Wii]] date and time instead of the in-game date and time settings. This is again due to the in-game settings' affecting the bank interest, plants and trees. The highest time can go towards is December 31st, 2035; once [[Countdown]] commences, time loops back to January 1st, 2000.
 
  
==In {{NL|nolink}}==
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Time traveling any amount, forward or backward, causes all [[turnips]] in the player's [[pockets]] or storage to rot. [[Weeds]] will grow at a faster rate if time traveling, and too many weeds can harm the town's [[environment rating]] until enough weeds are removed (however, all weeds can be removed by [[Wisp]] if the player catches his Spirits and asks to "Pull weeds!"). Time traveling forward may result in villagers moving away without asking the player, or cause the player to miss [[event]]s, [[birthday]]s, or [[One Day Sale]]s from [[Tom Nook's store]].
Changing the time and date setting in {{NL|short}} will require the player to tell Isabelle during the start-up screen "I need help first...". The highest the player can go for time travel is December 31st, 2050, after which time will loop back to January 1st, 2012.
 
  
==In {{NH|nolink}}==
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===In {{WW|short|nolink}}===
{{NH|short}} is the first game in the series that does not have an in-game option to change the time. However, it is still possible to time travel by changing the Switch system time by disabling "Synchronize Clock via Internet" in order to adjust the time. The highest the Switch time and date options will go towards is December 31st, 2060, although it appears the game will continue onward into 2061.
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The player can also change the time and date in {{WW|short}} through the [[Nintendo DS]] system clock or the in-game menu. The furthest date supported by both the system and game is December 31, 2099, after which time will reset back to January 1, 2000.
  
The effects of time travel are significantly lessened in this game, possibly due to content and events being rolled out in updates over time, and said events occasionally being time-locked such as [[Bunny Day]], [[Nature Day]], [[May Day]], [[International Museum Day]], [[Wedding Season]], [[Turkey Day]], [[Toy Day]], and [[Festivale]], a first in the series.
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Time traveling to future months now allows the player to accrue interest on their [[savings]] account.
  
==Effects of time traveling==
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===In {{CF|short|nolink}}===
There are advantages and disadvantages to time traveling. Below are the positive and negative effects on the game:
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{{CF}} also allows the time and date to be changed by changing the [[Nintendo Wii]] system time or editing the in-game time during the start-up sequence. While changing the time via the in-game settings will affect fruit and weed growth, flower wilting, and savings account interest, changing the system time does not. The furthest date is now December 31, 2035; after this, time loops back to January 1, 2000.
  
===Positive===
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In {{CF|short}}, the player can once again use Wisp to remove weeds. Additionally, time traveling can now cause [[Hairstyle#Bed_Head|bed head]], which affects the player's hairstyle.
*Allows the player to attend out-of-season events.
 
*Allows the player to receive mail sooner.
 
*Allows the player to receive bank interest.
 
*New [[villager]]s move in sooner.
 
*[[Fruit]] grow on trees sooner.
 
*Different items available at all stores.
 
*Ability to catch out-of-season [[fish]] and [[bugs]].
 
*Ability to obtain out-of-season [[DIY recipes]].
 
*Ability to gain facilities sooner (e.g., [[QR codes|sewing machine]], Shampoodle)
 
*Speeding up the cooldown process after a [[villager]] requests to move out.
 
*Infrastructure is built/demolished quicker (e.g., bridges, inclines, buildings).
 
  
===Negative===
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===In {{NL|short|nolink}}===
*Villagers move away (unless done properly).
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Time and date settings in {{NL|short}} can be edited through the [[Nintendo 3DS]] system clock, or through the start-up sequence by telling [[Isabelle]] "I need help first...". The furthest date is December 31, 2050, after which time resets to January 1, 2012.
**In {{NH|short|nolink}}, villager will think of moving out, but no villager can leave without the player's permission.
 
  
*Weeds spawn more rapidly (using [[Wisp]] by finding his lamp in {{PG|short|nolink}} and {{CF|short|nolink}} can solve this; can be prevented in {{NL|short|nolink}} by the [[Town ordinance|Beautiful Town]] ordinance).
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Any processes relating to building, demolishing, or moving infrastructure (such as [[bridges]], [[Public works project]]s, or buildings in [[Main Street]]) can be completed immediately by time traveling to a different day. Any facilities that require multiple days of commitment, such as talking to [[Sable]] to access the [[QR codes|sewing machine]], can also be unlocked more quickly.
**If too much weed is spawned in, this could create a [[Rafflesia]], dampening the [[Environment rating]] unless the weed is cleared up. This is not present in {{NH|short|nolink}}.
 
*[[Flowers]] are shrivelled or missing (can be prevented in {{NL|short|nolink}} by the [[Town ordinance|Beautiful Town]] ordinance; does not happen in {{NH|short|nolink}}).
 
*The player misses sales in [[GracieGrace]], [[Able Sisters]], [[Tom Nook's Store]], [[Re-Tail]], and [[Nook's Cranny]].
 
*The player's mailbox may fill, which disallows incoming mail until it is emptied (except in {{NH|short|nolink}}).
 
*The player gets [[Hairstyle#Bed_Head|bed head]]. In {{NH|short|nolink}}, this is merely temporarily and will allow the player to use bedhead as their hairstyle option.
 
*[[Turnip]]s rot.
 
*Turnip prices will reset if time traveling backwards in {{NH|short|nolink}}.
 
*[[Phineas]] is gone for a while.
 
  
===Other Effects===
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The [[Town ordinance|Beautiful Town]] ordinance can prevent weeds from spawning and flowers from wilting, removing these consequences from time traveling. Weeds can also be cleared using [[Leif]]'s weed-pulling service if his [[Garden Shop]] is available. However, time traveling will cause [[Phineas]] to not appear for a while.{{Cn}}
*Flowers may end up overpopulating the island by either duplicating or breeding in {{NH|short|nolink}} if nothing is done to prevent flowers from spawning in grass/dirt tiles.
 
*NPC visitors will take up seven slots within a week after the day moves from Sunday and Monday, and moving between each specific day will initiate that specific visitor (e.g., [[Leif]] will always be present on Tuesday unless the day moves to another Monday)
 
*Villagers start referring to the player as a 'time traveler'
 
<br clear=all>
 
  
==Notes==
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===In {{NH|short|nolink}}===
{{Note list}}
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{{NH|short}} is the first game in the series that does not have an in-game option to change the time. However, by disabling "Synchronize Clock Via Internet" in the [[Nintendo Switch]] system settings, the system time can be manually changed, which is reflected in the game. The furthest date supported by the system is December 31, 2060, and while the game can progress into January 1, 2061, going beyond this date will result in an error message, warning the user that the date is unsupported and that they should set their time in between January 1, 2000 and December 31, 2060.<ref>[https://www.youtube.com/watch?v=nTc9EN7nD6U If you GO to 2061, this happens There is a WARNING message that I 've never seen where I can't go!?]</ref>
  
{{Update|note=Needs more NH info.}}
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As seasonally restricted content has expanded to [[DIY recipes]] and [[Nook Shopping seasonal event]]s, the associated items can also be obtained at any time via time travel. Time traveling to previous visits by shopkeepers such as [[Redd]] will re-roll their stock, allowing the player to purchase new items from them. In {{NHVer|1.9.0}}, traveling back in time five days or more resets the visiting [[special character]]s for the target week. In all other versions (both before and after), this limit is only in place if the target and present date are in different months. Outside of version 1.9.0, NPC visitors fill up seven slots within a given week after the day moves from Sunday to Monday. Time traveling between specific days in a given week will initiate that specific visitor (e.g., [[Leif]] will always be present on Tuesday unless the day moves to another Monday).
{{Gameplay Elements}}
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[[Category:Cheats and Hacks]]
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Villagers will no longer move out without notice after longer periods of time, now requiring the player's explicit permission to leave. Weeds still occasionally spawn on the island, but they will no longer negatively impact the [[environment rating]] unless the quantity of weeds on the island is above 100. In addition, [[Rafflesia]] no longer spawn in islands with the worst rating. [[Hairstyle#Bed_Head|Bed head]] has been changed to be only temporary, and is now unlocked as a hairstyle option when it occurs for the first time. However, in addition to turnips rotting after any time traveling, turnip prices will reset if time traveling backwards. Flowers may end up overpopulating the island by either duplicating or breeding if nothing is done to prevent new flowers from spawning in grass or dirt tiles. Overgrowth of weeds can again be dealt with using Leif's weeding service if his commune is available on [[Harv's Island]].
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Before version {{NHVer|2.0}}, [[events]] were more difficult to experience by using time travel, as many events were gradually introduced through [[Animal Crossing: New Horizons/Update history|updates]]. Some events were unable to be accessed until their real-world starting date, such as [[Bunny Day]], [[Nature Day]], [[May Day]], [[International Museum Day]], [[Wedding Season]], [[Turkey Day]], [[Toy Day]], and [[Festivale]]. Events could also be locked after being unlocked in a previous year, such as Bunny Day's date range of April 1–12, 2020 being disabled in the {{NHVer|1.9.0|full}} in favor of the new dates of March 28–April 4, 2021. Since version {{NHVer|2.0}}, all events can now occur every year; however, as of version {{NHVer|1.9.0}}, the [[Nature Day]] event is no longer accessible, due to its replacement by the Nature Day [[Nook Shopping seasonal event]].
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{{Clear}}
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==References==
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{{Reflist}}
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{{Navbox Gameplay elements}}
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[[Category:Gameplay modification]]

Latest revision as of 10:10, November 3, 2024

Time travel[1] refers to the player manually changing the time of their game or game system to immediately return to, or advance to, a specific point in time. There are both positive and negative consequences of time traveling across the Animal Crossing series.

Developers' perspectives[edit]

Time traveling is not considered "cheating" by the games developers, although they do discourage it for the most enjoyable casual experience. Series producer Hisashi Nogami stated that he and director Aya Kyogoku "think that in order for the players to play for a very long time, and also for players to share the experience with their friends or family, we do think that playing without traveling would probably be the ideal way." At the same time, they did not intend for seasonal updates to be a way to "shun away time travel," simply to keep the game enjoyable throughout the year.[1]

Animal Crossing: New Leaf director Isao Moro similarly stated that "I'm sure there are plenty of players who have fiddled with the clock when playing the game, but this is a shame as a really nice aspect of Animal Crossing is the sense of unity that comes from time passing in sync with the real world. It means that everyone gets to share that sense of the seasons and the time passing, so we were keen to retain that element of the game." This was part of the inspiration for him and Kyogoku to implement the town ordinances that change the operating hours of shops and bedtimes of villagers, to still allow the player "to adjust things to fit [their] own lifestyle."[2]

In-game properties[edit]

In Animal Crossing[edit]

In Animal Crossing, the player can adjust the time and date using two methods: either by changing the Nintendo GameCube clock, or accessing the in-game clock during the start-up sequence. Changing the system clock provides the least interference with gameplay, as the in-game clock dictates the growth of trees, the way letters are sent, and how the police station and dump restock items. While the furthest date supported by the system clock is December 31, 2099, the highest the in-game clock can go is December 31, 2030, after which the date will reset to January 1, 2030. (In Doubutsu no Mori, due to the Nintendo 64 not having an internal clock, the game uses a battery-powered clock in the cartridge that can only be changed in-game.)

The ability to travel to any date immediately allows the player to attend any event, access any fish or bugs, or purchases any seasonal items that are restricted to certain dates or date ranges. By time traveling forward, letters can be received sooner, but the player's mailbox may fill completely, which prevents incoming mail until the mailbox is emptied. Additionally, the process of a villager moving out from the player's town can be expedited, as well as new villagers moving in. Time traveling forward can also force fruit to regrow on trees and stores to refresh their current item selection.

Time traveling any amount, forward or backward, causes all turnips in the player's pockets or storage to rot. Weeds will grow at a faster rate if time traveling, and too many weeds can harm the town's environment rating until enough weeds are removed (however, all weeds can be removed by Wisp if the player catches his Spirits and asks to "Pull weeds!"). Time traveling forward may result in villagers moving away without asking the player, or cause the player to miss events, birthdays, or One Day Sales from Tom Nook's store.

In Wild World[edit]

The player can also change the time and date in Wild World through the Nintendo DS system clock or the in-game menu. The furthest date supported by both the system and game is December 31, 2099, after which time will reset back to January 1, 2000.

Time traveling to future months now allows the player to accrue interest on their savings account.

In City Folk[edit]

Animal Crossing: City Folk also allows the time and date to be changed by changing the Nintendo Wii system time or editing the in-game time during the start-up sequence. While changing the time via the in-game settings will affect fruit and weed growth, flower wilting, and savings account interest, changing the system time does not. The furthest date is now December 31, 2035; after this, time loops back to January 1, 2000.

In City Folk, the player can once again use Wisp to remove weeds. Additionally, time traveling can now cause bed head, which affects the player's hairstyle.

In New Leaf[edit]

Time and date settings in New Leaf can be edited through the Nintendo 3DS system clock, or through the start-up sequence by telling Isabelle "I need help first...". The furthest date is December 31, 2050, after which time resets to January 1, 2012.

Any processes relating to building, demolishing, or moving infrastructure (such as bridges, Public works projects, or buildings in Main Street) can be completed immediately by time traveling to a different day. Any facilities that require multiple days of commitment, such as talking to Sable to access the sewing machine, can also be unlocked more quickly.

The Beautiful Town ordinance can prevent weeds from spawning and flowers from wilting, removing these consequences from time traveling. Weeds can also be cleared using Leif's weed-pulling service if his Garden Shop is available. However, time traveling will cause Phineas to not appear for a while.[citation needed]

In New Horizons[edit]

New Horizons is the first game in the series that does not have an in-game option to change the time. However, by disabling "Synchronize Clock Via Internet" in the Nintendo Switch system settings, the system time can be manually changed, which is reflected in the game. The furthest date supported by the system is December 31, 2060, and while the game can progress into January 1, 2061, going beyond this date will result in an error message, warning the user that the date is unsupported and that they should set their time in between January 1, 2000 and December 31, 2060.[3]

As seasonally restricted content has expanded to DIY recipes and Nook Shopping seasonal events, the associated items can also be obtained at any time via time travel. Time traveling to previous visits by shopkeepers such as Redd will re-roll their stock, allowing the player to purchase new items from them. In 1.9.0, traveling back in time five days or more resets the visiting special characters for the target week. In all other versions (both before and after), this limit is only in place if the target and present date are in different months. Outside of version 1.9.0, NPC visitors fill up seven slots within a given week after the day moves from Sunday to Monday. Time traveling between specific days in a given week will initiate that specific visitor (e.g., Leif will always be present on Tuesday unless the day moves to another Monday).

Villagers will no longer move out without notice after longer periods of time, now requiring the player's explicit permission to leave. Weeds still occasionally spawn on the island, but they will no longer negatively impact the environment rating unless the quantity of weeds on the island is above 100. In addition, Rafflesia no longer spawn in islands with the worst rating. Bed head has been changed to be only temporary, and is now unlocked as a hairstyle option when it occurs for the first time. However, in addition to turnips rotting after any time traveling, turnip prices will reset if time traveling backwards. Flowers may end up overpopulating the island by either duplicating or breeding if nothing is done to prevent new flowers from spawning in grass or dirt tiles. Overgrowth of weeds can again be dealt with using Leif's weeding service if his commune is available on Harv's Island.

Before version 2.0, events were more difficult to experience by using time travel, as many events were gradually introduced through updates. Some events were unable to be accessed until their real-world starting date, such as Bunny Day, Nature Day, May Day, International Museum Day, Wedding Season, Turkey Day, Toy Day, and Festivale. Events could also be locked after being unlocked in a previous year, such as Bunny Day's date range of April 1–12, 2020 being disabled in the 1.9.0 Free Update in favor of the new dates of March 28–April 4, 2021. Since version 2.0, all events can now occur every year; however, as of version 1.9.0, the Nature Day event is no longer accessible, due to its replacement by the Nature Day Nook Shopping seasonal event.

References[edit]