Difference between revisions of "Snake's Exciting Escape!"

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== Synopsis ==
 
== Synopsis ==
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== Synopsis ==
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The memory opens with [[Blanche]] and [[Buck]] conversing about a plan that is in place. Buck was only able to get as far as he has because of Blanche's guidance, as she was the one who concocted their top secret plan. [[Snake]] walks in and overhears something which he assumes to be seriously disasterous. But Snake has been training for this moment his entire life. Snake plans to warn others and make a great escape. Snake makes a clattering sound. Buck turns around shocked at what he heard and asks if anyone is there. He sternly makes them show themself. Snake shows himself and proclaims that he won't let Blanche and Buck get away with their plan. Snake runs away. A montage of Snake using the items from [[Snake's Ninja Cookie|Snake's Ninja Cookie]] plays out. Just when Snake believes he has lost Blanche and Buck, they stop Snake at the enterance. Blanche begins to clear up the misunderstanding. Snake is confused. Snake was fooled as Blanche and Buck's previous conversation was for theater practice. Snake laughs as he was about to tell everyone their disasterous plan. Buck feels complimented as Snake was convinced by Blanche and Buck's previous acting. Comolimenting Snakes agility, Blanche invited Snake to join their performance. Buck agrees. Snake is honored. Blanche, Buck and Snake perform, while [[Fuschia|Fuschia]], [[Kiki]] and [[Hans]] sit in the audience and watch.
  
 
== Names in other languages ==
 
== Names in other languages ==

Revision as of 12:14, September 22, 2024

Snake's Exciting Escape! PC.png
Scrapbook image of Snake's Exciting Escape!
Prerequisites
Obtain a Ninja Tatami Room PC Icon.png Ninja Tatami Room
Appearance  Snake
 Blanche
 Buzz
Name in other languages
 活劇!モモチの大脱出!
 N/A
 武打!百川大逃脫!
 활극! 닌토의 대탈출!
 La grande échappée de Jeannot
 La grande échappée de Jeannot
 ¡La gran huida de Rayo!
 ¡La gran huida de Rayo!
 La strepitosa fuga di Razzo
 N/A
 So ein Theater!
 N/A
"Snake overhears a shady conversation between Blanche and Buzz. It's up to him to escape and warn the others!"
— Scrapbook Memory description

Snake's Exciting Escape! is a Scrapbook Memory in Animal Crossing: Pocket Camp. To unlock this memory, the player must obtain a Ninja Tatami Room.

Synopsis

Synopsis

The memory opens with Blanche and Buck conversing about a plan that is in place. Buck was only able to get as far as he has because of Blanche's guidance, as she was the one who concocted their top secret plan. Snake walks in and overhears something which he assumes to be seriously disasterous. But Snake has been training for this moment his entire life. Snake plans to warn others and make a great escape. Snake makes a clattering sound. Buck turns around shocked at what he heard and asks if anyone is there. He sternly makes them show themself. Snake shows himself and proclaims that he won't let Blanche and Buck get away with their plan. Snake runs away. A montage of Snake using the items from Snake's Ninja Cookie plays out. Just when Snake believes he has lost Blanche and Buck, they stop Snake at the enterance. Blanche begins to clear up the misunderstanding. Snake is confused. Snake was fooled as Blanche and Buck's previous conversation was for theater practice. Snake laughs as he was about to tell everyone their disasterous plan. Buck feels complimented as Snake was convinced by Blanche and Buck's previous acting. Comolimenting Snakes agility, Blanche invited Snake to join their performance. Buck agrees. Snake is honored. Blanche, Buck and Snake perform, while Fuschia, Kiki and Hans sit in the audience and watch.

Names in other languages

Japanese 活劇!モモチの大脱出!
Katsugeki! Momochi no dai dasshutsu!
Swashbuckler! Escape of Snake!

Korean 별이 반짝이는 웨딩 박람회
hwalgeug! nintoui daetalchul!
Active! Ninto's Great Escape!

Traditional Chinese 武打!百川大逃脫!
Unknown

German So ein Theater!

European Spanish ¡La gran huida de Rayo!

European French La grande échappée de Jeannot

Italian La strepitosa fuga di Razzo