Difference between revisions of "Friend Code"

From Nookipedia, the Animal Crossing wiki
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[[File:Friend Code CF Icon.png|left]]
 
 
[[File:Friendcode.jpg|thumb|250px|A player's Friend Code in {{CF}}]]
 
[[File:Friendcode.jpg|thumb|250px|A player's Friend Code in {{CF}}]]
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[[File:Friend Code CF Icon.png|thumb|The icon used when registering a Friend Code in {{CF|short|nolink}}]]
 
'''Friend Codes''' are strings of twelve digits used to allow access to another person's [[town]] during online play in {{WW}}, {{CF}}, {{NL}}, and {{NH}}.
 
'''Friend Codes''' are strings of twelve digits used to allow access to another person's [[town]] during online play in {{WW}}, {{CF}}, {{NL}}, and {{NH}}.
  
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In {{NL}} and {{NH}}, Friend Codes are instead on a system level and are automatically assigned when the games' respective consoles are connected to the internet.
 
In {{NL}} and {{NH}}, Friend Codes are instead on a system level and are automatically assigned when the games' respective consoles are connected to the internet.
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{{Clear}}
  
 
{{Stub}}
 
{{Stub}}
 
 
{{Gameplay Elements}}
 
{{Gameplay Elements}}
 
[[Category:Online play]]
 
[[Category:Online play]]

Revision as of 19:26, January 30, 2021

A player's Friend Code in Animal Crossing: City Folk
The icon used when registering a Friend Code in City Folk

Friend Codes are strings of twelve digits used to allow access to another person's town during online play in Animal Crossing: Wild World, Animal Crossing: City Folk, Animal Crossing: New Leaf, and Animal Crossing: New Horizons.

In Animal Crossing: Wild World and Animal Crossing: City Folk, Friend Codes must be assigned by speaking to Copper at the Town Gate and selecting "Friend Code!". Once selected, Copper will attempt to connect to the Nintendo Wi-Fi Connection to assign a code; however, due to the termination of the Nintendo Wi-Fi Connection in 2014, it is no longer possible to receive a Friend Code in Wild World and City Folk.

In Animal Crossing: New Leaf and Animal Crossing: New Horizons, Friend Codes are instead on a system level and are automatically assigned when the games' respective consoles are connected to the internet.


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