Difference between revisions of "Cliff"

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[[File:Cliff.jpg|200px|thumb|right|The cliff at the north of town]][[File:Cliff2.jpg|200px|thumb|left|The cliff that runs through the middle of town]][[File:Cliff3.jpg|200px|thumb|right|The two tiers of a town are connected by ramps]]
 
[[File:Cliff.jpg|200px|thumb|right|The cliff at the north of town]][[File:Cliff2.jpg|200px|thumb|left|The cliff that runs through the middle of town]][[File:Cliff3.jpg|200px|thumb|right|The two tiers of a town are connected by ramps]]
A '''cliff''' is a rocky, unpassable wall marked with stripes and crevices that mainly marks the edges of [[town]]. The [[river]] that flows through the town connects to the [[ocean]] through a [[waterfall]] which flows down the cliff. The [[Town Gate]] is built into the cliff like a tunnel, giving the impression that the cliff is like a wall. In {{PG}} and {{CF}}, there is a separate cliff that runs through the middle of the town, which has two ramps on the side of it that connect it to the lower tier of the town. A small number of {{PG}} towns have two cliffs (and therefore four ramps) running through the town, but this is rare. Using an [[Action Replay]], the player can go on top of the cliff at the north of town. In {{NL}}, cliffs are used to separate the beach from the rest of town.
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A '''cliff''' is a sheer face of rock that typically defines the edges of [[town]]. The [[river]] that flows through the town connects to the [[ocean]] through [[waterfall]]s which flows down the cliffs.  
  
In {{NLa}}, either the eastern or western cliff (depending on town orientation) at the edge of town is cut away to house a new ramp. This ramp leads to the [[Campground]], a major new location in the update.
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==In the games==
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In {{PG}} and {{CF|short}}, cliffs can be formed through the middle of the town as towns can be multi-tiered. In the former game, there is a rare chance for a town to contain three levels, but the latter is capped at two despite code for a third level existing in the game's data. [[Inclines]] provide access between the different levels. In {{WW|short}} towns are entirely flat, and in {{NL|short}} the only separation in level is between the town itself and its beach.
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Islands in {{NH|short}} have three levels, with pine [[tree]]s and flowers growing naturally on the higher levels. For the first time in the series cliffs can be scaled using a [[Ladder]]. There are no natural inclines in the game, so they must be built manually in order to provide easy access between the different tiers. With the [[Island Designer Construction Permit#Cliff Construction Permit|Cliff Construction Permit]], players can manually create or remove cliffs in any part of the island. They can also create a fourth tier of cliffs, though these are not scalable and merely serve effectively as walls.
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In {{WW|short}} and {{CF|short}}, the [[Town Gate]] is built into a parting in the cliffs and serves as the only entrance to the town. In {{NLa}}, an opening with an incline is formed in the cliff to the side of the town and leads to the [[Campground]]. When visiting [[Dream Suite|Dream Worlds]] the incline will be blocked by barriers, preventing access to the Campground.
 
{{clear}}
 
{{clear}}
  
 
==Cliff Diving==
 
==Cliff Diving==
 
[[File:Cliff diving.jpeg|250px|thumbnail|right|A player cliff diving]]
 
[[File:Cliff diving.jpeg|250px|thumbnail|right|A player cliff diving]]
In {{NL}}, the player character can go cliff diving if they are wearing a [[Wet_suit|wetsuit]] and the chosen cliff does not have any beach surrounding it. If those requirements are met, the player can press A while standing at the edge of the cliff to jump into the sea.
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In {{NL}}, the player character can dive from a cliff directly above the [[sea]] if they are wearing a [[Wet_suit|wetsuit]]. The player can press A while standing at the edge of the cliff to jump into the sea.
  
 
{{Geography}}
 
{{Geography}}

Revision as of 10:36, March 26, 2020

The cliff at the north of town
The cliff that runs through the middle of town
The two tiers of a town are connected by ramps

A cliff is a sheer face of rock that typically defines the edges of town. The river that flows through the town connects to the ocean through waterfalls which flows down the cliffs.

In the games

In Animal Crossing and City Folk, cliffs can be formed through the middle of the town as towns can be multi-tiered. In the former game, there is a rare chance for a town to contain three levels, but the latter is capped at two despite code for a third level existing in the game's data. Inclines provide access between the different levels. In Wild World towns are entirely flat, and in New Leaf the only separation in level is between the town itself and its beach.

Islands in New Horizons have three levels, with pine trees and flowers growing naturally on the higher levels. For the first time in the series cliffs can be scaled using a Ladder. There are no natural inclines in the game, so they must be built manually in order to provide easy access between the different tiers. With the Cliff Construction Permit, players can manually create or remove cliffs in any part of the island. They can also create a fourth tier of cliffs, though these are not scalable and merely serve effectively as walls.

In Wild World and City Folk, the Town Gate is built into a parting in the cliffs and serves as the only entrance to the town. In Animal Crossing: New Leaf - Welcome amiibo, an opening with an incline is formed in the cliff to the side of the town and leads to the Campground. When visiting Dream Worlds the incline will be blocked by barriers, preventing access to the Campground.

Cliff Diving

File:Cliff diving.jpeg
A player cliff diving

In Animal Crossing: New Leaf, the player character can dive from a cliff directly above the sea if they are wearing a wetsuit. The player can press A while standing at the edge of the cliff to jump into the sea.

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