Difference between revisions of "Board Game"
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At the end of the game, the host counts the number of Bells each player has; every 1,000 Bells awards 1 Happy Point. The player with the most Happy Points wins, and the player can review statistics for each player, including the final number of Happy Points, number of spaces moved, number of pink and purple spaces landed on, profit made from turnips, and profit made from Katrina's tarot cards. After the game, each player's Happy Points are saved to their respective amiibo figure to level the character up. | At the end of the game, the host counts the number of Bells each player has; every 1,000 Bells awards 1 Happy Point. The player with the most Happy Points wins, and the player can review statistics for each player, including the final number of Happy Points, number of spaces moved, number of pink and purple spaces landed on, profit made from turnips, and profit made from Katrina's tarot cards. After the game, each player's Happy Points are saved to their respective amiibo figure to level the character up. | ||
− | After the player completes the Board Game for the first time, they unlock the ability to select the month the game takes place in. After a second completion of the Board Game, the plaza is unlocked, where the player can access minigames. After a third completion, the ability to customize the Board Game town is unlocked. | + | After the player completes the Board Game for the first time, they unlock the ability to select the month the game takes place in; the game uses current month set on the Wii U for the first playthrough. After a second completion of the Board Game, the plaza is unlocked, where the player can access minigames. After a third completion, the ability to customize the Board Game town is unlocked. |
{{Clear}} | {{Clear}} | ||
Revision as of 21:51, December 6, 2022
The Board Game, also known as the Animal Crossing Board Game, is the main mode in Animal Crossing: amiibo Festival. One to four players scan in an Animal Crossing amiibo figure, and the corresponding character will be playable. The game takes place within a town, and the players roll a die to move across spaces, which offer different effects. The goal is to earn the most Happy Points.
Gameplay
Before each game, the players can scan in amiibo figures; players can also play without amiibo as long at least one is using one. In games with less than four players, computer players use the avatar of a player character; this avatar is also used for non-amiibo players. The turn order is then selected, and the player chooses which month to play in, which determines which events occur during the game.
The Board Game has two main spaces: pink spaces and purple spaces. Pink spaces give either Happy Points or Bells, and purple spaces take away Happy Points or Bells. Each game begins at the beginning of the selected month, and each turn is a single day in the month; the game ends at the end of the month, meaning each game has 28 to 31 turns. Players also have the option to set a time limit of either 30, 45, or 60 minutes on the game,[nb 1] and to turn on hints that appear throughout the game.
Each player scans their respective amiibo figure to roll a die each turn, determining how many spaces they travel. When they land on a space, a scenario involving the player plays out, with the outcome either rewarding or removing Happy Points or Bells. In addition to scanning their respective amiibo figure, players can scan a resident's amiibo card to have them appear and roll a special die with only the number that is on the card; each player can only do this five times per game.
At the end of the game, the host counts the number of Bells each player has; every 1,000 Bells awards 1 Happy Point. The player with the most Happy Points wins, and the player can review statistics for each player, including the final number of Happy Points, number of spaces moved, number of pink and purple spaces landed on, profit made from turnips, and profit made from Katrina's tarot cards. After the game, each player's Happy Points are saved to their respective amiibo figure to level the character up.
After the player completes the Board Game for the first time, they unlock the ability to select the month the game takes place in; the game uses current month set on the Wii U for the first playthrough. After a second completion of the Board Game, the plaza is unlocked, where the player can access minigames. After a third completion, the ability to customize the Board Game town is unlocked.
Collectibles
Collectible | Icon | Usage |
---|---|---|
Happy Points | The main collectible in the game; the player with the most Happy Points at the end of a game wins. Each player begins the game with 10 Happy Points, and Happy Points can be earned from some pink spaces, certain events, and certain visitors. Additionally, each time a player using amiibo rolls the die, they receive 1 Happy Point. After each game, the players' Happy Points are saved to their amiibo, which can level up the character. | |
Bells | Used as currency to buy turnips from Joan and cards from Redd. At the end of a game, every 1,000 Bells a player has awards 1 Happy Point. Each player begins the game with 2,000 Bells, and Bells can be earned from some pink spaces, selling turnips, from certain events, and certain visitors. If the player has negative Bells at the end of their turn, they lose one Happy Point. | |
Turnips | Used as selling items to earn Bells from the stalk market. Turnips can be purchased from Joan each Sunday; on the first Sunday of each game, Joan also gives all players 10 turnips. Turnips can also be obtained from Joan's visits and from collecting green or rainbow feathers during Festivale. |
Spaces
Visitors
Occasionally, a special character visits the town for a turn, turning certain spaces into special-event spaces.
Name | Icon | Special-event space | Effect |
---|---|---|---|
Dr. Shrunk | Dr. Shrunk chooses a joke at random out of four—three dice and one "special schtick"—and tells it to the player. If he chooses a joke about the die number, he gives the player a move card with a matching die value. If he chooses to do his "special schtick", he gives the player a random non-move card. | ||
Katie | If the player does not have any cards, Katie draws a move card. She then asks the player if they think the next card she draws will have a higher or lower die value. If the player is correct, Katie gives the player the second card. If the player is incorrect, nothing happens.
If the player has a card, Katie instead asks them to trade for a random non-move card. | ||
Katrina | The player arrives at the fortune-teller's shop. Several tarot cards appear on the GamePad, and the player must select one. The card rewards the player with Happy Points and/or Bells when a specific die value is rolled by any player for one week (seven turns). The drawn card has a chance of being reversed, where it will take away Happy Points and/or Bells when a specific die value is rolled.
Tarot cards:
| ||
Joan | Joan either gives the player 10 to 30 turnips or makes them pay 1,000 Bells to "help make things right" after her turnip field was vandalized. | ||
Phineas | Phineas spins a roulette to see who wins a prize; each player has a section on the roulette, with the player who landed on the special-event space having a larger section. The player it lands on receives 2,000 to 3,000 Bells. There is also a rainbow-colored section on the roulette; if it lands on it, all players receive 5 Happy Points and 1,000 Bells. | ||
Redd | The player visits Crazy Redd's Card Shop, where they can purchase one of four cards for 100 Bells. In addition to the purchase cost, cards cost Bells to use, with the exception of the Change Money Card. |
Cards
Cards are items that give the player a unique ability in place of their standard die roll. They are received from Dr. Shrunk, Katie, and Redd when they visit town; if a player purchases a card from Redd, the card also has a usage cost. Each player can hold up to two cards.
Events
Various events occur throughout each month that change the game for one or two days.
Name | Icon | Date | Event |
---|---|---|---|
Opposite Day | Random, seems to always be near the end of the month[nb 2] | Players move backward and the effects of spaces are reversed. Additionally, a space's turnip prices are not revealed until a player lands on it. | |
Twice Dice Day | 11th and 22nd day of each month[nb 2] | Each player rolls two dice instead of one. If both of a player's rolls match, they receive bonus Happy Points. | |
Stalk Market Closed | Random, cannot occur on Sunday[nb 2] | Players cannot sell turnips for one day. | |
Fishing Tourney | 2nd Saturday of February, April, October, and December 3rd Saturday of January, March, May, and November |
Chip appears and all spaces become fishing-rod spaces. When a space is landed on, the player catches a random fish. Silver and gold spaces have a higher chance of holding a larger fish. At the end of the turn, the players appear in Chip's tent for an awards ceremony; players are scored based on the size of the largest fish they caught during the day. The first-place player receives 20 Happy Points, the second-place player receives 15, the third-place player receives 10, and the fourth-place player receives 5. | |
Bug-Off | 3rd Saturday of June, July, August, and September | Nat appears and all spaces become net spaces. When a space is landed on, the player catches a random bug. Silver and gold spaces have a higher chance of holding a rarer bug. At the end of the turn, the players appear in Nat's tent for an awards ceremony; players are scored based on the rarity of the rarest bug they caught during the day. The first-place player receives 20 Happy Points, the second-place player receives 15, the third-place player receives 10, and the fourth-place player receives 5. | |
New Year's Day | January 1 | Scenarios themed around the event can occur when landing on spaces. | |
Festivale | Day in February or March (varies per year) | Pavé appears and all spaces turn into feather spaces. When a space is landed on, the player receives the feather indicated on the space and Pavé awards them a prize. Yellow feathers give 3,000 Bells, red feathers give 10 Happy Points, green feathers give 10 turnips, and rainbow feathers give 10 Happy Points, 3,000 Bells, and 10 turnips. | |
Groundhog Day | February 2[nb 3] | Scenarios themed around the event can occur when landing on spaces. | |
Valentine's Day | February 14 | Scenarios themed around the event can occur when landing on spaces. | |
Bunny Day | Day in March or April (varies per year) | Zipper T. Bunny appears and all spaces turn into egg spaces. When a space is walked over, the player receives eggs, and after they stop moving, they receive a corresponding number of Happy Points. Green spaces give 1–2 eggs, silver spaces give 4–5 eggs, and gold spaces give 10 eggs. | |
Shamrock Day | March 17 | Scenarios themed around the event can occur when landing on spaces. | |
April Fools' Day | April 1 | Scenarios themed around the event can occur when landing on spaces. | |
Nature Day | April 22 | Scenarios themed around the event can occur when landing on spaces. | |
Weeding Day | Last Friday of April | Scenarios themed around the event can occur when landing on spaces. | |
Mother's Day | 2nd Sunday of May | Scenarios themed around the event can occur when landing on spaces. | |
Father's Day | 3rd Sunday of June | Scenarios themed around the event can occur when landing on spaces. | |
Summer Solstice | June 21 | Scenarios themed around the event can occur when landing on spaces. | |
Fireworks Show | Each Sunday in August | Redd appears in a stall and special-event spaces appear on the board. Landing on one of these spaces brings the player to the stall, where they can purchase a Happy Fox Fortune for 100 Bells. Additionally, scenarios themed around the event can occur when landing on spaces.
Happy Fox Fortunes:
| |
Autumn Moon | Day in September or October (varies per year) | Scenarios themed around the event can occur when landing on spaces. | |
Labor Day | 1st Monday of September | Scenarios themed around the event can occur when landing on spaces. | |
Explorer's Day | 2nd Monday of October | Scenarios themed around the event can occur when landing on spaces. | |
Halloween | October 31 | Jack appears on October 1 and scatters pieces of candy across the town. Throughout the month, players can collect the candy; candy appears floating between spaces in groups of 3 or 5. At the end of the day on October 31, Jack appears again and depending on how much candy was collected in total, gives all the players Happy Points. If 180 or more pieces of candy were collected throughout the month, Jack gives all players 20 Happy Points. He then gives each player a different amount of bonus Happy Points based on how much candy they collected; first-place receives 20 Happy Points, second-place receives 15, third-place receives 10, and fourth-place receives 5. | |
Harvest Festival | 4th Wednesday and Thursday of November | Franklin appears the day before the Harvest Festival and asks the players to bring him three ingredients. During both days, spaces become ingredient spaces, which when landed on give the player the ingredient indicated on the space. Each ingredient collected awards the player Happy Points. On the day of the Harvest Festival, Franklin asks the players to collect a secret ingredient. At the end of the turn, Franklin uses the players' ingredients to cook a dish, and each player receives Happy Points; the more ingredients are brought to Franklin, the more Happy Points are received. | |
Naughty-or-Nice Day | December 6[nb 4] | Scenarios themed around the event can occur when landing on spaces. | |
Winter Solstice | December 21 | Scenarios themed around the event can occur when landing on spaces. | |
Toy Day | December 24 | Jingle appears and gives all players 5 Happy Points and 3,000 Bells. | |
New Year's Eve | December 31 | Scenarios themed around the event can occur when landing on spaces. |
Stalk market
Each Sunday after the first week of the game, Joan visits and gives each player the option to purchase turnips with Bells; the first time she visits, she also gives each player 10 free turnips. Throughout the week, the player can sell them on each space, which each have a different price. Each Monday, the host tells the players which trend the stalk market is in for the week: steady, fluctuating, or crashing. If the player has turnips on a Saturday or the final day of the game, they are automatically sold at the space they land on, unless the stalk market happens to be closed on that day.
Gyroid Stamp Spot
On each corner of the board, there is a Gyroid Stamp Spot. If a player passes the spot, they will have one-quarter of a card stamped, revealing an image of a character, and the player earns Happy Points. Once all four sections of a stamp have been filled in, the card can be stamped two more times to add additional elements to the image. There are a total of 26 stamps.
- 1 stamp – 5 Happy Points
- 2 stamps – 10 Happy Points
- 3 stamps – 15 Happy Points
- 4 stamps – 30 Happy Points
- 5 stamps – ??? Happy Points
- 6 stamps – ??? Happy Points
List of stamps
Characters
Every character with an Animal Crossing amiibo figure is playable in the Board Game. Player characters are reserved for computer players and non-amiibo players, and they cannot be leveled up. Each amiibo character can level up by collecting Happy Points; each level-up unlocks a new outfit and emotion for that character.
- Lv. 1 – Default
- Lv. 2 – 200 Happy Points
- Lv. 3 – 700 Happy Points
- Lv. 4 – ??? Happy Points
- Lv. 5 – ??? Happy Points
- Lv. 6 – ??? Happy Points
Name | Icon | Default outfit | Lv. 2 outfit | Lv. 3 outfit | Lv. 4 outfit | Lv. 5 outfit | Lv. 6 outfit |
---|---|---|---|---|---|---|---|
Blathers | |||||||
Celeste | |||||||
Cyrus | |||||||
Digby | |||||||
Isabelle[nb 5] | |||||||
K.K. Slider | |||||||
Kapp'n | |||||||
Kicks | |||||||
Lottie | |||||||
Mabel | |||||||
Mr. Resetti | |||||||
Reese | |||||||
Rover | |||||||
Timmy and Tommy | |||||||
Tom Nook | |||||||
Boy 1 | - | - | - | - | - | ||
Boy 2 | - | - | - | - | - | ||
Boy 3 | - | - | - | - | - | ||
Boy 4 | - | - | - | - | - | ||
Girl 1 | - | - | - | - | - | ||
Girl 2 | - | - | - | - | - | ||
Girl 3 | - | - | - | - | - | ||
Girl 4 | - | - | - | - | - |
Town
After the player completes three games, the option to customize the board-game town is unlocked. Before each game, the player can select the option on the GamePad. When customizing the town, the player can invite villagers to move in by scanning their amiibo cards, and spend Happy Tickets on new features.
Villagers
When moving in a villager, the player has the option to build their home on an open plot of land. If the amiibo card has Animal Crossing: Happy Home Designer home data on it, the house built will match the data on the card. If the maximum of eight villager houses are occupied, the player can replace an existing villager and house. If a villager already lives in the town, the player can build a new house for them.
Villagers appear throughout the town and in scenarios, and one villager is the host of each game.
Features
Features are similar to public works projects from Animal Crossing: New Leaf. They can be built in exchange for Happy Tickets, and once built they can unlock new scenarios and paths on the board. Most features can be demolished once built, but some cannot.
Notes
- ↑ If a time limit is set, the game ends two days after the day it expires on.
- ↑ 2.0 2.1 2.2 Does not appear on the calendar.
- ↑ This event only occurs in the North American version of the game.
- ↑ This event only occurs in the European version of the game.
- ↑ Isabelle's default outfit and Lv. 2 outfit differ between the Summer Outfit and Winter Outfit amiibo figures.
- Add Happy Point requirements for Lv. 4, 5, and 6
- Add effect for number VI Katrina tarot card
- Add features' effects on the board
- What happens if there is a tie with Happy Points?
- What happens if a player passes a Gyroid Stamp Spot with a completed stamp?
- Add Happy Point requirements for Lv. 4, 5, and 6
- Add effect for number VI Katrina tarot card
- Add features' effects on the board
- What happens if there is a tie with Happy Points?
- What happens if a player passes a Gyroid Stamp Spot with a completed stamp?