Difference between revisions of "Sickness"

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m (→‎In {{NH|nolink}}: Fixed typo: "that" was typed twice. "...signalling that that someone is sick.")
 
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[[File:NH Sickness.jpg|thumb|[[Audie]] feeling feverish in {{NH|short|nolink}}]]
 
[[File:NH Sickness.jpg|thumb|[[Audie]] feeling feverish in {{NH|short|nolink}}]]
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'''Sickness''' is an in-game element introduced in {{DnMe+}} that can afflict [[villagers]]. Villagers can become sick, which causes them to shiver (and sometimes show the 'sadness' [[emotion]]) and stay in their [[house]]s. In {{NH|nolink}}, the affected villager sweats instead of showing the sadness emotion. When a villager is sick, they do not have normal conversations with the player, and they only talk about being sick. They often act delusional when sick, talking about fictional things as if they are real.
  
'''Sickness''' is an in-game element introduced in {{DnMe+}} that can afflict [[villagers]]. Villagers can become sick, which causes them to shiver (and sometimes show the 'sadness' [[emotion]]) and stay in their [[house]]s. In {{NH|nolink}}, the affected villager will be sweating instead of showing the sadness emotion. When a villager is sick, they will not have normal conversations with the player, and they will only talk about being sick. They will often act delusional when sick, talking about fictional things as if they are real.
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==Appearances==
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==={{DnMe+|nolink}} to {{NL|short|nolink}}===
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While sick, villagers remain in their house and do not go outdoors, nor do they participate in [[event]]s or ceremonies. The sickness dialogue overrides all other dialogue, so sick villagers cannot ask for favors, nor can any favors requiring the player to speak with them be performed. In {{DnMe+}}, {{WW}}, and {{CF}}, a sick villager cannot be selected by the game to [[moving|move out]] of the town. This is possible to occur in {{NL}}, however, due to an oversight ([[#New Leaf oversight|see below]]).
  
== Treatment ==
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In {{NL|short|nolink}}, villagers may inform the player that another villager is sick. But in {{DnMe+|nolink}}, {{WW|short|nolink}}, and {{CF|short|nolink}}, the only indication that a villager may be sick is that they do not appear outdoors.
  
===Prior to {{NH|nolink}}===
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While villagers are sick, they act accordingly and request [[medicine]], which can be purchased from [[Tom Nook's store|Tom Nook's]] or [[Timmy and Tommy's store]] once a day. Selecting the option to give medicine prompts a negative response if the player has no medicine in their [[pocket]]s. Giving medicine prompts the villager to remark on how bad it tasted, or say that they are starting to feel better, and thank the player.
Villagers can gradually be recovered from being sick if they are given [[medicine]] by the player. The medicine can be purchased from [[Tom Nook's store|Tom Nook's shop]] or the [[Nookling Stores]] once a day. Sickness usually lasts for three days if medicine is given every day, but this can vary slightly.  
 
  
While villagers are sick, they will not react positively and will ask for medicine. Selecting the medicine will give a negative response if the player has no medicine in their [[pocket]]s, but will open the pockets if the player does. After receiving medicine, the villager will usually remark on how bad it tasted, or will say that they are starting to feel better, and will thank the player.
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Villagers gradually recover from their illness, but they recover faster if they are given medicine. Sickness usually lasts for three days if medicine is given every day. Once the villager has recovered, they reward the player with an item the following day (either in person, or via [[letter]]) if the player helped nurse them through their illness.
  
Once the sickness has passed, the villager will give the player an item the following day in person (or in a [[letter]]) if the player took care of the villager while they were sick.
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===={{NL|short|nolink}} oversight====
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In {{NL|short|nolink}}, it is possible for a sick villager to move out without warning. Due to an oversight, the game is able to select a sick villager to become a pending leaver, and as the villager remains indoors, there is no opportunity for them to alert the player outdoors about their intention to move. Because the player also has no opportunity to convince them to stay, they proceed to move out after 5 days. Because of this oversight, the sickness feature is removed in {{NLWa}}, and villagers can no longer become sick.
  
 
===In {{NH|nolink}}===
 
===In {{NH|nolink}}===
In {{NH|short|nolink}}, villagers may tell the player that they haven't seen someone for the entire day, signalling that someone is sick. The sick villager will perk up immediately once given medicine, and will give the player a gift right away. They will be able to ask the player for favors, though they will remain inside their house for the entire day.
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In {{NH}}, sick villagers wear pajamas and a nightcap. As in previous games, the sick villager remains indoors at all times for the duration of their illness, and their dialogue changes to reflect their condition. Villagers around town may inform the player that a specific villager hasn't been seen, signaling that they may be sick.
  
In [[multiplayer]], when the villager has yet to be healed, they cannot be visited. Visiting a healed villager will inform the player that they're grateful for receiving medicine.
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Unlike previous games, a sick villager is cured immediately after being given medicine, and they give the player a gift right away. However, if the player's [[pockets]] are full, the villager sends the gift to their [[mailbox]] the following day. The villager then goes into a state of convalescence; they remain indoors for the day wearing their pajamas, but they are able to ask the player for [[favor]]s and engage in more regular conversation. A recuperating villager also expresses their gratitude to the player for receiving medicine.
  
If a sick villager's amiibo is called in {{HHP|short}}, the player will be informed that they are "not feeling their best today". Additionally, if they were working at a facility at the time of them becoming sick, they will be replaced by a random villager.
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While sick, the villager's house cannot be relocated or redecorated. If the player attempts to do so, [[Tom Nook]] declines the request and instructs the player to wait until the villager has recovered.
  
==Glitches associated with Sickness==
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If a sick villager's [[amiibo]] is called in {{HHP|short}}, the player is informed that they are "''not feeling their best today''" and they do not appear. Additionally, if the affected villager is assigned to work at a [[facility]], a random villager fill in for them, stating that the villager called into work sick.
* In {{WW}}, a sick villager is instantly healed when the [[player]] opens the [[town gate]].  
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* In {{NL}}, a sick villager can move out without telling the player, as they are unable to 'ping' the player while sick.
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===Sickness during multiplayer===
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The games handle villager sickness during [[multiplayer]] differently. In {{WW}}, a sick villager is instantly healed when the [[player]] opens the [[town gate]]. In {{CF}}, {{NL}}, and {{NH}}, the villager locks their house when the town gate is open, leaving a sign notifying that they are ill and not receiving visitors.
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===In other games===
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In {{HHD}} and {{HHP|short}}, random sick villagers appear as patients in the [[hospital]] after the player designs the facility. They generally complain about their condition, or praise or criticize the staff for the level of care they are receiving.
  
 
==Gallery==
 
==Gallery==
 
 
<gallery>
 
<gallery>
CFButchtakingMedicine.jpg|[[Butch]] receiving medicine in {{CF|short|nolink}}
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WW Chief Sandwich Gnomes.png|A sick, delirious [[Chief]] in {{WW|short|nolink}}
WWChiefSandwichGnomes.png|A sick, delirious [[Chief]] in {{WW|short|nolink}}
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WW Cyrano Feeling Better After Medicine.png|[[Cyrano]] expressing joy after being given medicine in {{WW|short|nolink}}
NH Sickness on multiplayer.jpg|Visiting a sick villager during multiplayer in {{NH|short|nolink}}
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CF Butch Taking Medicine.jpg|[[Butch]] receiving medicine in {{CF|short|nolink}}
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NL Katt Sickness.jpg|[[Katt]] being sick in {{NL|short|nolink}}
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NL Tangy Villager Caught a Cold.jpg|[[Tangy]] telling the player that a villager might be sick in {{NL|short|nolink}}
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NL Bones Given Medicine.jpg|[[Bones]] telling the player that someone already gave him medicine in {{NL|short|nolink}}
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NH Sickness on Multiplayer.jpg|Visiting a sick villager during multiplayer in {{NH|short|nolink}}
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NH Sickness Conversation.jpg|[[Bubbles]] is sick in {{NH|short|nolink}}
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NH Sickness First Greeting.jpg|[[Bill]] is sick in {{NH|short|nolink}}
 
</gallery>
 
</gallery>
  
== Trivia ==
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{{Research Needed|note=Investigate technical mechanics of sickness:
* In {{CF}} and {{NL}}, the villager will lock their house when the town gate is open, leaving a sign saying that they are feeling ill.
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* What determines when a villager is sick, and how they are selected for this?
* In {{NL}}, villagers may inform the player that another villager is sick.
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* What happens with sick villagers during multiplayer in {{DnMe+}}?
* In {{HHD}}, sick villagers will appear in the [[hospital]] after the player designs the facility.
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* Can sick villagers be kicked out when using e-cards or amiibo to move in new villagers in {{DnMe+|nolink}} and {{NH|short|nolink}}?}}
* In {{NLWa}}, villagers cannot become sick. The feature was phased out due to the glitch stated above.
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{{Navbox Gameplay elements}}
 
 
{{Gameplay Elements}}
 

Latest revision as of 05:35, June 15, 2024

Audie feeling feverish in New Horizons

Sickness is an in-game element introduced in Doubutsu no Mori e+ that can afflict villagers. Villagers can become sick, which causes them to shiver (and sometimes show the 'sadness' emotion) and stay in their houses. In Animal Crossing: New Horizons, the affected villager sweats instead of showing the sadness emotion. When a villager is sick, they do not have normal conversations with the player, and they only talk about being sick. They often act delusional when sick, talking about fictional things as if they are real.

Appearances[edit]

Doubutsu no Mori e+ to New Leaf[edit]

While sick, villagers remain in their house and do not go outdoors, nor do they participate in events or ceremonies. The sickness dialogue overrides all other dialogue, so sick villagers cannot ask for favors, nor can any favors requiring the player to speak with them be performed. In Doubutsu no Mori e+, Animal Crossing: Wild World, and Animal Crossing: City Folk, a sick villager cannot be selected by the game to move out of the town. This is possible to occur in Animal Crossing: New Leaf, however, due to an oversight (see below).

In New Leaf, villagers may inform the player that another villager is sick. But in Doubutsu no Mori e+, Wild World, and City Folk, the only indication that a villager may be sick is that they do not appear outdoors.

While villagers are sick, they act accordingly and request medicine, which can be purchased from Tom Nook's or Timmy and Tommy's store once a day. Selecting the option to give medicine prompts a negative response if the player has no medicine in their pockets. Giving medicine prompts the villager to remark on how bad it tasted, or say that they are starting to feel better, and thank the player.

Villagers gradually recover from their illness, but they recover faster if they are given medicine. Sickness usually lasts for three days if medicine is given every day. Once the villager has recovered, they reward the player with an item the following day (either in person, or via letter) if the player helped nurse them through their illness.

New Leaf oversight[edit]

In New Leaf, it is possible for a sick villager to move out without warning. Due to an oversight, the game is able to select a sick villager to become a pending leaver, and as the villager remains indoors, there is no opportunity for them to alert the player outdoors about their intention to move. Because the player also has no opportunity to convince them to stay, they proceed to move out after 5 days. Because of this oversight, the sickness feature is removed in Animal Crossing: New Leaf - Welcome amiibo, and villagers can no longer become sick.

In Animal Crossing: New Horizons[edit]

In Animal Crossing: New Horizons, sick villagers wear pajamas and a nightcap. As in previous games, the sick villager remains indoors at all times for the duration of their illness, and their dialogue changes to reflect their condition. Villagers around town may inform the player that a specific villager hasn't been seen, signaling that they may be sick.

Unlike previous games, a sick villager is cured immediately after being given medicine, and they give the player a gift right away. However, if the player's pockets are full, the villager sends the gift to their mailbox the following day. The villager then goes into a state of convalescence; they remain indoors for the day wearing their pajamas, but they are able to ask the player for favors and engage in more regular conversation. A recuperating villager also expresses their gratitude to the player for receiving medicine.

While sick, the villager's house cannot be relocated or redecorated. If the player attempts to do so, Tom Nook declines the request and instructs the player to wait until the villager has recovered.

If a sick villager's amiibo is called in Happy Home Paradise, the player is informed that they are "not feeling their best today" and they do not appear. Additionally, if the affected villager is assigned to work at a facility, a random villager fill in for them, stating that the villager called into work sick.

Sickness during multiplayer[edit]

The games handle villager sickness during multiplayer differently. In Animal Crossing: Wild World, a sick villager is instantly healed when the player opens the town gate. In Animal Crossing: City Folk, Animal Crossing: New Leaf, and Animal Crossing: New Horizons, the villager locks their house when the town gate is open, leaving a sign notifying that they are ill and not receiving visitors.

In other games[edit]

In Animal Crossing: Happy Home Designer and Happy Home Paradise, random sick villagers appear as patients in the hospital after the player designs the facility. They generally complain about their condition, or praise or criticize the staff for the level of care they are receiving.

Gallery[edit]


Nat NH Character Icon.png
This article or section requires further research.
You can help by investigating this topic and editing this article to include more information. Relevant discussion may be found on the talk page.
Further details: Investigate technical mechanics of sickness:
  • What determines when a villager is sick, and how they are selected for this?
  • What happens with sick villagers during multiplayer in Doubutsu no Mori e+?
  • Can sick villagers be kicked out when using e-cards or amiibo to move in new villagers in Doubutsu no Mori e+ and New Horizons?
Nat NH Character Icon.png
This article or section requires further research.
You can help by investigating this topic and editing this article to include more information. Relevant discussion may be found on the talk page.
Further details: Investigate technical mechanics of sickness:
  • What determines when a villager is sick, and how they are selected for this?
  • What happens with sick villagers during multiplayer in Doubutsu no Mori e+?
  • Can sick villagers be kicked out when using e-cards or amiibo to move in new villagers in Doubutsu no Mori e+ and New Horizons?