Difference between revisions of "Board Game"

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At the end of the game, the host counts the number of Bells each player has; every 1,000 Bells awards 1 Happy Point. The player with the most Happy Points wins, and the player can review statistics for each player, including the final number of Happy Points, number of spaces moved, number of pink and purple spaces landed on, profit made from turnips, and profit made from Katrina's tarot cards. After the game, each player's Happy Points are saved to their respective amiibo figure to level the character up.
 
At the end of the game, the host counts the number of Bells each player has; every 1,000 Bells awards 1 Happy Point. The player with the most Happy Points wins, and the player can review statistics for each player, including the final number of Happy Points, number of spaces moved, number of pink and purple spaces landed on, profit made from turnips, and profit made from Katrina's tarot cards. After the game, each player's Happy Points are saved to their respective amiibo figure to level the character up.
  
After the player completes the Board Game for the first time, they unlock the ability to select the month the game takes place in; the game uses the current month set on the Wii U for the first playthrough. After a second completion of the Board Game, the plaza is unlocked, where the player can access minigames. After a third completion, the ability to customize the Board Game town is unlocked.
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After the player completes the Board Game for the first time, they unlock the ability to select the month the game takes place in; the game uses the current month set on the Wii U for the first playthrough. After a second completion of the Board Game, the plaza is unlocked, where the player can access minigames. After a third completion, the ability to customize the board-game town is unlocked.
 
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===Villagers===
 
===Villagers===
[[File:aF Villager Move In.png|thumb|right|[[Bluebear]] moving into the Board Game town after her amiibo card was scanned]]
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[[File:aF Villager Move In.png|thumb|right|[[Bluebear]] moving into the board-game town after her amiibo card was scanned]]
 
By default, the board-game town is inhabited by [[Goldie]], [[Rosie]], and [[Stitches]]. When moving in a villager, the player has the option to build their home on an open plot of land. If the amiibo card has {{HHD}} home data on it, the house built will match the data on the card. If the maximum of eight villager houses are occupied, the player can replace an existing villager and house. If a villager already lives in the town, the player can build a new house for them.
 
By default, the board-game town is inhabited by [[Goldie]], [[Rosie]], and [[Stitches]]. When moving in a villager, the player has the option to build their home on an open plot of land. If the amiibo card has {{HHD}} home data on it, the house built will match the data on the card. If the maximum of eight villager houses are occupied, the player can replace an existing villager and house. If a villager already lives in the town, the player can build a new house for them.
  

Revision as of 03:59, November 23, 2024

This article is about the mode in amiibo Festival. For the furniture item of the same name, see Board game (item).
Isabelle rolling a die in the Board Game mode

The Board Game, also known as the Animal Crossing Board Game, is the main mode in Animal Crossing: amiibo Festival. In the Board Game, one to four players scan an Animal Crossing amiibo figure and play as the corresponding character. The game takes place within a town, and the players roll a die to move across spaces, which have different effects. The goal is to earn the most Happy Points.

Gameplay

Isabelle moving across the game board

Before each game, the players can scan in amiibo figures; players can also play without amiibo as long at least one is using one. In games with less than four players, computer players use the avatar of a player character; this avatar is also used for non-amiibo players. The turn order is then selected, and the player chooses which month to play in, which determines which events occur during the game.

The Board Game has two main spaces: pink spaces and purple spaces. Pink spaces give either Happy Points or Bells, and purple spaces take away Happy Points or Bells. Each game begins at the beginning of the selected month, and each turn is a single day in the month; the game ends at the end of the month, meaning each game has 28 to 31 turns. Players also have the option to set a time limit of either 30, 45, or 60 minutes on the game,[nb 1] and to turn on hints that appear throughout the game.

Each player scans their respective amiibo figure to roll a die each turn, determining how many spaces they travel. When they land on a space, a scenario involving the player plays out, with the outcome either rewarding or removing Happy Points or Bells. In addition to scanning their respective amiibo figure, players can scan a resident's amiibo card to have them appear and roll a special die with only the number that is on the card; each player can only do this five times per game.

The players at the end of a game

At the end of the game, the host counts the number of Bells each player has; every 1,000 Bells awards 1 Happy Point. The player with the most Happy Points wins, and the player can review statistics for each player, including the final number of Happy Points, number of spaces moved, number of pink and purple spaces landed on, profit made from turnips, and profit made from Katrina's tarot cards. After the game, each player's Happy Points are saved to their respective amiibo figure to level the character up.

After the player completes the Board Game for the first time, they unlock the ability to select the month the game takes place in; the game uses the current month set on the Wii U for the first playthrough. After a second completion of the Board Game, the plaza is unlocked, where the player can access minigames. After a third completion, the ability to customize the board-game town is unlocked.

Collectibles

Collectible Usage
Happy Point aF Icon.png
Happy Points
The main collectible in the game; the player with the most Happy Points at the end of a game wins. Each player begins the game with 10 Happy Points, and Happy Points can be earned from some pink spaces, certain events, and certain visitors. Additionally, each time a player using amiibo rolls the die, they receive 1 Happy Point. After each game, the players' Happy Points are saved to their amiibo, which can level up the character.
Bells aF Icon.png
Bells
Used as currency to buy turnips from Joan and cards from Redd. At the end of a game, each player receives 1 Happy Point for every 1,000 Bells they have. Each player begins the game with 2,000 Bells, and Bells can be earned from some pink spaces, from selling turnips, from certain events, and from certain visitors. If the player has negative Bells at the end of their turn, they lose one Happy Point.
Nia.png
Turnips
Used as selling items to earn Bells from the stalk market. Turnips can be purchased from Joan each Sunday; on the first Sunday of each game, Joan also gives all players 10 turnips. Turnips can also be obtained from Joan's visits and from collecting green or rainbow feathers during Festivale.

Spaces

Space Effect
Starting Space aF Artwork.png Each player starts the game on this space.
Good Happy Points Space aF Artwork.png Rewards Happy Points. If a player lands on this space while another player is already on it, both players earn Happy Points.
Good Bells Space aF Artwork.png Rewards Bells
Good Bells & Happy Points Space aF Artwork.png Rewards Happy Points and Bells
Bad Happy Points Space aF Artwork.png Removes Happy Points
Bad Bells Space aF Artwork.png Removes Bells
Bad Bells & Happy Points Space aF Artwork.png Removes Happy Points and Bells
Nia.png Triggers a special event with a visitor. This space only appears when a character is visiting the town.
Nia.png Gives the player a unique reward themed around an event. This space replaces all other spaces during an event.

Visitors

Occasionally, a special character visits the town for a turn, turning certain spaces into special-event spaces.

Visitor Special-event space Effect
Shrunk aF Character Icon.png
Dr. Shrunk
Nia.png Dr. Shrunk chooses a joke at random out of four—three dice and one "special schtick"—and tells it to the player. If he chooses a joke about the die number, he gives the player a move card with a matching die value. If he chooses to do his "special schtick", he gives the player a random non-move card.
Katie aF Character Icon.png
Katie
AF Katie Space.png If the player does not have any cards, Katie draws a move card. She then asks the player if they think the next card she draws will have a higher or lower die value. If the player is correct, Katie gives the player the second card. If the player is incorrect, nothing happens.

If the player has a card, Katie instead asks them to trade for a random non-move card.

Katrina aF Character Icon.png
Katrina
AF Katrina Space.png The player arrives at the fortune-teller's shop. Several tarot cards appear on the GamePad, and the player must select one. The card rewards the player with Happy Points and/or Bells when a specific die value is rolled by any player for one week (seven turns). The drawn card has a chance of being reversed, where it will take away Happy Points and/or Bells when a specific die value is rolled.

Tarot cards:

The Magician Card aF.png
[I] The Magician Card
When any player rolls a 1, the player who drew the card earns 1 Happy Point and 100 Bells.
The Celebrant Card aF.png
[II] The Celebrant Card
When any player rolls a 2, the player who drew the card earns 2 Happy Points.
The Empress Card aF.png
[III] The Empress Card
When any player rolls a 3, the player who drew the card earns 300 Bells.
The Emperor Card aF.png
[IV] The Emperor Card
When any player rolls a 4, the player who drew the card earns 400 Bells.
The Cleric Card aF.png
[V] The Cleric Card
When any player rolls a 5, the player who drew the card earns 5 Happy Points.
The Lovers Card aF.png
[VI] The Lovers Card
When any player rolls a 6, the player who drew the card earns 6 Happy Points and 600 Bells.
Joan aF Character Icon.png
Joan
Nia.png Joan either gives the player 10 to 30 turnips, makes them pay 1,000 Bells to "help make things right" after her turnip field was vandalized, or tells the player that all their turnips are spoiled and can no longer be used.
Phineas aF Character Icon.png
Phineas
Nia.png Phineas spins a roulette to see who wins a prize; each player has a section on the roulette, with the player who landed on the special-event space having a larger section. The player it lands on receives 2,000 to 3,000 Bells. There is also a rainbow-colored section on the roulette; if it lands on it, all players receive 5 Happy Points and 1,000 Bells.
Redd aF Character Icon.png
Redd
AF Redd Space.png The player visits Crazy Redd's Card Shop, where they can purchase one of four cards for 100 Bells. In addition to the purchase cost, cards cost Bells to use, with the exception of the Change Money Card.

Cards

Cards are items that give the player a unique ability in place of their standard die roll. They are received from Dr. Shrunk, Katie, and Redd when they visit town; if a player purchases a card from Redd, the card also has a usage cost. Each player can hold up to two cards.

Card Effect
Nia.png
1-6 Card
Moves the player 1–6 spaces
Nia.png
Change Luck Card
Turns the number of Happy Points the player has into a positive number (e.g. -10 Happy Points becomes 10); can only be used if the player has negative Happy Points
Nia.png
Change Money Card
Turns the number of Bells the player has into a positive number (e.g. -10 Bells becomes 10); can only be used if the player has negative Bells
Nia.png
Double Dice Card
Allows the player to roll 2 dice
Nia.png
Move 1 Card
Moves the player 1 space
Nia.png
Move 2 Card
Moves the player 2 spaces
Nia.png
Move 3 Card
Moves the player 3 spaces
Nia.png
Move 4 Card
Moves the player 4 spaces
Nia.png
Move 5 Card
Moves the player 5 spaces
Nia.png
Move 6 Card
Moves the player 6 spaces
Nia.png
Negative Card
Turns all pink spaces into purple spaces for 1 turn
Nia.png
Positive Card
Turns all purple spaces into pink spaces for 1 turn
Nia.png
Up 'n' Down Card
Changes the stalk market trend to fluctuating

Events

Various events occur throughout each month that change the game for one or two days. Some events only occur in the North American, European, or Japanese version of the game.

Event Date Description
Opposite Day aF Icon.png
Opposite Day
Random day after the 20th of each month[nb 2] Players move backward and the effects of spaces and tarot cards are reversed. Additionally, a space's turnip prices are not revealed until a player lands on it.
Twice Dice Day aF Icon.png
Twice Dice Day
11th and 22nd day of each month[nb 2] Each player rolls two dice instead of one. If both of a player's rolls match, they receive bonus Happy Points.
Stalk Market Closed aF Icon.png
Stalk Market Closed
Random, cannot occur on Sunday[nb 2] Players cannot sell turnips for one day.
Birthday aF Icon.png
Birthday
The birthday of one of the players' amiibo characters or the host of the game All visitor spaces become birthday spaces.

If it is the host's birthday, landing on a birthday space causes the player to meet the host in front of the town tree, and they offer the player either 5 Happy Points or 3,000 Bells.

If it is the birthday of one of the players, landing on a birthday space has a different effect depending on who lands on it. If the birthday player lands on it, they receive 10 Happy Points, and if a non-birthday player lands on it, they receive 3 Happy Points and the birthday player receives 5.

Fishing Tourney aF Icon.png
Fishing Tourney
2nd Saturday of February, April, October, and December
3rd Saturday of January, March, May, and November
Chip appears and all spaces become fishing-rod spaces. When a space is landed on, the player catches a random fish. Silver and gold spaces have a higher chance of holding a larger fish. At the end of the turn, the players appear in Chip's tent for an awards ceremony; players are scored based on the size of the largest fish they caught during the day. The first-place player receives 20 Happy Points, the second-place player receives 15, the third-place player receives 10, and the fourth-place player receives 5.
Bug-Off aF Icon.png
Bug-Off
3rd Saturday of June, July, August, and September Nat appears and all spaces become net spaces. When a space is landed on, the player catches a random bug. Silver and gold spaces have a higher chance of holding a rarer bug. At the end of the turn, the players appear in Nat's tent for an awards ceremony; players are scored based on the rarity of the rarest bug they caught during the day. The first-place player receives 20 Happy Points, the second-place player receives 15, the third-place player receives 10, and the fourth-place player receives 5.
New Year's Day aF Icon.png
New Year's Day
January 1 Scenarios themed around the event can occur when landing on spaces.
Festivale aF Icon.png
Festivale
Day in February or March (varies per year) Pavé appears and all spaces turn into feather spaces. When a space is landed on, the player receives the feather indicated on the space and Pavé awards them a prize. Yellow feathers give 3,000 Bells, red feathers give 10 Happy Points, green feathers give 10 turnips, and rainbow feathers give 10 Happy Points, 3,000 Bells, and 10 turnips.
Groundhog Day aF Icon.png
Groundhog Day
February 2[nb 3] Scenarios themed around the event can occur when landing on spaces.
Setsubun aF Icon.png
Setsubun
February 3[nb 4] Scenarios themed around the event can occur when landing on spaces.
Valentine's Day aF Icon.png
Valentine's Day
February 14 Scenarios themed around the event can occur when landing on spaces.
Doll's Festival aF Icon.png
Doll's Festival
March 3[nb 4] Scenarios themed around the event can occur when landing on spaces.
White Day aF Icon.png
White Day
March 14[nb 4] Scenarios themed around the event can occur when landing on spaces.
Shamrock Day aF Icon.png
Shamrock Day
March 17[nb 3] Scenarios themed around the event can occur when landing on spaces.
Bunny Day aF Icon.png
Bunny Day
Day in March or April (varies per year) Zipper T. Bunny appears and all spaces turn into egg spaces. When a space is walked over, the player receives eggs, and after they stop moving, they receive a corresponding number of Happy Points. Green spaces give 1–2 eggs, silver spaces give 4–5 eggs, and gold spaces give 10 eggs.
April Fools' Day aF Icon.png
April Fools' Day
April 1 Scenarios themed around the event can occur when landing on spaces.
Nature Day aF Icon.png
Nature Day
April 22 Scenarios themed around the event can occur when landing on spaces.
Weeding Day aF Icon.png
Weeding Day
Last Friday of April Scenarios themed around the event can occur when landing on spaces.
Children's Day aF Icon.png
Children's Day
May 5[nb 4] Scenarios themed around the event can occur when landing on spaces.
Mother's Day aF Icon.png
Mother's Day
2nd Sunday of May Scenarios themed around the event can occur when landing on spaces.
Father's Day aF Icon.png
Father's Day
3rd Sunday of June Scenarios themed around the event can occur when landing on spaces.
Summer Solstice aF Icon.png
Summer Solstice
June 21 Scenarios themed around the event can occur when landing on spaces.
Tanabata aF Icon.png
Tanabata
March 14[nb 4] Scenarios themed around the event can occur when landing on spaces.
Marine Day aF Icon.png
Marine Day
July 18[nb 4] Scenarios themed around the event can occur when landing on spaces.
Fireworks Show aF Icon.png
Fireworks Show
Each Sunday in August Redd appears in a stall and special-event spaces appear on the board. Landing on one of these spaces brings the player to the stall, where they can purchase a Happy Fox Fortune for 100 Bells. Additionally, scenarios themed around the event can occur when landing on spaces.

Happy Fox Fortunes:

  • Lot 0 - Redd's Special Prize! – 20 Happy Points
  • Lot 1 - Pretty Big Prize! – 10 Happy Points
  • Lot 2 - Good Prize! – 5 Happy Points
  • Lot 3 - Small Prize! – 2 Happy Points
Obon aF Icon.png
Obon
August 15[nb 4] Scenarios themed around the event can occur when landing on spaces.
Autumn Moon aF Icon.png
Autumn Moon
Day in September or October (varies per year) Scenarios themed around the event can occur when landing on spaces.
Labor Day aF Icon.png
Labor Day
1st Monday of September Scenarios themed around the event can occur when landing on spaces.
Explorer's Day aF Icon.png
Explorer's Day
2nd Monday of October Scenarios themed around the event can occur when landing on spaces.
Halloween aF Icon.png
Halloween
October 31 Jack appears on October 1 and scatters pieces of candy across the town. Throughout the month, players can collect the candy; candy appears floating between spaces in groups of 3 or 5. At the end of the day on October 31, Jack appears again and depending on how much candy was collected in total, gives all the players Happy Points. If 180 or more pieces of candy were collected throughout the month, Jack gives all players 20 Happy Points. He then gives each player a different amount of bonus Happy Points based on how much candy they collected; first-place receives 20 Happy Points, second-place receives 15, third-place receives 10, and fourth-place receives 5.
Harvest Festival aF Icon.png
Harvest Festival
4th Wednesday and Thursday of November Franklin appears the day before the Harvest Festival and asks the players to bring him three ingredients. During both days, spaces become ingredient spaces, which when landed on give the player the ingredient indicated on the space. Each ingredient collected awards the player Happy Points. On the day of the Harvest Festival, Franklin asks the players to collect a secret ingredient. At the end of the turn, Franklin uses the players' ingredients to cook a dish, and each player receives Happy Points; the more ingredients are brought to Franklin, the more Happy Points are received.
Naughty-or-Nice Day aF Icon.png
Naughty-or-Nice Day
December 6[nb 5] Scenarios themed around the event can occur when landing on spaces.
Winter Solstice aF Icon.png
Winter Solstice
December 21 Scenarios themed around the event can occur when landing on spaces.
Toy Day aF Icon.png
Toy Day
December 24 Jingle appears and gives all players 5 Happy Points and 3,000 Bells.
New Year's Eve aF Icon.png
New Year's Eve
December 31 Scenarios themed around the event can occur when landing on spaces.

Stalk market

Joan visiting the town on a Sunday to sell turnips

Each Sunday after the first week of the game, Joan visits and gives each player the option to purchase turnips with Bells; the first time she visits, she also gives each player 10 free turnips. Throughout the week, the player can sell them on each space, each of which has a different price. Each Monday, the host tells the players which trend the stalk market is in for the week: steady, fluctuating, or crashing. If the player has turnips on a Saturday or the final day of the game, they are automatically sold at the space they land on, unless the stalk market happens to be closed on that day.

Gyroid Stamp Spot

A player getting their card stamped at a Gyroid Stamp Spot

On each corner of the board, there is a Gyroid Stamp Spot. If a player passes the spot, they will have one-quarter of a card stamped, revealing an image of a character, and the player earns Happy Points. Once all four sections of a stamp have been filled in, the card can be stamped two more times to add additional elements to the image. Once the stamp is completed, subsequent passes of the Gyroid Stamp Spot still give the player Happy Points. There are a total of 26 stamps, and they vary by month.

  • 1 stamp – 5 Happy Points
  • 2 stamps – 10 Happy Points
  • 3 stamps – 15 Happy Points
  • 4 stamps – 30 Happy Points
  • 5 or more stamps – 5 Happy Points

List of stamps

Board and town

There are eight possible board layouts, with each having different paths. One is chosen at random the first time the Board Game is played, and it cannot be changed afterward.

After the player completes three games, the option to customize the board-game town is unlocked. Before each game, the player can select the option on the GamePad. When customizing the town, the player can invite villagers to move in by scanning their amiibo cards, and spend Happy Tickets on new features.

Villagers

Bluebear moving into the board-game town after her amiibo card was scanned

By default, the board-game town is inhabited by Goldie, Rosie, and Stitches. When moving in a villager, the player has the option to build their home on an open plot of land. If the amiibo card has Animal Crossing: Happy Home Designer home data on it, the house built will match the data on the card. If the maximum of eight villager houses are occupied, the player can replace an existing villager and house. If a villager already lives in the town, the player can build a new house for them.

Villagers appear throughout the town and in scenarios, and one random villager is the host of each game. Goldie is always the host of the first game.

Features

Features are similar to public works projects from Animal Crossing: New Leaf. They can be built in exchange for Happy Tickets, and once built they can unlock new scenarios and paths on the board. Most features can be demolished once built, but some cannot. There are a total of 30 features:

Feature Image Cost Effect on board Can demolish
Flowerbed Nia.png  3 Happy Tickets Yes
Orchard Nia.png  3 Happy Tickets Yes
Lotus pond Nia.png  3 Happy Tickets Yes
Forest glade Nia.png  3 Happy Tickets Yes
Meeting place Nia.png  3 Happy Tickets Yes
Campfire Nia.png  3 Happy Tickets Yes
Well Nia.png  3 Happy Tickets Yes
Wheat field Nia.png  3 Happy Tickets Yes
Bamboo forest Nia.png  3 Happy Tickets Yes
Fountain park Nia.png  3 Happy Tickets Yes
Playground Nia.png  3 Happy Tickets Yes
Sandbox Nia.png  3 Happy Tickets Yes
Statue fountain Nia.png  3 Happy Tickets Yes
Illuminations Nia.png  3 Happy Tickets Yes
Rose garden Nia.png  3 Happy Tickets Yes
Topiary garden Nia.png  3 Happy Tickets Yes
Zen garden Nia.png  3 Happy Tickets Yes
Fairy-tale park Nia.png  3 Happy Tickets Yes
Brunch spot Nia.png  3 Happy Tickets Yes
Stonehenge Nia.png  3 Happy Tickets Yes
Lighthouse Nia.png  3 Happy Tickets Yes
Windmill Nia.png  3 Happy Tickets Yes
Power plant Nia.png  3 Happy Tickets Yes
Public restroom Nia.png  3 Happy Tickets Yes
Pool Nia.png  3 Happy Tickets Yes
Outdoor theater Nia.png  3 Happy Tickets Yes
Campsite Nia.png  5 Happy Tickets No
Police station Nia.png  5 Happy Tickets No
Reset Center Nia.png  5 Happy Tickets No
Café Nia.png  5 Happy Tickets No

Characters

Every character with an Animal Crossing amiibo figure is playable in the Board Game. Player characters are reserved for computer players and non-amiibo players, and they cannot be leveled up. Each amiibo character can level up by collecting Happy Points; each level-up unlocks a new outfit and emotion for that character.

  • Lv. 1 – Default
  • Lv. 2 – 200 Happy Points
  • Lv. 3 – 700 Happy Points
  • Lv. 4 – 1,500 Happy Points
  • Lv. 5 – 3,000 Happy Points
  • Lv. 6 – 7,000 Happy Points
Name Default outfit Lv. 2 outfit Lv. 3 outfit Lv. 4 outfit Lv. 5 outfit Lv. 6 outfit
Blathers aF Character Icon.png
Blathers
AF Blathers.png AF Blathers Lv. 2 Outfit.png AF Blathers Lv. 3 Outfit.png AF Blathers Lv. 4 Outfit.png AF Blathers Lv. 5 Outfit.png AF Blathers Lv. 6 Outfit.png
Celeste aF Character Icon.png
Celeste
AF Celeste.png AF Celeste Lv. 2 Outfit.png AF Celeste Lv. 3 Outfit.png AF Celeste Lv. 4 Outfit.png AF Celeste Lv. 5 Outfit.png AF Celeste Lv. 6 Outfit.png
Cyrus aF Character Icon.png
Cyrus
AF Cyrus.png AF Cyrus Lv. 2 Outfit.png AF Cyrus Lv. 3 Outfit.png AF Cyrus Lv. 4 Outfit.png AF Cyrus Lv. 5 Outfit.png AF Cyrus Lv. 6 Outfit.png
Digby aF Character Icon.png
Digby
AF Digby.png AF Digby Lv. 2 Outfit.png AF Digby Lv. 3 Outfit.png AF Digby Lv. 4 Outfit.png AF Digby Lv. 5 Outfit.png AF Digby Lv. 6 Outfit.png
Isabelle aF Character Icon.png
Isabelle[nb 6]
AF Isabelle (Summer Outfit).png AF Isabelle (Winter Outfit).png AF Isabelle Lv. 3 Outfit.png AF Isabelle Lv. 4 Outfit.png AF Isabelle Lv. 5 Outfit.png AF Isabelle Lv. 6 Outfit.png
K.K. aF Character Icon.png
K.K. Slider
AF K.K. Slider.png AF K.K. Slider Lv. 2 Outfit.png AF K.K. Slider Lv. 3 Outfit.png AF K.K. Slider Lv. 4 Outfit.png AF K.K. Slider Lv. 5 Outfit.png AF K.K. Slider Lv. 6 Outfit.png
Kapp'n aF Character Icon.png
Kapp'n
AF Kapp'n.png AF Kapp'n Lv. 2 Outfit.png AF Kapp'n Lv. 3 Outfit.png AF Kapp'n Lv. 4 Outfit.png AF Kapp'n Lv. 5 Outfit.png AF Kapp'n Lv. 6 Outfit.png
Kicks aF Character Icon.png
Kicks
AF Kicks.png AF Kicks Lv. 2 Outfit.png AF Kicks Lv. 3 Outfit.png AF Kicks Lv. 4 Outfit.png AF Kicks Lv. 5 Outfit.png AF Kicks Lv. 6 Outfit.png
Lottie aF Character Icon.png
Lottie
AF Lottie.png AF Lottie Lv. 2 Outfit.png AF Lottie Lv. 3 Outfit.png AF Lottie Lv. 4 Outfit.png AF Lottie Lv. 5 Outfit.png AF Lottie Lv. 6 Outfit.png
Mabel aF Character Icon.png
Mabel
AF Mabel.png AF Mabel Lv. 2 Outfit.png AF Mabel Lv. 3 Outfit.png AF Mabel Lv. 4 Outfit.png AF Mabel Lv. 5 Outfit.png AF Mabel Lv. 6 Outfit.png
Resetti aF Character Icon.png
Mr. Resetti
AF Mr. Resetti.png AF Mr. Resetti Lv. 2 Outfit.png AF Mr. Resetti Lv. 3 Outfit.png AF Mr. Resetti Lv. 4 Outfit.png AF Mr. Resetti Lv. 5 Outfit.png AF Mr. Resetti Lv. 6 Outfit.png
Reese aF Character Icon.png
Reese
AF Reese.png AF Reese Lv. 2 Outfit.png AF Reese Lv. 3 Outfit.png AF Reese Lv. 4 Outfit.png AF Reese Lv. 5 Outfit.png AF Reese Lv. 6 Outfit.png
Rover aF Character Icon.png
Rover
AF Rover.png AF Rover Lv. 2 Outfit.png AF Rover Lv. 3 Outfit.png AF Rover Lv. 4 Outfit.png AF Rover Lv. 5 Outfit.png AF Rover Lv. 6 Outfit.png
Nooklings aF Character Icon.png
Timmy and Tommy
AF Timmy & Tommy.png AF Timmy & Tommy Lv. 2 Outfit.png AF Timmy & Tommy Lv. 3 Outfit.png AF Timmy & Tommy Lv. 4 Outfit.png AF Timmy & Tommy Lv. 5 Outfit.png AF Timmy & Tommy Lv. 6 Outfit.png
Tom Nook aF Character Icon.png
Tom Nook
AF Tom Nook.png AF Tom Nook Lv. 2 Outfit.png AF Tom Nook Lv. 3 Outfit.png AF Tom Nook Lv. 4 Outfit.png AF Tom Nook Lv. 5 Outfit.png AF Tom Nook Lv. 6 Outfit.png
Boy 1 aF Character Icon.png
Boy 1
AF Boy 1.png - - - - -
Boy 2 aF Character Icon.png
Boy 2
AF Boy 2.png - - - - -
Boy 3 aF Character Icon.png
Boy 3
AF Boy 3.png - - - - -
Boy 4 aF Character Icon.png
Boy 4
AF Boy 4.png - - - - -
Girl 1 aF Character Icon.png
Girl 1
AF Girl 1.png - - - - -
Girl 2 aF Character Icon.png
Girl 2
AF Girl 2.png - - - - -
Girl 3 aF Character Icon.png
Girl 3
AF Girl 3.png - - - - -
Girl 4 aF Character Icon.png
Girl 4
AF Girl 4.png - - - - -

Notes

  1. If a time limit is set, the game ends two days after the day it expires on.
  2. 2.0 2.1 2.2 Does not appear on the calendar.
  3. 3.0 3.1 This event only occurs in the North American version of the game.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 This event only occurs in the Japanese version of the game.
  5. This event only occurs in the European version of the game.
  6. Isabelle's default outfit and Lv. 2 outfit differ between the Summer Outfit and Winter Outfit amiibo figures.


Redd NH Character Icon.png
This page could be improved with the addition of images.
You can help by uploading one or more images and including them on this page.
Redd NH Character Icon.png
This page could be improved with the addition of images.
You can help by uploading one or more images and including them on this page.
Isabelle NH Character Icon.png
To-do list: This page could do with some improvements!
Edit this page and add a little something to make it just right.
  • Expand on the board layouts
  • Add features' effects on the board
  • What happens if there is a tie with Happy Points?
Isabelle NH Character Icon.png
To-do list: This page could do with some improvements!
Edit this page and add a little something to make it just right.
  • Expand on the board layouts
  • Add features' effects on the board
  • What happens if there is a tie with Happy Points?