WarioWare: Smooth Moves
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Please share your thoughts on the matter at this article's talk page.
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Developer(s) | Nintendo SPD Group No.1 | |||||
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Publisher(s) | Nintendo | |||||
Platform(s) | Nintendo Wii | |||||
Genre(s) | Party | |||||
Modes | Single player, Multiplayer (2-12 alternating; 2 simultaneously) | |||||
Ratings | ||||||
Media | Wii Optical Disc | |||||
Input methods |
Wii Remote and Nunchuk |
WarioWare: Smooth Moves is the first WarioWare title for the Nintendo Wii.
Animal Crossing: Wild World Minigame
During the 9-Volt level in WarioWare: Smooth Moves, one mini-game involves the player controlling an Animal Crossing: Wild World character (either a male or female, depending upon the player's gender). The player must pull up the wii remote in order to catch a fish from the river. There are three difficulty stages to this game-
- Easy There is one fish in the river.
- Intermediate There is one fish in the river that takes a long time to tug on the bait.
- Hard There are two fish in the river.
All fish from Wild World are potential catches in this minigame. Failure to pull up the fishing rod will result in the player losing a life.
Inconsistencies with Animal Crossing: Wild World
Despite being an obvious reference to Animal Crossing, there are a number of inconsistencies with the game-
- Fish that cannot be found in rivers may be caught, one example being the Football Fish.
- Lilies can be seen in the river; this is an Animal Crossing-only feature, and is not present in Wild World.
- The male character's hat has green horns that match the pattern of the hat- no matter the pattern in Wild World, the horns will always be grey.
- Every time the game is played, the fish pulls down the bobber immediately. Although this can happen in-game, it is very unusual, and certainly does not happen all the time.
- The music playing in the background is from Animal Crossing.
- When the fish is caught, a generic "success" noise is played, rather than the Animal Crossing "success" noise.
'Silhouette' Minigame
In one minigame in the Ashley level, a player has to rotate a silhouette of an object in order to work out what the object is- after a time, they are given a seletion of objects that it could potentially be, usually all quite similar in shape.
Sometimes, a thin version of the typical gyroid may show up- objects similar to it in shape include a cacti and an eraser.