Rover/Animal Crossing dialogue
From Nookipedia, the Animal Crossing wiki
< Rover
In Animal Crossing, Rover speaks to the player at the beginning of the game, when the player determines the date, their name, and the name of the town to which they is heading.
On the train
- "Hrmm... Uh... Excuse me... Do you have a second? Could you help me out? Is it... Let's see now... <specific time> on <day of week>, <date>?"
- (Player answers "That's wrong!") "Whaaat??? It's not? Well, do you think you could straighten this out for me?"
- (Player enters time and date> "Now, let me get this straight. You say it's
- (Player answers "No! No! No!") "What? What was that again? I think I heard you wrong. Tell me once more."
- (Player enters time and date> "Now, let me get this straight. You say it's
- (Player answers "That's right!" or "Perfect!") "Say, thanks! You're too kind! Really, you're a big help... Mya ha ha ha ha howr!"
- (Player answers "That's wrong!") "Whaaat??? It's not? Well, do you think you could straighten this out for me?"
- "So, you mind if I sit here? I promise I won't fall asleep, tumble onto you, and start drooling on your shirt!"
- (Player answers "No way!") "Wow, it's nice to know there are still plenty of rude people in the world. Know what? I'm going to sit here anyway. I don't even know why I'm bothering to ask this, but what's your name?"
- (Player answers "Please!") "Thanks again! It sure is nice meeting friendly folk on the train... You aren't a psycho, right? Just kidding! Say, by the way... what's your name?"
- (Player enters name) "Hrmm... Well... Hrmmm... <name of player>... Now THAT is an odd name. Mya ha ha ha howr! Not that my opinion means much. What matters is, do YOU like the name <name of player>?"
- (Player answers "No! No! No!") "Huh? What was that? I think maybe I heard you wrong. How about you go ahead and tell me again?"
- (Player answers "Isn't it cool?") "Oh, I'm sorry! Did I say it was odd? It's not odd! It's a great name for a boy! Really. It's uh... It's a really great name. Mya ha ha ha ha ha howr!"
- (Player answers "I'm not a boy!") "Oh, whoops! You're a girl? Hrmm... How embarrassing... Yup. Real awkward... Hey, I oughta apologize!"
- (Player answers "Isn't it cute?") "You're right! Of course! What was I thinking? I think it's a very cute name for a very cute girl. I, uh, I'm sorry I said it sounded funny. Honestly!"
- (Player answers "I'm not a girl!") "What? You're a boy?!? Oh, man, my bad! Seriously! Let me get my paw out of my mouth, here. Now I see..."
- (Player answers "You know it!" or "I forgive you.") "By the way...if you don't mind me asking...where are you headed?"
- (Player enters town name) "You're going to <name of town>?"
- (Player answers "You're wrong!") "Huh? What was that? I think maybe I heard you wrong. How about you go ahead and tell me again?"
- (Player answers "That's right!") "Hey! I know that place! <name of town> is one of my favorite vacation spots! So, what are you going to <name of town> for?"
- (Player answers "What's it to ya?") "Fine, don't tell me! Be like that! I don't care! I know you're moving, though. I can see it in your eyes! So, where are you going to be living, huh?"
- (Player answers "I'm moving.") "Hrmm... Moving, huh? I hate moving. Pack boxes, unpack boxes. It never ends. Say! Where's your new place?"
- (Player answers "Don't know yet.") "What?!? You don't know yet? Are you out of your tree? Well, we obviously need to find you a place to live!!! ...Oh, wait! Boy, am I dense! This buddy of mine runs the shop in <name of town>! Let me give him a jingle! This'll take me two seconds. Wait right here, OK?"
- (Player answers "Leave me alone!") "Don't... Don't tell me... You haven't found a place to live yet?!? Mya ha howr! Of course you have! Who... WHAAAT?!? You haven't?!? You can't just show up with no place to live! We'd better find you a pad, and fast! ...Oh! Of course! Duh! A good friend of mine runs the shop in <name of town>. Let me give him a ring! You wait right here!"
- (Player enters town name) "You're going to <name of town>?"
- (On telephone) "Beep Beep Boop Beep! ... Hey there, Nook! ...It's me! So, what's the good word? You raking in the cash? ...Uh-huh... Yeah. Ooh, that's rough! Brutal! Well, it's a crazy world! Anyway, as I was saying, I have someone here who wants to move to <name of town>... Oh, yeah, completely! But the poor thing still hasn't found a place to live. It's sort of a tight spot... ...The kid's name? Why? ...Oh. It's <name of player>. ...Umm, yeah. Yeah, today. So, think you can help out? ...Oh? Oh, really? ...Uh-huh... I see. Oh, OK! Cool! ...Yeah, I'll pass the word on. ...So we'll catch up later. Riiight. Thanks a lot. See ya, Nook, my man! Bye!"
- "OK, I'm back! Miss me? Mya! Well, good news for you! It sounds like my buddy has some brand-new houses for sale, dirt cheap! The work's all done, but he hasn't been able to rent them. He wants to unload them, so he's willing to take a loss. You have money, right?"
- (Player answers "Just a little...") "Oh, really? No wonder you look so helpless. But don't worry! These things have a way of working out! They say money makes the world go 'round. And what goes around, comes around! ...Wait, I've confused myself. Oh! Looks like we're about to pull into <name of town>. Did I mention I love this place? Remember, things are never as bad as they seem. Honestly! Good luck and all that! Maybe we'll run into each other again sometime. Well, good-bye!"
- (Player answers "Oh, yeah!") "Then you'll be just fine! Wow...a brand-new house! Nothing like it in the world! Maybe I'll move in, too... Oh! Looks like we're about to pull into <name of town>. Man, I love this place! Anyway, maybe we'll run into each other again sometime! Good-bye! And good luck!"