Difference between revisions of "Prerelease and unused content in Animal Crossing"

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{{DISPLAYTITLE:List of prerelease and unused content in {{PG|nolink}}}}
{{DISPLAYTITLE:Unused items in ''Animal Crossing''}}
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The following is a list of '''prerelease and unused content''' in {{PG}}.
There are several '''unused items''' in {{PG}}. These are items left in by the game's developers, intentionally or not. They were never intended to be seen by players, but through hacking or by chance, they can be acquired.
 
  
==Bluefish==
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==Early builds==
[[File:Blue Fish PG Sprite.png|thumb|right|The Bluefish sprite. The "bluefish" is actually a coelacanth placed outside.]]
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{{Section}}
The '''bluefish''', also often called a "deadfish", is an item that can sometimes, but very rarely, be given by [[Gulliver]] after he washes up on the beach, or found buried by a villager. If a villager buried it, they will post a message on the [[bulletin board]], showing glitched text where the item's name would normally be. It looks like a blue fish with a hook coming out of its mouth. Using hacking devices such as the [[Action Replay]] appears to cause this; it is unknown whether it would happen without the use of the devices themselves.
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===E3 2002===
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In the prerelease build of the international version of {{PG|nolink}} shown at E3 2002, a Fireworks Festival is shown taking place on a Saturday in August like in the Japanese version, rather than on July 4 like in the final international release.<ref>{{Cite web|author=neopokekun|date=July 6, 2007|url=https://www.youtube.com/watch?v=sr1NRO25sYs&t=84s&ab_channel=neopokekun|title=Animal Crossing E3 2002|retrieved=November 29, 2020}}</ref>
  
If found buried, the player can dig it up, and they will receive the item, along with the usual message stating that they dug it up, but with the same glitched item name. If the player drops it back on the ground, they cannot pick it back up, and the [[acre]] will likely freeze or reset the game whenever they try to enter it again. It can only be safely disposed of by giving the item to [[Tom Nook]]; he will not pay anything for it, however.
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==Unused content==
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===Items===
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====Super Mario Bros and Legend of Zelda====
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{{Multiple Image
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|align= right
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|direction= horizontal
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|footer= Super Mario Bros and Legend of Zelda
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|width= 128
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|image1= Super Mario Bros PG Model.png
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|image2= Legend of Zelda PG Model.png
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}}
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{{I|Super Mario Bros|Animal Crossing}} and {{I|Legend of Zelda|Animal Crossing}} are fully functional [[NES game]]s that are unobtainable. These were removed in {{DnMe+}}. Another item named "Legend of Zelda" appears identical to the {{I|NES|Animal Crossing}} item and crashes the game when interacted with in international versions; it is fully functional in {{DnM+|nolink}}.
  
The sprite for the bluefish is in fact the one used if a fish is placed on the ground through hacking. It's likely that the developers originally planned to allow players to drop fish on the ground, and the sprite was made so the players could see the fish on the ground, but the decision was later reversed. Fish left on the ground are ''not'' the bluefish, and are therefore harmless. <!-- Not entirely sure about "harmless"; need to investigate this further. --> In addition, they can be picked up.
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====Unobtainable clothing items====
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Eight clothing items—Plum Kimono, Somber Robe, Red Sweatsuit, Blue Sweatsuit, Red Puffy Vest, Blue Puffy Vest, Summer Robe, and Bamboo Robe—are worn by villagers during various events and can be obtained and worn by the player only through the use of memory editing. Some of these items also appear in villager houses.
  
==DUMMY==
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====Unused Chair====
[[File:DUMMY PG Model.png|150px|thumb|right|The DUMMY item]]
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[[File:Unused Chair DnM+ Model.png|thumb|left|128px|The Unused Chair in {{DnM+|nolink}}]]
The '''DUMMY''' is a beta test item that looks like a floating white triangle with red Japanese letters spelling "ダミー", or "dummy", on it.
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The Unused Chair (filename: <tt>sum_gst_chair01</tt>) is a fully functional ghost-themed chair in {{DnM+}}. In {{PG}}, the chair is replaced with a DUMMY model and is nonfunctional.
  
It can be obtained only in international versions of {{PG|nolink}} by talking to villagers inside igloos during the winter. The animal might want to play a game where they will ask the [[player]] to pick two cards. One card the player has to buy something and the other card the player will get a free prize. Sometimes, the prize card will be a DUMMY. If it is, hopefully the player will pick the prize card and get the DUMMY.
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====DUMMY items====
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[[File:DUMMY PG Model.png|thumb|right|128px|The DUMMY model]]
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DUMMY is an furniture item that, due to an oversight, can be obtained from [[Camping Season|igloo campers]]. It is a white triangle with the Japanese text "ダミー" ("dummy") on it. The model for this item is also used by several other unobtainable items: Zabuton, Chest, Rack, Unused Dresser, Unused Monkey, Modern Den Chair, Golf Trophy, Tennis Trophy, and Kart Trophy.
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{{Clear|left}}
  
There are several other beta items in {{PG|nolink}} with the exact same appearance as the DUMMY, including the "Unused Monkey" and the "Unused Dresser". The index number for the DUMMY is 33C4.
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====Sickle====
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[[File:Toolbox DnM.png|thumb|left|The Sickle as it appears when dropped outside]]
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The Sickle is an tool that can be equipped but has no model or functionality. It appears as a [[Net]] in the player's pockets and uses an otherwise unused sprite of a toolbox when dropped on the ground.{{Note|The toolbox sprite is used for all tools dropped on the ground in {{DnM}}, but in {{PG|nolink}} tools instead have unique sprites.}}
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{{Clear|left}}
  
==Glowing yellow block==
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====Yellow cube====
[[File:Floatingblockdark.png|75px|thumb|left|The yellow box in its dark state.]]
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[[File:PG Yellow Block Animation.gif|thumb|left|The yellow cube moving left and right]]
[[File:Floatingblockplayer.png|100px|thumb|right|The box glowing, with a player standing on top of the box.]]
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{{Multiple Image
The '''glowing yellow box''' appears as a glitchy square with no name in your inventory, but when dropped in a location and when the player exits the acre and returns, there will be a strange, floating, yellow box in its place. It oscillates from left to right while rotating slowly, counterclockwise. After a bit, it glows a very bright yellow, then dims back down. It pushes the player away if they stand in its way, and if they use the jump code to jump and land on it, they will stay on the block while it moves back and forth.
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|align= right
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|direction= horizontal
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|footer= The yellow cube as it initially appears (left) and when it becomes bright (right)
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|width= 128
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|image1= PG Yellow Cube.png
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|image2= PG Yellow Cube Bright.png
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}}
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The "yellow cube" is an unnamed item that can be placed outside. Initially, it is invisible, but once the player enters a building and returns, the item becomes a dark yellow cube that moves left and right while rotating counter-clockwise. The block has collision and will push the player if they are in its way. Occasionally, the cube's color fades to a bright yellow, before returning to dark yellow.
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{{Clear|left}}
  
It is unknown what the yellow block was used for. Some have guessed it has to do with the lighthouse, since it flashes a bright yellow color and dims out. Alternatively, it may have been used by the developers to test in-game physics, as it pushes the player character away, and it would have to be explicitly programmed for the player to stay on the block without falling off. The index number for the glowing yellow block is 8003.
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====Paper airplane====
{{Clear}}
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[[File:PG Yellow Cube & Paper Airplane Inv Icon.png|thumb|left|The icon for the "yellow cube" and "paper airplane" items]]
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[[File:PGPaperAirplanesBeta.png|thumb|right|200px|Several paper airplanes on the ground]]
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The "paper airplane" is an unnamed item with the same inventory icon as the yellow cube that also be placed outside. Like the cube, it is initially invisible. When the player enters a building and returns, the item becomes a paper airplane. If the player presses A while standing on the paper airplane, it will disappear. If Z is then pressed and the Control Stick is flicked, the airplane will fly from the player as if being thrown; the trajectory and distance it is thrown depends on how the Control Stick was flicked. Once the paper airplane lands, the player is unable to move, softlocking the game.
  
==Paper airplane==
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Each time the player enters a building and returns, the number of paper airplanes doubles. This repeats indefinitely, until the game crashes due to the number of objects rendered.
[[File:Manypaperairplanes.png|150px|thumb|right|Paper airplane infestation]]
 
The '''paper airplane''' is an item that duplicates when placed outside. In the player's pockets, it appears as a black box, but once dropped, if the player leaves the acre and returns to the spot, it resembles a paper airplane.
 
  
When the player enters and exits a building, it will double, causing the number of paper airplanes to increase exponentially; there will be around 32 paper airplanes after the player has entered a building five times. Upon pressing "A" while standing over the object, it will visually disappear, but it still exists in the system's memory.  
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====Corrupted or unusable items====
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[[File:Unknown PG Inv Icon.png|thumb|left|The unique icon for "Unknown"]]
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There are several unobtainable items that have corrupted or missing names, or that have no function. "Unknown" is an item with a unique icon in the player's [[pockets]] that cannot be interacted with within their pockets. Items that reuse existing icons and are also unusable include: "§ÿ³„Ñ à", "§ÿ³„ÕØ", "§ÿ³„ÁÂÖ", "money1000Bell", "ÁàÅ ", and 🗙♀☂Þ🐷 ".
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[[File:Blue Fish PG Sprite.png|thumb|right|The unnamed "bluefish" item]]
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An unnamed item, colloquially known as the "bluefish", can be dropped outside, where it has a unique sprite of a fish. Once dropped, it cannot be picked up.
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{{Clear|left}}
  
It has some beta functionality left in the game. After the player presses "A" while standing on the paper airplane they can press and hold "Z", then flick the control stick up or down to throw it. Once a building is entered and exited, the missing paper airplane will reappear and double. If too many of the item are in one acre, the acre itself will crash and be rendered useless. In extreme cases, the paper airplanes can spread to every acre in the [[town]] and render the town unplayable.
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===Characters===
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====Shaki====
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[[File:Chestnut HD.png|thumb|right|100px|Shaki]]
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{{Main|Shaki}}
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Shaki (シャキッ) is a unused [[squirrel]] character. Through memory editing, her model can appear in the game in place of another character, though she has no unique dialog or functionality. She can either have the name "[[File:Secret Code Key.png|link=]]Kù«–•B¡¡" or "[[Jambette]]" depending on which memory address she is spawned in, and she will use [[Kapp'n]]'s dialog.
  
The glowing yellow block pushes the paper airplanes away, but it only affects them visually and does not affect their position in the game's memory. The paper airplanes can also duplicate the yellow block if placed close enough. The index number for the paper airplane is 8000.
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===Text===
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Two messages that mention {{Wp|E3}} exist within the game's data but remain unused:
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*''"I'm terribly sorry, but since E3 is being held today, We're not accepting any letters. I apologize for the inconvenience."''
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*''"Listen, E3 is being held today. We don't save letters during E3. (We're just too busy!)"''
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Given the content of the messages, it is likely they were planned for an E3 demo and were meant to be spoken by [[Pelly]] or [[Phyllis]] is the player were to attempt to send or save letters.
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{{Clear}}
  
==Sickle==
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==Notes==
[[File:Toolbox DnM.png|thumb|left|The toolbox sprite]]
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{{Note list}}
The '''sickle''' is a unused item left in the game's programming. When obtained through hacking, it can be found in the [[player]]'s pocket and appears as a bug net. When equipped, it looks as if the player is holding nothing as well as acts like they are holding nothing. However, on the pocket menu when the cursor is over the player, the game shows that they are holding it.
 
  
When dropped outside, it appears as a toolbox—the sprite used for all tools when dropped outside in the original ''[[Doubutsu no Mori]]''. While some outlets have theorized that this is an indicator of ''Animal Crossing'' carrying over this trait in early versions of the game, it is also likely that the toolbox sprite simply appears as a placeholder, being otherwise unused in the final game. When dropped inside a house, it appears invisible due to the lack of an appropriate model, but it can still be picked up. The index number for the sickle is 222C.
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==References==
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{{Reflist}}
  
{{Rewrite|note=Overall poor writing and inaccurate information.|date=October 21, 2020}}
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[[Category:Lists]]
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 14:27, January 21, 2021

The following is a list of prerelease and unused content in Animal Crossing.

Early builds

E3 2002

In the prerelease build of the international version of Animal Crossing shown at E3 2002, a Fireworks Festival is shown taking place on a Saturday in August like in the Japanese version, rather than on July 4 like in the final international release.[1]

Unused content

Items

Super Mario Bros and Legend of Zelda

Super Mario Bros PG Model.png
Legend of Zelda PG Model.png
Super Mario Bros and Legend of Zelda

Super Mario Bros and Legend of Zelda are fully functional NES games that are unobtainable. These were removed in Doubutsu no Mori e+. Another item named "Legend of Zelda" appears identical to the NES item and crashes the game when interacted with in international versions; it is fully functional in Doubutsu no Mori+.

Unobtainable clothing items

Eight clothing items—Plum Kimono, Somber Robe, Red Sweatsuit, Blue Sweatsuit, Red Puffy Vest, Blue Puffy Vest, Summer Robe, and Bamboo Robe—are worn by villagers during various events and can be obtained and worn by the player only through the use of memory editing. Some of these items also appear in villager houses.

Unused Chair

The Unused Chair in Doubutsu no Mori+

The Unused Chair (filename: sum_gst_chair01) is a fully functional ghost-themed chair in Doubutsu no Mori+. In Animal Crossing, the chair is replaced with a DUMMY model and is nonfunctional.

DUMMY items

The DUMMY model

DUMMY is an furniture item that, due to an oversight, can be obtained from igloo campers. It is a white triangle with the Japanese text "ダミー" ("dummy") on it. The model for this item is also used by several other unobtainable items: Zabuton, Chest, Rack, Unused Dresser, Unused Monkey, Modern Den Chair, Golf Trophy, Tennis Trophy, and Kart Trophy.

Sickle

The Sickle as it appears when dropped outside

The Sickle is an tool that can be equipped but has no model or functionality. It appears as a Net in the player's pockets and uses an otherwise unused sprite of a toolbox when dropped on the ground.[nb 1]

Yellow cube

The yellow cube moving left and right
PG Yellow Cube.png
PG Yellow Cube Bright.png
The yellow cube as it initially appears (left) and when it becomes bright (right)

The "yellow cube" is an unnamed item that can be placed outside. Initially, it is invisible, but once the player enters a building and returns, the item becomes a dark yellow cube that moves left and right while rotating counter-clockwise. The block has collision and will push the player if they are in its way. Occasionally, the cube's color fades to a bright yellow, before returning to dark yellow.

Paper airplane

The icon for the "yellow cube" and "paper airplane" items
Several paper airplanes on the ground

The "paper airplane" is an unnamed item with the same inventory icon as the yellow cube that also be placed outside. Like the cube, it is initially invisible. When the player enters a building and returns, the item becomes a paper airplane. If the player presses A while standing on the paper airplane, it will disappear. If Z is then pressed and the Control Stick is flicked, the airplane will fly from the player as if being thrown; the trajectory and distance it is thrown depends on how the Control Stick was flicked. Once the paper airplane lands, the player is unable to move, softlocking the game.

Each time the player enters a building and returns, the number of paper airplanes doubles. This repeats indefinitely, until the game crashes due to the number of objects rendered.

Corrupted or unusable items

The unique icon for "Unknown"

There are several unobtainable items that have corrupted or missing names, or that have no function. "Unknown" is an item with a unique icon in the player's pockets that cannot be interacted with within their pockets. Items that reuse existing icons and are also unusable include: "§ÿ³„Ñ à", "§ÿ³„ÕØ", "§ÿ³„ÁÂÖ", "money1000Bell", "ÁàÅ ", and 🗙♀☂Þ🐷 ".

The unnamed "bluefish" item

An unnamed item, colloquially known as the "bluefish", can be dropped outside, where it has a unique sprite of a fish. Once dropped, it cannot be picked up.

Characters

Shaki

Shaki
Main article: Shaki

Shaki (シャキッ) is a unused squirrel character. Through memory editing, her model can appear in the game in place of another character, though she has no unique dialog or functionality. She can either have the name "Secret Code Key.pngKù«–•B¡¡" or "Jambette" depending on which memory address she is spawned in, and she will use Kapp'n's dialog.

Text

Two messages that mention E3 exist within the game's data but remain unused:

  • "I'm terribly sorry, but since E3 is being held today, We're not accepting any letters. I apologize for the inconvenience."
  • "Listen, E3 is being held today. We don't save letters during E3. (We're just too busy!)"

Given the content of the messages, it is likely they were planned for an E3 demo and were meant to be spoken by Pelly or Phyllis is the player were to attempt to send or save letters.

Notes

  1. The toolbox sprite is used for all tools dropped on the ground in Doubutsu no Mori, but in Animal Crossing tools instead have unique sprites.

References

  1. neopokekun (July 6, 2007). "Animal Crossing E3 2002". Retrieved November 29, 2020.