Difference between revisions of "Campsite (facility)/Minigames"

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m (Text replacement - " bells" to " Bells")
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Also referred to as:
 
Also referred to as:
 
*'''Guess What I Ate''' by lazy villagers
 
*'''Guess What I Ate''' by lazy villagers
*'''Find The Queen''' by snooty villagers
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*'''Chase The Ace''' by snooty villagers
 
*'''High Card, Low Card''' by cranky villagers
 
*'''High Card, Low Card''' by cranky villagers
  

Revision as of 08:08, July 18, 2020

Main article: Campsite

Campsite minigames are a special villager interaction with a camping villager, currently only available in Animal Crossing: New Leaf. To be able to play minigames, the player must first have a campsite in his/her town, and a villager currently camping in it. Campsite minigames vary in title according to the camper's personality, but usually have the same mechanics as the other personalities' minigames. Participation is optional, and the player can decide whether or not to participate. The camper will only offer to play a minigame if the player currently has at least one empty slot in his/her inventory, and at least 5,000 Bells when talking to the camping villager.

Minigames and Mechanics

The following are minigames players can play with the camping villager:

5 Item Minigame

Also referred to as:

  • Cost-a-Lot by normal villagers
  • Tough Chances by cranky villagers
  • Turbo <Villager's name>'s Fun Furniture Free-for-All by snooty villagers
  • Five Chance Furniture Frenzy by lazy villagers
  • Snap Decision by peppy villagers
  • Five Chances by jock viillagers

The camper has the option to explain the rules to the player after he/she has agreed to play the game. The mechanics of the game go as follows:

The villager has five items of furniture up for sale. The player has four chances to buy furniture. For example, the first furniture costs 5,670 Bells, if the player does not think this is a fair price, the player has the option to decline the camper's offer. Then, the camper states his/her next offer. The catch is, if the player declines the camper's offer for four times, the player will be forced to buy the fifth and last item, no matter the cost. The game is solely a game of luck, because the fifth furniture's price may be fair or ridiculously high. The highest possible price for an item in this game is 5,000 Bells.

Single Item Minigame

Also referred to as:

  • Guess What I Ate by lazy villagers
  • Chase The Ace by snooty villagers
  • High Card, Low Card by cranky villagers

Guess What I Ate

The lazy villager will ask the player if he/she wants to bet on one of the camper's furniture. In this minigame, the lazy villager will take a bite of fruit, but he will not let the player catch a glimpse of what he is eating. There are no clues. The camper will then ask the player if he/she knows what fruit he ate. The only two choices are a peach and apple. The lazy villager will eat a fruit three times, and he will ask the player the same question with the same choices. If the player guesses correctly three times, the furniture betted on will be given to the player for free, if guessed correctly two times, the furniture will have a decreased market price, if guessed correctly once, it will have a slightly decreased market price, and if the player has never guessed it correctly, the furniture will be sold in normal market price.

Find the Queen

A snooty villager camping in the player's town may offer to play this. She will offer to bet on furniture, and the player chooses whether or not to participate. The camper has three cards and the player must guess where the queen or correct card is located. The choices are left, middle and right. If the player guesses correctly three times, the furniture will be given to the player for free, guessing correctly twice causes the furniture to have a decreased market price, once and the price will be slightly decreased, and guessing wrong at all tries causes the furniture to have a normal market price.

Low Card, High Card

The mechanics of this minigame is similar to the "Guess What I Ate"'s objective. A cranky camper asks the player if he/she wants to buy a piece of furniture from the camper, but through a game. If the player agrees to the camper's offer, he will hide the correct card on the top or bottom for three turns. The player will guess which card is the correct one. Every time the player guesses it correctly, the price of the item goes down.

What Do I Want to Eat?

This game is considered to be the game that makes the most Bells, because the lazy villagers are guaranteed to pay 4x the price of your items, depending on your performance in this game.

Informal Stag-Beetle Selling Method

The best way to earn many Bells in this game is by stacking up on palm-tree stag beetles, finned fish and other expensive bugs or sea creatures. The player should leave behind any clothes, tools and accessories and the player must have only those creatures in his/her inventory for a guaranteed 4x market price on the player's creatures. When the lazy villager offers to play What Do I Want To Eat?, he will select something from the player's inventory to bet on. The camper will then give the player a clue of what he wants to eat at the moment. The player will be able to get a 4x market price increase on his/her items. For example, a Goliath beetle can be sold for over 24,000 Bells in this game, instead of the usual selling price of 6,000 Bells.

The camper might ask the player this:

  • "The color of the fruit I want to eat is not red."
    • "Apple" (do not pick this)
    • "Banana" (do not pick this yet)
    • "Orange" (pick this)
    • "Pear" (or this)

The player might be lucky, and might be able to win right away. But if not, the lazy villager will ask this:

  • "If I described the shape of this fruit, I would say it is long/round.
    • "Apple" (this is round, but the fruit is not red, so do not pick this)
    • "Banana" (if the camper called it long, pick this)
    • "Orange" (if the camper called it round, pick this)
    • "Pear" (if the camper called it round, also pick this)

If the player still has not gotten it right, there might be only two answers left. Following this guide, the player might end up with the apple and another choice. Always pick the other choice, because again, the fruit is not red.

Alternatively, the camper may also ask the player this:

  • "The color of the fruit I want to eat is reddish.
    • "Cherry" (pick this)
    • "Peach" (do not pick this yet)
    • "Strawberry (or pick this)
    • "Grape" (do not pick this)

If the player is lucky, he/she could have guessed it right from the start. If not, the camper will ask this:

  • "If I had to describe the shape of the fruit, I would say it is bite-sized/round.
    • "Cherry" (if the camper called it bite-sized, pick this)
    • "Peach" (if the camper called it round, pick this)
    • "Strawberry (if the camper called it bite-sized, pick this)
    • "Grape" (do not pick this)

The player may win, but if not, the player gets stuck with two choices. Following this guide, the player may end up with the grape and another choice. Always pick the other choice, because again, the fruit is reddish.

The sooner the player guesses it correctly, the higher the price the camper will pay for the player's item.

Price Fixer

In this minigame, a camping jock villager bets on one of his/her items. Then, the camper thinks of a number within 1 to 8. If the player is close to the number the camper guessed, the lower the price will be. If the player guesses the exact number correctly, it will be given for free.

Chase the Ace

In this minigame, a snooty camper will be selecting an item from the player's inventory. The camper will have cards in her hands. The player will try to guess which one is the ace, or the correct card. The more times the player guesses correctly, the higher the price the camper will buy the item from the player.

Fishing for Compliments

This minigame is proposed by a camping peppy villager, where the camper will offer to sell one of her items to the player. The camper will ask the player to compliment them. This is a three turn game, and there are two sets of three choices and one set of two choices. The player must choose a compliment that will please the camper, and each correct guess will lower the price of the wagered item, with a maximum of three correct answers, which will drop the item's price drastically.