Difference between revisions of "Moving"
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− | + | [[File:Friga Moves.jpg|300px|thumb|[[Friga]] preparing to move away in {{CF}} whilst being laughed at by the [[player]], with their possessions all packed up in boxes.]] | |
− | [[File:Friga Moves.jpg|300px|thumb| | ||
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− | + | '''Moving''' is a process [[villager]]s undertake in all games in the {{SER}} | |
− | + | == In {{PG}} and earlier == | |
− | + | In early ''Animal Crossing'' games, villagers moved out with no warning whatsoever approximately every 10 days, simply there one day, and gone the next with a goodbye [[letter]] in the [[player]]'s [[mailbox]]. Moving boxes do not exist. Once a villager has moved out, another usually replaces them immediately, unlike later ''Animal Crossing'' games. | |
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+ | A villager may mention moving in a random [[conversation]] and ask the [[player]] for their opinion, but this does not affect whether the villager moves out or not. | ||
+ | |||
+ | At the start of the game, there are six villagers present. Over time, more move in until the maximum of 15 is reached. | ||
+ | |||
+ | == In {{WW}} == | ||
+ | |||
+ | In {{WW}}, villagers attempt to move by packing their [[furniture]] up in boxes. While the villager is boxed up, they can be convinced to stay by any human [[player]], althugh it may take several tries. If the villager is not convinced to stay, they will move away, leaving a [[signpost]] behind, together with the goodbye letter. Another villager will move in to replace them, usually of the same gender, within a week. Attempts to move occur every two days, and this causes villagers to forget their current [[hobby]] and switch to a different one if they are convinced to stay. | ||
+ | |||
+ | There are only three villagers present at the start of the game. The maximum is eight villagers. | ||
+ | |||
+ | == In {{CF}} == | ||
+ | |||
+ | In {{CF}}, moving works similarly to {{WW}}, but rather than immediately packing their [[furniture]] up in boxes, moving villagers will approach the [[player]] while outside and ask them whether they should move away or not. They can be convinced to stay as before, although it can again take multiple tries. If a week passes and the villager is not convinced to stay, they will become boxed up. Once this happens, they cannot be convinced to stay; they will move out after two days, and will send the player a letter informing them of their departure. | ||
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+ | Like in {{PG}}, there are six villagers present at the start of the game; one of each [[personality]]. One villager will move in each day for the next three days. The tenth villager can take up to a week to move in. | ||
+ | |||
+ | == In {{NL}} == | ||
+ | |||
+ | Moving in {{NL}} works the same as in {{CF}}, but villagers will now tell the [[player]] the date that they will pack their [[furniture]] up in boxes. Another added feature is a plot of land that appears the day before a new villager moves in, which announces the villager's name. | ||
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+ | Villager can move in anywhere (where there is space) in town in this game; signposts are no longer scattered around town. Furthermore, they might send the player their [[picture]] with their goodbye letter if the player has befriended them. | ||
+ | |||
+ | There are five villagers present at the beginning of the game, and they will never be [[smug]] or [[uchi]] villagers. Gradually, villagers will move in until there are nine of them in town. A tenth villager can also be obtained via the [[campsite]], [[StreetPass]] or another town. | ||
+ | |||
+ | == Trivia == | ||
+ | |||
+ | * The moving boxes are marked with a [[Tom Nook]] leaf suggesting Tom Nook moves villagers in and out as well as the [[player]]. | ||
+ | * From {{WW}} onwards, villagers may move to another player's town provided there has been some form of contact between the two towns some time previously. | ||
+ | * In {{WW}}, the player can also move out by going at the [[Town Hall|Civic Centre]] and selecting "Moving". | ||
+ | * From {{WW}} onwards, when an animal is moving in, then they are under "[[house]] arrest" until they unpack. The first time the player talks to them, they will introduce themselves and will be very pleased to meet them. The second time they talk to them, they will tell them to come back the following day as they are too busy unpacking. [[Lazy]] villagers may whine about needing to unpack their pillow for a place to sleep, [[snooty]] villagers complain about how their house is such a mess, [[cranky]] villagers get angry and yell at the player to go away, and [[normal]] villagers will feel like they need some time to move on in. | ||
[[Category:Gameplay Elements]] | [[Category:Gameplay Elements]] |
Revision as of 07:34, March 16, 2014
Moving is a process villagers undertake in all games in the Animal Crossing series
In Animal Crossing and earlier
In early Animal Crossing games, villagers moved out with no warning whatsoever approximately every 10 days, simply there one day, and gone the next with a goodbye letter in the player's mailbox. Moving boxes do not exist. Once a villager has moved out, another usually replaces them immediately, unlike later Animal Crossing games.
A villager may mention moving in a random conversation and ask the player for their opinion, but this does not affect whether the villager moves out or not.
At the start of the game, there are six villagers present. Over time, more move in until the maximum of 15 is reached.
In Animal Crossing: Wild World
In Animal Crossing: Wild World, villagers attempt to move by packing their furniture up in boxes. While the villager is boxed up, they can be convinced to stay by any human player, althugh it may take several tries. If the villager is not convinced to stay, they will move away, leaving a signpost behind, together with the goodbye letter. Another villager will move in to replace them, usually of the same gender, within a week. Attempts to move occur every two days, and this causes villagers to forget their current hobby and switch to a different one if they are convinced to stay.
There are only three villagers present at the start of the game. The maximum is eight villagers.
In Animal Crossing: City Folk
In Animal Crossing: City Folk, moving works similarly to Animal Crossing: Wild World, but rather than immediately packing their furniture up in boxes, moving villagers will approach the player while outside and ask them whether they should move away or not. They can be convinced to stay as before, although it can again take multiple tries. If a week passes and the villager is not convinced to stay, they will become boxed up. Once this happens, they cannot be convinced to stay; they will move out after two days, and will send the player a letter informing them of their departure.
Like in Animal Crossing, there are six villagers present at the start of the game; one of each personality. One villager will move in each day for the next three days. The tenth villager can take up to a week to move in.
In Animal Crossing: New Leaf
Moving in Animal Crossing: New Leaf works the same as in Animal Crossing: City Folk, but villagers will now tell the player the date that they will pack their furniture up in boxes. Another added feature is a plot of land that appears the day before a new villager moves in, which announces the villager's name.
Villager can move in anywhere (where there is space) in town in this game; signposts are no longer scattered around town. Furthermore, they might send the player their picture with their goodbye letter if the player has befriended them.
There are five villagers present at the beginning of the game, and they will never be smug or uchi villagers. Gradually, villagers will move in until there are nine of them in town. A tenth villager can also be obtained via the campsite, StreetPass or another town.
Trivia
- The moving boxes are marked with a Tom Nook leaf suggesting Tom Nook moves villagers in and out as well as the player.
- From Animal Crossing: Wild World onwards, villagers may move to another player's town provided there has been some form of contact between the two towns some time previously.
- In Animal Crossing: Wild World, the player can also move out by going at the Civic Centre and selecting "Moving".
- From Animal Crossing: Wild World onwards, when an animal is moving in, then they are under "house arrest" until they unpack. The first time the player talks to them, they will introduce themselves and will be very pleased to meet them. The second time they talk to them, they will tell them to come back the following day as they are too busy unpacking. Lazy villagers may whine about needing to unpack their pillow for a place to sleep, snooty villagers complain about how their house is such a mess, cranky villagers get angry and yell at the player to go away, and normal villagers will feel like they need some time to move on in.