Difference between revisions of "User talk:Sunmarsh"
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(Moved discussions from 2018-2020 to User talk:Sunmarsh/Archive. Hid Acnh Player's comment because I didn't want it on my talk page.) |
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+ | | style="padding:2px 0 0 0;" | '''[[User talk:Sunmarsh/Archive|Archive]]''' | ||
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− | == | + | == Animal Crossing furniture showrooms == |
− | + | I was looking at your [[:Category:Animal Crossing furniture showroom screenshots|furniture series showrooms for {{PG|nolink}}]], and I was wondering, how did you remove the player character? Did you take 2 screenshots and stitch them together, or did you use some sort of game modification in order to remove the player character or maybe move the camera? I'm curious because I've been taking a few screenshots myself and I might want to potentially use that technique. [[User:HylianAngel|HylianAngel]] ([[User talk:HylianAngel|talk]]) 22:30, September 30, 2022 (EDT) | |
+ | : My apologies for the abysmally slow reply, but I achieved that by taking two screenshots, each with my character in a different space in the room, but without the camera moving. If you have an editing program with layers, you would just line the images up exactly, in separate layers one on top of the other, then delete the character from the top layer and the room will now appear empty. [[File:Sunmarshsignature.png|link=User:Sunmarsh]] '''<small><span style="font-variant:small-caps">([[User_talk:Sunmarsh|<span style="color:#7B7B7B">talk</span>]])</span></small>''' 12:34, February 16, 2023 (EST) | ||
+ | ::Thank you for explaining! I'm not totally against splicing, since the image results are great. My only fear is that it introduces some complications with always obtaining the same room angle, and also it introduces room for human error compared to just a normal screenshot. For example, one splicing job I noticed by another person mistakenly left a piece of the HUD with the faded camera notification in the lower-right, and one splicing job I did myself I didn't notice had a minor alignment error until like a year later. If I do end up using that method, I'll just have to take more care when doing the actual splicing. Anyways, thanks again! [[User:HylianAngel|HylianAngel]] ([[User talk:HylianAngel|talk]]) 15:26, February 16, 2023 (EST) | ||
− | == | + | <!-- ==Um... so...== |
+ | I applied for patroller. Can you <u><big>'''''please'''''</big></u> leave a positive vote? [[Nookipedia:Staff/Apply]] [[File:ACL.png|20px]] [[User:Acnh Player|<span style="font-family:Coustard;color:#448EE4">'''Acnh Player'''</span>]] [[File:ACL.png|20px]] [[User:Acnh Player|<span style="font-family:Coustard;color:#448EE4">'''Acnh Player'''</span>]] [[User talk:Acnh Player|<span style="font-family:Coustard;color:#1C662A">'''(talk)'''</span>]] [[File:ACL.png|20px]] 22:51, April 13, 2024 (EDT) | ||
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Latest revision as of 21:41, June 24, 2024
Animal Crossing furniture showrooms[edit]
I was looking at your furniture series showrooms for Animal Crossing, and I was wondering, how did you remove the player character? Did you take 2 screenshots and stitch them together, or did you use some sort of game modification in order to remove the player character or maybe move the camera? I'm curious because I've been taking a few screenshots myself and I might want to potentially use that technique. HylianAngel (talk) 22:30, September 30, 2022 (EDT)
- My apologies for the abysmally slow reply, but I achieved that by taking two screenshots, each with my character in a different space in the room, but without the camera moving. If you have an editing program with layers, you would just line the images up exactly, in separate layers one on top of the other, then delete the character from the top layer and the room will now appear empty. (talk) 12:34, February 16, 2023 (EST)
- Thank you for explaining! I'm not totally against splicing, since the image results are great. My only fear is that it introduces some complications with always obtaining the same room angle, and also it introduces room for human error compared to just a normal screenshot. For example, one splicing job I noticed by another person mistakenly left a piece of the HUD with the faded camera notification in the lower-right, and one splicing job I did myself I didn't notice had a minor alignment error until like a year later. If I do end up using that method, I'll just have to take more care when doing the actual splicing. Anyways, thanks again! HylianAngel (talk) 15:26, February 16, 2023 (EST)